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2026-04-28 16:48:04 +08:00
using UnityEngine;
using UnityEngine.TestTools;
namespace Unity.RenderStreaming.RuntimeTest
{
internal class ConditionalIgnore
{
public const string IL2CPP = "IgnoreIL2CPP";
[RuntimeInitializeOnLoadMethod]
static void OnLoad()
{
#if ENABLE_IL2CPP
ConditionalIgnoreAttribute.AddConditionalIgnoreMapping(IL2CPP, true);
#else
ConditionalIgnoreAttribute.AddConditionalIgnoreMapping(IL2CPP, false);
#endif
}
}
}