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2026-04-28 16:48:04 +08:00
using NUnit.Framework;
using UnityEngine;
namespace Unity.RenderStreaming.RuntimeTest
{
class RenderpipelineTest
{
[Test]
public void Test()
{
GameObject obj = new GameObject();
obj.AddComponent<Camera>();
obj.AddComponent<RenderTextureBlitter>();
Object.DestroyImmediate(obj);
}
}
}