### Added - 新增剧本设置窗口,在窗口中打开和导出剧本 ### Fixed - 修改Graph创建时的默认位置,防止热更分包导致脚本丢失报错 - 修改Graph导出时对加载器的加载逻辑,解决跨包无法加载的问题
137 lines
4.5 KiB
C#
137 lines
4.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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// ReSharper disable Unity.PerformanceCriticalCodeInvocation
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namespace Stary.Evo.StoryEditor.Editor
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{
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public class GraphCreateWindow : EditorWindow
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{
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private int _selectedIndex;
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private string _scriptName = "graph";
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private bool _showTip;
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private string _tip;
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private string[] _options = Array.Empty<string>();
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private Dictionary<string, string> _paths = new();
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[MenuItem("Evo/剧本编辑器/创建剧本")]
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private static void Open()
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{
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// 打开一个浮动窗口
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GetWindow<GraphCreateWindow>( "创建配置" ) ;
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}
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private void OnEnable()
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{
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minSize = maxSize = new Vector2(300, 200);
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// 记录Package地址并返回选项
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var packages = GraphEditorTools.GetPackages();
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_paths.Clear();
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packages.ForEach(path => _paths.Add(Path.GetFileName(path), path));
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_options = _paths.Keys.ToArray();
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}
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private void OnGUI()
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{
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GUILayout.Space(15);
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EditorGUILayout.BeginHorizontal();
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GUILayout.Space(10);
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EditorGUILayout.BeginVertical();
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// Package选项
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_selectedIndex = GraphEditorTools.Popup("请选择剧本所在的Package:", _selectedIndex, _options);
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GUILayout.Space(15);
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EditorGUILayout.LabelField( "请输入剧本名称" , EditorStyles.boldLabel ) ;
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var newName = EditorGUILayout.TextField(_scriptName);
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if (_scriptName != newName)
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{
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_scriptName = newName;
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_showTip = false;
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}
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if (_showTip)
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{
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GUIStyle redBold = new GUIStyle(EditorStyles.boldLabel)
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{
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normal = { textColor = Color.red }
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};
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EditorGUILayout.LabelField(_tip, redBold) ;
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}
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GUILayout.Space(15);
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// 创建按钮
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if (GUILayout.Button("创建剧本"))
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{
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try
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{
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CreateScriptGraph(_options[_selectedIndex]);
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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}
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}
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EditorGUILayout.EndVertical();
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GUILayout.Space(10);
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EditorGUILayout.EndHorizontal();
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}
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/// <summary>
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/// 创建剧本
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/// </summary>
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/// <param name="packageID">包体ID</param>
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private void CreateScriptGraph(string packageID)
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{
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// 检查剧本名称是否有效
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if (string.IsNullOrEmpty(_scriptName))
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{
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_tip = "剧本名称不能为空";
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_showTip = true;
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return;
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}
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if (_paths.TryGetValue(packageID, out var path))
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{
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// 包体目录排空
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var graphDir = Path.Combine(Application.dataPath, "StoryEditor", "Graphs",
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$"{(string.IsNullOrEmpty(packageID) ? "default" : packageID)}");
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if (!Directory.Exists(graphDir))
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{
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Directory.CreateDirectory(graphDir);
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}
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// 检查资源存在性
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var graphFilePath = Path.Combine(graphDir.Replace(Application.dataPath,"Assets"), $"{_scriptName}.asset");
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var existAsset = AssetDatabase.LoadAssetAtPath<ScriptGraph>(graphFilePath);
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if (existAsset)
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{
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_tip = "该名称的剧本已存在";
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_showTip = true;
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return;
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}
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// 创建剧本图表
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var graphPath = Path.Combine(path, "Main","Res","Graphs", $"{_scriptName}.sg.json").Replace(Application.dataPath, "").Replace('\\', '/');
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graphPath = graphPath[1..];
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var graph = CreateInstance<ScriptGraph>();
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graph.packageID = packageID;
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graph.graphPath = graphPath;
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AssetDatabase.CreateAsset(graph, graphFilePath);
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}
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else
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{
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Debug.LogError($"未记录Package路径:{packageID}");
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}
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}
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}
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} |