244 lines
8.8 KiB
C#
244 lines
8.8 KiB
C#
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace Unity.RenderStreaming
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{
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/// <summary>
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/// Host模式的连接处理器
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/// 适用于私有模式下Unity作为Host(第一个加入房间的客户端)
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/// 支持多个Participant连接,每个Participant拥有独立的PeerConnection
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///
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/// 工作原理:
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/// - Host通过CreateConnection(connectionId)创建房间连接
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/// - 当Participant加入时,服务器发送participant-joined通知
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/// - WebSocketSignaling将participantId作为内部connectionId使用,
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/// 因此每个Participant会自动创建独立的PeerConnection
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/// - 当收到Participant的offer时,自动添加Stream并发送answer
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/// - 当Participant离开时,自动清理对应的连接资源
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/// </summary>
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[AddComponentMenu("Render Streaming/Host Connection")]
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public class HostConnection : SignalingHandlerBase,
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IOfferHandler, IAddChannelHandler, IDisconnectHandler, IDeletedConnectionHandler,
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IAddReceiverHandler, IParticipantJoinedHandler, IParticipantLeftHandler,
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ICallRequestHandler, IMessageHandler
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{
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[SerializeField] private List<Component> streams = new List<Component>();
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/// <summary>
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/// 当前连接的所有Participant的participantId列表
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/// </summary>
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private List<string> participantIds = new List<string>();
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/// <summary>
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/// 房间的connectionId(Host创建连接时使用的ID)
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/// </summary>
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private string roomConnectionId;
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public override IEnumerable<Component> Streams => streams;
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public void AddComponent(Component component)
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{
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streams.Add(component);
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}
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public void RemoveComponent(Component component)
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{
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streams.Remove(component);
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}
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/// <summary>
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/// 创建Host连接(即创建房间)
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/// Unity作为第一个连接的客户端,服务器会分配host角色(polite=false)
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/// </summary>
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/// <param name="connectionId">房间ID</param>
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public override void CreateConnection(string connectionId)
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{
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roomConnectionId = connectionId;
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base.CreateConnection(connectionId);
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}
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/// <summary>
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/// 删除Host连接(关闭房间)
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/// Host离开时,服务器会自动断开所有Participant
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/// </summary>
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public override void DeleteConnection(string connectionId)
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{
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// 清理所有Participant连接
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foreach (var participantId in participantIds.ToList())
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{
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DisconnectParticipant(participantId);
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}
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participantIds.Clear();
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if (connectionId == roomConnectionId)
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{
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base.DeleteConnection(connectionId);
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roomConnectionId = null;
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}
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else
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{
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base.DeleteConnection(connectionId);
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}
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}
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public void OnDeletedConnection(SignalingEventData eventData)
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{
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Disconnect(eventData.connectionId);
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}
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public void OnDisconnect(SignalingEventData eventData)
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{
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Disconnect(eventData.connectionId);
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}
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private void Disconnect(string connectionId)
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{
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if (!participantIds.Contains(connectionId) && connectionId != roomConnectionId)
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return;
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participantIds.Remove(connectionId);
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foreach (var sender in streams.OfType<IStreamSender>())
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{
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RemoveSender(connectionId, sender);
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}
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foreach (var receiver in streams.OfType<IStreamReceiver>())
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{
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RemoveReceiver(connectionId, receiver);
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}
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foreach (var channel in streams.OfType<IDataChannel>().Where(c => c.ConnectionId == connectionId))
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{
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RemoveChannel(connectionId, channel);
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}
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}
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/// <summary>
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/// 断开指定Participant的连接资源
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/// </summary>
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private void DisconnectParticipant(string participantId)
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{
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foreach (var sender in streams.OfType<IStreamSender>())
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{
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RemoveSender(participantId, sender);
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}
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foreach (var receiver in streams.OfType<IStreamReceiver>())
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{
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RemoveReceiver(participantId, receiver);
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}
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foreach (var channel in streams.OfType<IDataChannel>().Where(c => c.ConnectionId == participantId))
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{
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RemoveChannel(participantId, channel);
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}
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}
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/// <summary>
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/// 收到Participant的offer时触发
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/// WebSocketSignaling已经将participantId作为内部connectionId
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/// 所以每个Participant的offer会自动创建独立的PeerConnection
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/// </summary>
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public void OnOffer(SignalingEventData data)
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{
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// 记录新的Participant连接
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if (!participantIds.Contains(data.connectionId))
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{
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participantIds.Add(data.connectionId);
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Debug.Log($"[HostConnection] Participant offer received: {data.connectionId}");
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}
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// 为该Participant添加所有Stream
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foreach (var source in streams.OfType<IStreamSender>())
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{
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AddSender(data.connectionId, source);
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}
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foreach (var channel in streams.OfType<IDataChannel>().Where(c => c.IsLocal))
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{
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AddChannel(data.connectionId, channel);
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}
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// 发送answer给该Participant
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SendAnswer(data.connectionId);
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}
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/// <summary>
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/// 收到远程Track时触发
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/// </summary>
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public void OnAddReceiver(SignalingEventData data)
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{
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var track = data.transceiver.Receiver.Track;
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IStreamReceiver receiver = GetReceiver(track.Kind);
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SetReceiver(data.connectionId, receiver, data.transceiver);
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}
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/// <summary>
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/// 收到远程DataChannel时触发
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/// </summary>
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public void OnAddChannel(SignalingEventData data)
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{
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var channel = streams.OfType<IDataChannel>().
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FirstOrDefault(r => !r.IsConnected && !r.IsLocal);
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channel?.SetChannel(data.connectionId, data.channel);
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}
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/// <summary>
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/// 新Participant加入房间通知
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/// 在私有模式下,服务器会通知Host有新的Participant加入
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/// 此时不做额外处理,等收到Participant的offer时再建立连接
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/// </summary>
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public void OnParticipantJoined(SignalingEventData eventData)
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{
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Debug.Log($"[HostConnection] Participant joined: connectionId={eventData.connectionId}, participantId={eventData.participantId}");
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}
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/// <summary>
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/// Participant离开房间通知
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/// 清理该Participant的连接资源
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/// </summary>
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public void OnParticipantLeft(SignalingEventData eventData)
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{
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string participantId = eventData.participantId;
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if (!string.IsNullOrEmpty(participantId))
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{
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Debug.Log($"[HostConnection] Participant left: connectionId={eventData.connectionId}, participantId={participantId}");
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DisconnectParticipant(participantId);
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participantIds.Remove(participantId);
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}
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}
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/// <summary>
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/// 收到呼叫请求
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/// </summary>
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public void OnCallRequest(SignalingEventData eventData)
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{
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Debug.Log($"[HostConnection] Call request from: {eventData.connectionId}, data: {eventData.message}");
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}
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/// <summary>
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/// 收到自定义消息
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/// </summary>
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public void OnMessage(SignalingEventData eventData)
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{
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Debug.Log($"[HostConnection] Message from: {eventData.connectionId}, participantId: {eventData.participantId}, message: {eventData.message}");
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}
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/// <summary>
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/// 获取当前连接的Participant数量
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/// </summary>
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public int ParticipantCount => participantIds.Count;
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/// <summary>
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/// 获取所有Participant的ID列表
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/// </summary>
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public IReadOnlyList<string> ParticipantIds => participantIds.AsReadOnly();
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IStreamReceiver GetReceiver(WebRTC.TrackKind kind)
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{
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if (kind == WebRTC.TrackKind.Audio)
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return streams.OfType<AudioStreamReceiver>().FirstOrDefault();
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if (kind == WebRTC.TrackKind.Video)
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return streams.OfType<VideoStreamReceiver>().FirstOrDefault();
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throw new System.ArgumentException();
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}
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}
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}
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