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plugin-library/Assets/00.StaryEvoTools/Editor/BuildAsset/BuildAssetWindow.cs
stary f736a79b93
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/****************************************************
文件BuildAssetWindow.cs
作者xosmo_
邮箱:
日期2025/3/10 10:43:20
功能:
*****************************************************/
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Threading.Tasks;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using UnityEditor;
using UnityEngine;
using YooAsset;
using YooAsset.Editor;
namespace Stary.Evo.Editor
{
public class BuildAssetWindow : OdinEditorWindow
{
public static OdinEditorWindow window;
private HotfixMainResDomain hotfixMainResDomain;
[MenuItem("Evo/Dev/资源打包工具", false, 2)]
static void ShowWindows()
{
if (CreatAssetWindow.GetCreatDomainAll().Count <= 0)
{
EditorUtility.DisplayDialog("提示", "不存在Domain元素无法打开此面板请先创建Domain元素", "确定");
return;
}
window = (BuildAssetWindow)EditorWindow.GetWindow(typeof(BuildAssetWindow));
window.Show();
}
protected override void OnDisable()
{
base.OnDisable();
EditorUtility.ClearProgressBar();
}
protected override async void Initialize()
{
base.Initialize();
GetBuildPackageNames();
}
public static void RemoveBuildAssetWindow()
{
if (window != null)
window.Close();
}
protected void OnSelectionChange()
{
EditorUtility.SetDirty(BuildAssetDataSetting);
AssetDatabase.SaveAssets();
//AssetDatabase.Refresh();
}
[BoxGroup("Build", showLabel: false)]
[Title("包裹列表", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("Build/BuildPipeline"), HideLabel]
[ValueDropdown("GetBuildPackageNames")]
[OnValueChanged("SetBuildPackageNames")]
public string selectedPackageNames;
[BoxGroup("Build", showLabel: false)]
[Title("当前打包平台", titleAlignment: TitleAlignments.Centered)]
[ReadOnly]
[HorizontalGroup("Build/BuildPipeline"), HideLabel]
public string buildTarget;
private static string packageName;
#region HyBridCLRBuild
#if !UNITY_WEBGL
[BoxGroup("Build", showLabel: false)]
[Title("打包dll(子包仅打一次)", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("Build/HyBridClrBuildEntity"), HideLabel]
public BuildAssetEntity hyBridClrBuildEntity =
new BuildAssetEntity("HyBridCLRBuild", "DllBuildTarget", () =>
{
//PrebuildCommand.GenerateAll();
CompileDllCommand.CompileDllActiveBuildTarget();
});
#endif
#endregion
#region MarkAsset
[BoxGroup("Build", showLabel: false)]
[Title("标记资源", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("Build/HyBridClrBuildEntity"), HideLabel]
public BuildAssetEntity markAssetEntity =
new BuildAssetEntity("MarkAsset", "MarkAsset", MarkAdressable.AddDomainMark);
#endregion
#region BuildAsset
[BoxGroup("Build", showLabel: false)] [InlineEditor(InlineEditorObjectFieldModes.CompletelyHidden)] [HideLabel]
public BuildAssetDataSetting BuildAssetDataSetting;
/// <summary>
/// 检测当前所有包裹
/// </summary>
/// <returns></returns>
private List<string> GetBuildPackageNames()
{
List<string> result = new List<string>();
foreach (var name in CreatAssetWindow.GetCreatDomainAllName())
{
result.Add(name);
}
if (selectedPackageNames.IsNullOrEmpty())
{
if (result.Count > 0)
{
selectedPackageNames = result[0];
}
else
{
selectedPackageNames = "";
}
}
SetBuildPackageNames();
return result;
}
/// <summary>
/// 设置当前包裹
/// </summary>
/// <returns></returns>
private void SetBuildPackageNames()
{
//CustomPlayerPrefs.SetString("BuildPackageNames", selectedPackageNames);
// DataSetting.packageName = selectedPackageNames;
// DataSetting = Resources.Load<BuildAssetDataSetting>("BuildAssetDataSetting");
string buildAssetDataSettingPath =
$"Assets/Domain/{selectedPackageNames}/Conf/BuildAssetDataSetting.asset";
BuildAssetDataSetting buildAssetDataSetting =
AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(buildAssetDataSettingPath);
if (buildAssetDataSetting != null)
{
BuildAssetDataSetting = buildAssetDataSetting;
Init();
}
else
{
Debug.LogError($"UnityEvo:BuildAssetDataSetting 不存在,请检查路径{buildAssetDataSettingPath}");
}
if (selectedPackageNames != packageName)
{
GetHostBuildPackageVersion(buildAssetDataSetting);
}
packageName = selectedPackageNames;
}
/// <summary>
/// 获取当前包裹
/// </summary>
/// <returns></returns>
public static string GetBuildPackageName()
{
return packageName;
}
#endregion
#region Update
[BoxGroup("Build", showLabel: false)] [Title("打包本地资源", titleAlignment: TitleAlignments.Centered)] [HideLabel]
public BuildAssetEntity onBuildPipelineEntity;
[BoxGroup("Build", showLabel: false)]
[Title("上传资源", titleAlignment: TitleAlignments.Centered)]
[HideLabel]
[ShowIf("IsRelease")]
public BuildAssetEntity onUpdateBuildPipelineEntity;
private void OnBuildPipeline()
{
if (EditorUtility.DisplayDialog("提示",
$"开始构建资源包[{selectedPackageNames}],版本号为[{BuildAssetDataSetting.packageVersion}]", "Yes", "No"))
{
EditorTools.ClearUnityConsole();
EditorApplication.delayCall += BuildAssetDataSetting.viewer.ExecuteBuild;
}
else
{
Debug.LogWarning("[Build] 打包已经取消");
}
}
private async void OnUpdateBuildPipeline()
{
if (EditorUtility.DisplayDialog("提示",
$"开始上传至服务器[{selectedPackageNames}],,版本号为[{BuildAssetDataSetting.packageVersion}", "Yes", "No"))
{
// 新增打包为zip的逻辑
List<string> fileList = new List<string>();
#if UNITY_WEBGL
var outputPackageDirectory =
$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{selectedPackageNames}";
//拷贝目录
string outFilePath = $"{outputPackageDirectory}/{BuildAssetDataSetting.packageVersion}";
FilesUtils.GetFiles(outFilePath, ref fileList);
#else
string zipFilePath = BuildZip(BuildAssetDataSetting);
fileList.Add(zipFilePath);
#endif
await UpdateFileDataResDomain(BuildAssetDataSetting, fileList.ToArray());
await Task.Delay(1000);
EditorUtility.ClearProgressBar();
}
else
{
EditorUtility.ClearProgressBar();
EditorUtility.DisplayDialog("提示", "Update] 上传已经取消", "确定");
Debug.LogWarning("[Update] 上传已经取消");
}
}
public static string BuildZip(BuildAssetDataSetting setting)
{
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.0f);
// 新增打包为zip的逻辑
string zipFileName =
$"{setting.packageName}_{setting.packageVersion}.zip";
//原yooAsset目录
var outputPackageDirectory =
$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{setting.packageName}";
//拷贝目录
string outFilePath = $"{outputPackageDirectory}/{setting.packageVersion}";
var copyPackageDirectory =
$"{Application.streamingAssetsPath}/{YooAssetSettingsData.GetDefaultYooFolderName()}/{setting.packageName}";
//拷贝BuildinCatalog文件
CreateBuildinCatalogFile("BuildinCatalog.json", copyPackageDirectory, outFilePath);
CreateBuildinCatalogFile("BuildinCatalog.bytes", copyPackageDirectory, outFilePath);
//RawFile目录路径
string outputRawFileDirectory = "", outRawFilePath = "", copyRawFilePackageDirectory = "";
outputRawFileDirectory =
$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{setting.packageName}_RawFile";
if (Directory.Exists(outputRawFileDirectory))
{
outRawFilePath = $"{outputRawFileDirectory}/{setting.packageVersion}";
copyRawFilePackageDirectory =
$"{Application.streamingAssetsPath}/{YooAssetSettingsData.GetDefaultYooFolderName()}/{setting.packageName}_RawFile";
CreateBuildinCatalogFile("BuildinCatalog.json", copyRawFilePackageDirectory, outRawFilePath);
CreateBuildinCatalogFile("BuildinCatalog.bytes", copyRawFilePackageDirectory, outRawFilePath);
}
//输出目录
string zipFilePath = Path.Combine(outputPackageDirectory, zipFileName);
try
{
using (FileStream zipStream = new FileStream(zipFilePath, FileMode.Create))
using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
{
// 打包主包文件
foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories))
{
// 获取文件在压缩包中的相对路径
string entryName = $"{setting.packageName}/{Path.GetRelativePath(outFilePath, filePath)}";
// 创建zip条目
ZipArchiveEntry entry = archive.CreateEntry(entryName,
System.IO.Compression.CompressionLevel.Optimal);
// 写入文件内容
using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
using (Stream entryStream = entry.Open())
{
fileStream.CopyTo(entryStream);
}
}
// 打包RawFile文件
if (Directory.Exists(outputRawFileDirectory) && Directory.Exists(outRawFilePath))
{
foreach (string filePath in Directory.GetFiles(outRawFilePath, "*.*",
SearchOption.AllDirectories))
{
// 获取文件在压缩包中的相对路径
string entryName =
$"{setting.packageName}_RawFile/{Path.GetRelativePath(outRawFilePath, filePath)}";
// 创建zip条目
ZipArchiveEntry entry = archive.CreateEntry(entryName,
System.IO.Compression.CompressionLevel.Optimal);
// 写入文件内容
using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
using (Stream entryStream = entry.Open())
{
fileStream.CopyTo(entryStream);
}
}
}
}
Debug.Log($"成功打包为zip{zipFilePath}");
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.25f);
return zipFilePath;
}
catch (Exception ex)
{
Debug.LogError($"打包zip失败{ex.Message}");
EditorUtility.ClearProgressBar();
return default;
}
}
private static void CreateBuildinCatalogFile(string fileName, string copyPackageDirectory, string outFilePath)
{
// 假设 BuildinCatalog 文件名为 BuildinCatalog.json
string sourcePath = Path.Combine(copyPackageDirectory, fileName); // 源文件路径
string destinationPath = Path.Combine(outFilePath, fileName); // 目标文件路径
// 如果目标文件已存在,则覆盖
if (File.Exists(destinationPath))
{
File.Delete(destinationPath);
}
// 执行拷贝操作
File.Copy(sourcePath, destinationPath);
}
public static async Task UpdateFileDataResDomain(BuildAssetDataSetting setting, string[] zipFiles)
{
string ip = CustomEditorPrefs.GetString("ip");
Dictionary<string, string> headers = null;
#if UNITY_WEBGL
headers = new Dictionary<string, string>()
{
{ "folderName", setting.packageName },
{ "folderVersion", setting.packageVersion },
};
#endif
var messageEntity = await WebRequestSystem.PostFile(ip + "/FileLoad/UpLoadFile", zipFiles, headers);
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(上传zip文件)", 0.5f);
if (messageEntity.code == 200)
{
List<ResultMessageEntity> resultMessageEntities =
JsonConvert.DeserializeObject<List<ResultMessageEntity>>(messageEntity.data.ToString());
if (resultMessageEntities.Count > 0)
{
EditorUtility.DisplayProgressBar("提示", "开始上传(更新数据库)", 0.75f);
foreach (var resultMessageEntity in resultMessageEntities)
{
var data = JsonConvert.DeserializeObject(resultMessageEntity.data.ToString()) as JObject;
string fileId = data["id"].ToString();
ResDmainAddRequst resDmainAddRequst = new ResDmainAddRequst()
{
ProductName = Application.identifier,
DomainName = setting.packageName,
Platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
PackageVersion = setting.packageVersion,
DocumentFileId = fileId
};
var resResultMessage = await WebRequestSystem.Post(ip + "/ResDomain/AddResDomain",
JsonConvert.SerializeObject(resDmainAddRequst));
//如果低于服务器版本,更新版本号
if (resResultMessage.code == 1009)
{
ResDmainVersionResponse dmainVersionResponse =
JsonConvert.DeserializeObject<ResDmainVersionResponse>(resResultMessage.data
.ToString());
string[] versions = dmainVersionResponse.PackageVersion.Split('.');
setting.packageVersionX = int.Parse(versions[0]);
setting.packageVersionY = int.Parse(versions[1]);
setting.packageVersionZ = int.Parse(versions[2]);
EditorUtility.DisplayDialog("提示",
$"{resResultMessage.message + $"\n{resResultMessage.data.ToString()}"}", "确定");
}
else if (resResultMessage.code == 200)
{
EditorUtility.DisplayDialog("提示",
$"上传成功,已更新为{setting.packageVersion}",
"确定");
setting.GetBuildPackageVersion(true);
}
}
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(更新数据库)", 1f);
}
}
else
{
EditorUtility.DisplayProgressBar("提示", $"{messageEntity.message}", 1f);
}
await Task.Delay(1000);
EditorUtility.ClearProgressBar();
return;
}
/// <summary>
/// 获取服务器上版本号
/// </summary>
private async void GetHostBuildPackageVersion(BuildAssetDataSetting setting)
{
var resDmainAddRequst = new ResDmainRequst()
{
ProductName = $"com.{Application.companyName}.{Application.productName}",
DomainName = selectedPackageNames,
Platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
};
var resResultMessage = await WebRequestSystem.Post(
CustomEditorPrefs.GetString("ip") + "/ResDomain/GetResDomainByDomain",
JsonConvert.SerializeObject(resDmainAddRequst));
//如果低于服务器版本,更新版本号
if (resResultMessage.code != 1011)
{
if (resResultMessage.data != null)
{
ResDmainResponse domainResponse =
JsonConvert.DeserializeObject<ResDmainResponse>(resResultMessage.data
.ToString());
string[] versions = domainResponse.PackageVersion.Split('.');
setting.packageVersionX = int.Parse(versions[0]);
setting.packageVersionY = int.Parse(versions[1]);
setting.packageVersionZ = int.Parse(versions[2]);
setting.GetBuildPackageVersion(true);
}
else
{
Debug.LogError($"UnityEvo获取服务器版本失败,resResultMessage.data为空");
}
}
else
{
EditorUtility.DisplayDialog("提示",
$"{resResultMessage.message},默认1.0.0版本 ", "确定");
setting.packageVersionX = 1;
setting.packageVersionY = 0;
setting.packageVersionZ = 0;
setting.GetBuildPackageVersion(false);
}
}
#endregion
protected void Init()
{
//Update
buildTarget = EditorUserBuildSettings.activeBuildTarget.ToString();
onBuildPipelineEntity =
new BuildAssetEntity("打包", $"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】", OnBuildPipeline);
onUpdateBuildPipelineEntity =
new BuildAssetEntity("更新", $"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】",
OnUpdateBuildPipeline);
}
private Vector2 scroll;
protected override void DrawEditor(int index)
{
scroll = GUILayout.BeginScrollView(scroll);
{
base.DrawEditor(index);
}
GUILayout.EndScrollView();
UpdateBuildPipelineButtonName();
}
public void UpdateBuildPipelineButtonName()
{
onBuildPipelineEntity.SetButtonName($"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】");
onUpdateBuildPipelineEntity.SetButtonName($"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】");
}
private bool IsRelease()
{
return BuildAssetDataSetting.environmentType == EnvironmentType.Release;
}
private bool IsDebug()
{
return BuildAssetDataSetting.environmentType == EnvironmentType.Debug;
}
}
}