Files
plugin-library/Assets/10.StoryEditor/RunTime/VisualEditor/Node/BeginNode.cs

20 lines
422 B
C#

using System;
using Cysharp.Threading.Tasks;
namespace Stary.Evo.StoryEditor
{
/// <summary>
/// 起始节点
/// </summary>
[Serializable, CreateNodeMenu("")]
public class BeginNode : NodeBase
{
[Output]
public Exit exit;
/// <summary>
/// 导出
/// </summary>
public new async UniTask<BeginNodeData> Export() => new(await base.Export());
}
}