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26 lines
892 B
C#
26 lines
892 B
C#
using System.Threading.Tasks;
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using UnityEngine;
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namespace Stary.Evo.UIFarme
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{
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/// <summary>
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/// 资源加载策略接口,用于抽象不同的资源加载方式(如YooAsset、Resources等)
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/// </summary>
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public interface IAssetLoader
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{
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/// <summary>
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/// 异步加载GameObject资源
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/// </summary>
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/// <param name="assetPath">资源路径</param>
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/// <param name="packageName">YooAsset包名,Resources模式可忽略</param>
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/// <returns>加载到的GameObject资源(非实例,是原始Prefab)</returns>
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Task<GameObject> LoadGameObjectAsync(string assetPath, string packageName = null);
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/// <summary>
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/// 卸载指定资源,释放底层资源句柄
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/// </summary>
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/// <param name="assetPath">资源路径</param>
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void UnloadAsset(string assetPath);
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}
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}
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