# 接收端示例 **本文引用的文件** - [client/public/receiver/js/main.js](file://client/public/receiver/js/main.js) - [client/public/receiver/index.html](file://client/public/receiver/index.html) - [client/public/receiver/css/style.css](file://client/public/receiver/css/style.css) - [client/src/renderstreaming.js](file://client/src/renderstreaming.js) - [client/src/peer.js](file://client/src/peer.js) - [client/src/signaling.js](file://client/src/signaling.js) - [client/public/js/config.js](file://client/public/js/config.js) - [client/public/js/videoplayer.js](file://client/public/js/videoplayer.js) - [client/public/js/stats.js](file://client/public/js/stats.js) - [client/public/js/icesettings.js](file://client/public/js/icesettings.js) - [package.json](file://package.json) ## 目录 1. [简介](#简介) 2. [项目结构](#项目结构) 3. [核心组件](#核心组件) 4. [架构总览](#架构总览) 5. [详细组件分析](#详细组件分析) 6. [依赖关系分析](#依赖关系分析) 7. [性能考虑](#性能考虑) 8. [故障排查指南](#故障排查指南) 9. [结论](#结论) 10. [附录](#附录) ## 简介 本指南面向使用 Unity Render Streaming 的接收端示例,帮助您在浏览器中完成以下目标: - 连接到服务器,建立 WebRTC 媒体会话 - 接收并解码视频/音频流 - 将媒体轨道渲染到页面中的视频元素 - 处理输入通道(鼠标/键盘/触摸/手柄)以实现远程输入遥测 - 实时查看统计信息,辅助调试与性能评估 - 提供性能优化建议与兼容性注意事项 - 给出典型使用场景与配置示例 ## 项目结构 接收端示例位于 client/public/receiver 目录,前端采用模块化 JavaScript,配合自定义的 RenderStreaming、Peer、Signaling 模块实现 WebRTC 信令与媒体处理。 ```mermaid graph TB subgraph "接收端页面" HTML["index.html"] CSS["css/style.css"] JSMain["receiver/js/main.js"] JSConfig["public/js/config.js"] JSStats["public/js/stats.js"] JSVideo["public/js/videoplayer.js"] end subgraph "核心模块" RRS["src/renderstreaming.js"] PEER["src/peer.js"] SIG["src/signaling.js"] end HTML --> JSMain HTML --> CSS JSMain --> JSConfig JSMain --> JSStats JSMain --> JSVideo JSMain --> RRS RRS --> PEER RRS --> SIG ``` 图表来源 - [client/public/receiver/index.html:1-54](file://client/public/receiver/index.html#L1-L54) - [client/public/receiver/js/main.js:1-186](file://client/public/receiver/js/main.js#L1-L186) - [client/public/receiver/css/style.css:1-43](file://client/public/receiver/css/style.css#L1-L43) - [client/src/renderstreaming.js:1-317](file://client/src/renderstreaming.js#L1-L317) - [client/src/peer.js:1-188](file://client/src/peer.js#L1-L188) - [client/src/signaling.js:1-292](file://client/src/signaling.js#L1-L292) 章节来源 - [client/public/receiver/index.html:1-54](file://client/public/receiver/index.html#L1-L54) - [client/public/receiver/js/main.js:1-186](file://client/public/receiver/js/main.js#L1-L186) - [client/public/receiver/css/style.css:1-43](file://client/public/receiver/css/style.css#L1-L43) - [client/src/renderstreaming.js:1-317](file://client/src/renderstreaming.js#L1-L317) - [client/src/peer.js:1-188](file://client/src/peer.js#L1-L188) - [client/src/signaling.js:1-292](file://client/src/signaling.js#L1-L292) ## 核心组件 - 页面与入口 - index.html:页面骨架、样式与脚本加载入口 - receiver/js/main.js:应用主流程,负责初始化、信令选择、RTCPeerConnection 配置、媒体轨道接入与统计展示 - 媒体播放器 - public/js/videoplayer.js:封装视频元素创建、全屏切换、输入通道绑定与媒体轨道追加 - 信令层 - src/signaling.js:HTTP 与 WebSocket 两种信令实现,负责连接生命周期、offer/answer/candidate 转发 - 会话与媒体 - src/renderstreaming.js:高层封装,管理连接、多 peer、事件路由、统计查询、数据通道创建 - src/peer.js:底层 RTCPeerConnection 管理,包含协商、ICE、统计查询、轨道与数据通道操作 - 配置与工具 - public/js/config.js:读取服务器配置、生成 RTC 配置(含 STUN/TURN、音频增强) - public/js/stats.js:从 RTCStatsReport 生成可读字符串数组 - public/js/icesettings.js:STUN/TURN 配置持久化与读取 章节来源 - [client/public/receiver/index.html:1-54](file://client/public/receiver/index.html#L1-L54) - [client/public/receiver/js/main.js:1-186](file://client/public/receiver/js/main.js#L1-L186) - [client/public/js/videoplayer.js:1-213](file://client/public/js/videoplayer.js#L1-L213) - [client/src/signaling.js:1-292](file://client/src/signaling.js#L1-L292) - [client/src/renderstreaming.js:1-317](file://client/src/renderstreaming.js#L1-L317) - [client/src/peer.js:1-188](file://client/src/peer.js#L1-L188) - [client/public/js/config.js:1-39](file://client/public/js/config.js#L1-L39) - [client/public/js/stats.js:1-91](file://client/public/js/stats.js#L1-L91) - [client/public/js/icesettings.js:1-104](file://client/public/js/icesettings.js#L1-L104) ## 架构总览 下图展示了从用户点击“开始”到媒体渲染的关键交互路径,以及输入通道的建立流程。 ```mermaid sequenceDiagram participant U as "用户" participant Page as "页面(main.js)" participant RS as "RenderStreaming" participant Sig as "Signaling(HTTP/WebSocket)" participant P as "Peer(RTCPeerConnection)" participant VP as "VideoPlayer" U->>Page : 点击“开始” Page->>VP : 创建视频容器与播放器 Page->>Sig : 选择信令类型并创建连接 Page->>RS : 初始化并启动 RS->>P : 创建/准备 Peer P-->>RS : 触发 onnegotiationneeded RS->>Sig : 发送 offer Sig-->>RS : 下行 offer RS->>P : 设置远端 offer 并生成 answer RS->>Sig : 发送 answer Sig-->>RS : 下行 answer P-->>RS : 触发 ontrack RS-->>Page : 分发 track 事件 Page->>VP : 追加轨道到视频元素 Page->>VP : 建立输入数据通道并绑定 Page->>Page : 定时获取统计并展示 ``` 图表来源 - [client/public/receiver/js/main.js:67-108](file://client/public/receiver/js/main.js#L67-L108) - [client/src/renderstreaming.js:182-250](file://client/src/renderstreaming.js#L182-L250) - [client/src/peer.js:57-173](file://client/src/peer.js#L57-L173) - [client/src/signaling.js:30-149](file://client/src/signaling.js#L30-L149) - [client/public/js/videoplayer.js:19-41](file://client/public/js/videoplayer.js#L19-L41) ## 详细组件分析 ### 页面与入口:main.js - 初始化与页面控制 - 读取服务器配置,决定是否使用 WebSocket 信令 - 显示警告(如私有模式限制)、编解码器选择下拉框、播放按钮 - 点击播放后创建视频播放器并初始化 RenderStreaming - RTCPeerConnection 配置 - 通过 config.js 获取 RTC 配置,包含 sdpSemantics、iceServers、媒体约束与音频增强参数 - 事件与生命周期 - onConnect:创建输入数据通道,绑定 VideoPlayer 输入遥测 - onDisconnect:清理统计、重置 UI、重建播放器与编解码器选择 - onTrackEvent:将轨道追加到视频元素 - onGotOffer:根据浏览器能力设置编解码器偏好 - 统计展示 - 定时调用 RenderStreaming.getStats,使用 stats.js 生成可读字符串并显示 章节来源 - [client/public/receiver/js/main.js:1-186](file://client/public/receiver/js/main.js#L1-L186) - [client/public/js/config.js:1-39](file://client/public/js/config.js#L1-L39) - [client/public/js/stats.js:1-91](file://client/public/js/stats.js#L1-L91) ### 媒体播放器:VideoPlayer - 视频元素与布局 - 创建 video 元素,设置 playsInline、空 MediaStream,监听元数据加载完成自动播放 - 提供全屏按钮与全屏状态切换逻辑,支持指针锁定(可选) - 轨道与尺寸 - addTrack:向 video.srcObject 追加媒体轨道 - resizeVideo:计算缩放与偏移,适配容器尺寸 - 输入遥测 - setupInput:创建 Sender/InputRemoting,订阅 RTCDataChannel,打开后开始发送输入事件 - 支持鼠标、键盘、触摸屏、手柄输入的转发 章节来源 - [client/public/js/videoplayer.js:1-213](file://client/public/js/videoplayer.js#L1-L213) ### 信令层:Signaling(HTTP 与 WebSocket) - HTTP 信令 - start:轮询获取消息队列,分发 connect/disconnect/offer/answer/candidate/on-message - createConnection/deleteConnection:创建/删除连接 - sendOffer/sendAnswer/sendCandidate/sendMessage:发送 SDP 与消息 - WebSocket 信令 - onopen/onmessage/onclose:解析消息类型并分发事件 - createConnection/deleteConnection/sendOffer/sendAnswer/sendCandidate/sendMessage:与 HTTP 版本对应 章节来源 - [client/src/signaling.js:1-292](file://client/src/signaling.js#L1-L292) ### 会话与媒体:RenderStreaming - 生命周期与角色 - 支持 Host/Participant 双端模式;Participant 端默认单 peer,Host 端按参与者维护多 peer - 事件路由 - 将 Peer 的 track/adddatachannel/offer/answer/candidate 等事件上抛,并携带 participantId - 关键方法 - createConnection/start/stop:连接生命周期管理 - getStats/createDataChannel/addTrack/addTransceiver/getTransceivers:媒体与统计接口 - 与 Signaling 事件绑定,完成 offer/answer/candidate 的收发 章节来源 - [client/src/renderstreaming.js:1-317](file://client/src/renderstreaming.js#L1-L317) ### 底层会话:Peer(RTCPeerConnection) - 协商与 ICE - onnegotiationneeded:生成本地 offer 并通过事件上报 - onGotDescription:设置远端描述,若为 offer 则生成 answer 并上报 - onIceCandidate:上报候选 - 状态与错误 - iceConnectionState=failed 时触发 disconnect 事件 - 工具方法 - getTransceivers/addTrack/addTransceiver/createDataChannel/getStats/close:媒体与统计操作 章节来源 - [client/src/peer.js:1-188](file://client/src/peer.js#L1-L188) ### 配置与工具 - config.js - getServerConfig:读取服务器配置(含 useWebSocket) - getRTCConfiguration:统一计划 SDP、ICE 服务器、媒体约束与音频增强参数 - icesettings.js - STUN/TURN 服务器的增删改查与本地存储 - stats.js - 从 inbound/outbound RTP 统计生成可读字符串,包含编解码器、分辨率、帧率、比特率等 章节来源 - [client/public/js/config.js:1-39](file://client/public/js/config.js#L1-L39) - [client/public/js/icesettings.js:1-104](file://client/public/js/icesettings.js#L1-L104) - [client/public/js/stats.js:1-91](file://client/public/js/stats.js#L1-L91) ## 依赖关系分析 - 模块耦合 - main.js 依赖 renderstreaming.js、videoplayer.js、config.js、stats.js - renderstreaming.js 依赖 peer.js 与 signaling.js - peer.js 仅依赖 logger.js(内部日志) - 外部依赖 - 浏览器原生 WebRTC API(RTCPeerConnection、MediaStream、RTCIceServer 等) - 第三方 polyfill/适配库(页面引入了 webrtc-adapter) ```mermaid graph LR MAIN["main.js"] --> CFG["config.js"] MAIN --> STATS["stats.js"] MAIN --> VP["videoplayer.js"] MAIN --> RRS["renderstreaming.js"] RRS --> PEER["peer.js"] RRS --> SIG["signaling.js"] VP --> INPUT["inputremoting.js(sender.js)"] ``` 图表来源 - [client/public/receiver/js/main.js:1-10](file://client/public/receiver/js/main.js#L1-L10) - [client/src/renderstreaming.js:1-30](file://client/src/renderstreaming.js#L1-L30) - [client/src/peer.js:1-10](file://client/src/peer.js#L1-L10) - [client/src/signaling.js:1-10](file://client/src/signaling.js#L1-L10) - [client/public/js/videoplayer.js:1-3](file://client/public/js/videoplayer.js#L1-L3) 章节来源 - [client/public/receiver/js/main.js:1-10](file://client/public/receiver/js/main.js#L1-L10) - [client/src/renderstreaming.js:1-30](file://client/src/renderstreaming.js#L1-L30) - [client/src/peer.js:1-10](file://client/src/peer.js#L1-L10) - [client/src/signaling.js:1-10](file://client/src/signaling.js#L1-L10) - [client/public/js/videoplayer.js:1-3](file://client/public/js/videoplayer.js#L1-L3) ## 性能考虑 - 编解码器选择 - 若浏览器支持 setCodecPreferences,可在 offer 生成前设置偏好,减少不必要解码开销 - 统计监控 - 使用 stats.js 输出的比特率、分辨率、帧率等指标,结合网络状况动态调整 - 媒体约束与音频增强 - 合理配置音频回声消除、降噪、自动增益等参数,降低 CPU 占用与提升音质 - 渲染与布局 - 使用 videoplayer.js 的 resizeVideo 计算缩放,避免不必要的重排 - 信令选择 - WebSocket 信令延迟更低,适合低延迟场景;HTTP 轮询更通用,兼容性更好 [本节为通用指导,无需列出具体文件来源] ## 故障排查指南 - 私有模式限制 - 页面会在私有模式下提示警告,导致部分功能不可用 - 无法播放或黑屏 - 检查 onConnect 是否触发、track 事件是否到达、VideoPlayer 是否成功追加轨道 - 确认浏览器是否支持所选编解码器,必要时切换默认或手动选择 - 无声音 - 确认音频媒体轨道已加入,检查音频增强参数与浏览器静音策略 - 输入无响应 - 确认数据通道已创建并打开,VideoPlayer.setupInput 是否被调用 - 连接失败或频繁断开 - 查看 ICE 候选是否正常收发,STUN/TURN 配置是否正确 - 关注 Peer 的 iceConnectionState 与 signalingState 变化 章节来源 - [client/public/receiver/js/main.js:48-54](file://client/public/receiver/js/main.js#L48-L54) - [client/public/js/videoplayer.js:194-212](file://client/public/js/videoplayer.js#L194-L212) - [client/src/peer.js:43-48](file://client/src/peer.js#L43-L48) - [client/public/js/icesettings.js:94-104](file://client/public/js/icesettings.js#L94-L104) ## 结论 该接收端示例通过清晰的模块划分与事件驱动设计,实现了从信令、协商、媒体轨道接入到播放器渲染与输入遥测的完整链路。借助统计模块与编解码器偏好设置,开发者可以快速定位问题并优化体验。建议在生产环境中优先使用 WebSocket 信令、合理配置 ICE 服务器与音频增强,并持续监控统计指标以保障质量。 [本节为总结性内容,无需列出具体文件来源] ## 附录 ### 使用步骤(从零到运行) - 启动服务端 - 使用 package.json 中的脚本启动服务端,默认端口与证书参数可参考脚本配置 - 打开接收端页面 - 在浏览器中访问接收端页面,点击“开始” - 选择信令方式 - 若服务器返回 useWebSocket=true,则使用 WebSocket 信令;否则使用 HTTP 信令 - 选择编解码器(可选) - 若浏览器支持 setCodecPreferences,可在下拉框中选择偏好编解码器 - 观察统计与播放 - 页面会定时显示统计信息;视频元素加载完成后自动播放 - 输入遥测(可选) - 勾选“锁定光标到播放器”,进入全屏后可进行指针锁定与输入转发 章节来源 - [package.json:9-10](file://package.json#L9-L10) - [client/public/receiver/js/main.js:40-88](file://client/public/receiver/js/main.js#L40-L88) - [client/public/js/config.js:3-7](file://client/public/js/config.js#L3-L7) - [client/public/js/stats.js:7-91](file://client/public/js/stats.js#L7-L91) ### 关键流程图:编解码器偏好设置 ```mermaid flowchart TD Start(["收到 Offer"]) --> CheckSupport{"浏览器支持
setCodecPreferences?"} CheckSupport --> |否| Skip["跳过设置偏好"] CheckSupport --> |是| ReadOptions["读取下拉框选中项"] ReadOptions --> Parse["解析 mimeType 与 sdpFmtpLine"] Parse --> Find["在 RTCRtpSender.getCapabilities 中查找匹配编解码器"] Find --> Found{"找到匹配项?"} Found --> |否| Skip Found --> |是| GetTransceivers["获取视频接收端点列表"] GetTransceivers --> Apply["对每个视频接收端点调用 setCodecPreferences"] Apply --> End(["完成"]) Skip --> End ``` 图表来源 - [client/public/receiver/js/main.js:110-131](file://client/public/receiver/js/main.js#L110-L131) - [client/src/renderstreaming.js:284-290](file://client/src/renderstreaming.js#L284-L290)