Files
plugin-library/Assets/10.StoryEditor/Editor/Graph/GraphEditorTools.cs
mzh f5a79aabf8 【m】10. StoryEditor [1.1.0] - 2026-01-08
### Added
- 新增剧本设置窗口,在窗口中打开和导出剧本
### Fixed
- 修改Graph创建时的默认位置,防止热更分包导致脚本丢失报错
- 修改Graph导出时对加载器的加载逻辑,解决跨包无法加载的问题
2026-01-08 17:31:26 +08:00

92 lines
3.3 KiB
C#
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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace Stary.Evo.StoryEditor.Editor
{
public static class GraphEditorTools
{
public static int Popup(string content, int currentIndex, string[] options)
{
EditorGUILayout.LabelField( "请选择剧本所在的Package" , EditorStyles.boldLabel ) ;
return EditorGUILayout.Popup( currentIndex , options ) ;
}
/// <summary>
/// 获取所有Module Package
/// </summary>
public static List<string> GetPackages()
{
// 查找Modules目录
List<string> modules = new();
GetDirectoryPaths(Application.dataPath, modules, "Modules");
if (modules.Count == 0)
{
Debug.LogError("未找到任何Modules目录");
return new();
}
// 查找package
List<string> packages = new();
GetDirectoryPaths(modules[0], packages, "com.");
if (packages.Count == 0)
{
Debug.LogError("未找到任何Package");
return new();
}
return packages;
}
/// <summary>
/// 获取符合条件的目录
/// </summary>
/// <param name="root">查找起始目录</param>
/// <param name="result">查找结果</param>
/// <param name="title">筛选条件title</param>
/// <param name="tail">筛选条件tail</param>
private static void GetDirectoryPaths(string root, List<string> result, string title = null, string tail = null)
{
foreach (var dir in Directory.GetDirectories(root))
{
// ReSharper disable once ReplaceWithSingleAssignment.True
var check = true;
// 匹配文件头
if (!string.IsNullOrEmpty(title) && !Path.GetFileName(dir).StartsWith(title))
{
check = false;
}
// 匹配文件尾
if (!string.IsNullOrEmpty(tail) && !Path.GetFileName(dir).EndsWith(tail))
{
check = false;
}
if(check)
result.Add(dir.Replace('\\', '/'));
// 继续往下找
GetDirectoryPaths(dir, result, title);
}
}
public static IEnumerable<string> GetAllAssemblyNames() =>
AppDomain.CurrentDomain.GetAssemblies().Select(a => a.GetName().Name).OrderBy(n => n);
/// <summary>
/// 获取继承 IResource 的所有类
/// </summary>
public static HashSet<string> IResourceTypes(string assembly)
{
if (string.IsNullOrEmpty(assembly))
return new();
var asm = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault(a => a.GetName().Name == assembly);
return asm == null ? new() : asm.GetTypes().Where(t => t.IsClass && !t.IsAbstract && t.GetInterfaces().Any(i => i.Name == nameof(IResource))).Select(t => t.Name).ToHashSet();
}
}
}