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webRtc/Assets/Script/GlobalConfigSystem.cs

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using System.Threading;
using Cysharp.Threading.Tasks;
using Stary.Evo;
using UnityEngine;
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using UnityEngine.UI;
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public interface IGlobalConfigSystem : ISystem
{
public string IP { get; }
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public string GetConnectionId();
public void SetConnectionId(string connectionId);
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public string GetConnectionName();
public void SetConnectionName(string connectionName);
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public UniTaskVoid StartConnectionTime(Text updateText);
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public string GetConnectionTime();
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public void StopConnectionTime();
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public int GetConnectionTimeType();
public void SetConnectionTimeType(int connectionTimeType);
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public string GetConnectionTexture();
public void SetConnectionTexture(string connectionTexture);
public string GetUserId();
public void SetUserId(string userId);
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}
public class GlobalConfigSystem : AbstractSystem, IGlobalConfigSystem
{
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/// <summary>
/// 连接图标
/// </summary>
private string _connectionAvatar;
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/// <summary>
/// 连接ID
/// </summary>
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private string _connectionId;
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/// <summary>
/// 连接名称
/// </summary>
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private string _connectionName;
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/// <summary>
/// 连接时间
/// </summary>
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private float _connectionTime;
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/// <summary>
/// 连接时间类型
/// </summary>
private int _connectionTimeType;
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private CancellationTokenSource _cts;
/// <summary>
/// 连接ID
/// </summary>
private string _userId;
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public override void Dispose()
{
}
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public string IP => "https://192.168.31.16:8080";
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public string GetConnectionId()
{
if (string.IsNullOrEmpty(_connectionId))
{
Debug.LogWarning("GlobalConfigSystem: GetConnectionId not set");
return "";
}
return _connectionId;
}
public void SetConnectionId(string connectionId)
{
_connectionId = connectionId;
}
public string GetConnectionName()
{
if (string.IsNullOrEmpty(_connectionName))
{
Debug.LogWarning("GlobalConfigSystem: GetConnectionName not set");
return "";
}
return _connectionName;
}
public void SetConnectionName(string connectionName)
{
_connectionName = connectionName;
}
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public async UniTaskVoid StartConnectionTime(Text updateText)
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{
_cts = new CancellationTokenSource();
_connectionTime = 0;
while (!_cts.IsCancellationRequested)
{
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_connectionTime += Time.deltaTime;
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updateText.text = GetConnectionTime();
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await UniTask.Yield(_cts.Token); // 等一帧,等价于 Update
}
}
public string GetConnectionTime()
{
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var totalSeconds = (int)_connectionTime;
var hours = totalSeconds / 3600;
var minutes = totalSeconds % 3600 / 60;
var seconds = totalSeconds % 60;
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return $"{hours:D2}:{minutes:D2}:{seconds:D2}";
}
public void StopConnectionTime()
{
_cts?.Cancel();
_cts?.Dispose();
_cts = null;
}
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public int GetConnectionTimeType()
{
return _connectionTimeType;
}
public void SetConnectionTimeType(int connectionTimeType)
{
_connectionTimeType = connectionTimeType;
}
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public string GetConnectionTexture()
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{
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if (string.IsNullOrEmpty(_connectionAvatar))
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{
Debug.LogWarning("GlobalConfigSystem: GetConnectionTexture not set");
return null;
}
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return _connectionAvatar;
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}
public string GetUserId()
{
if (string.IsNullOrEmpty(_userId))
{
Debug.LogWarning("GlobalConfigSystem: GetUserId not set");
return "";
}
return _userId;
}
public void SetUserId(string userId)
{
_userId = userId;
}
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public void SetConnectionTexture(string connectionTexture)
{
_connectionAvatar = connectionTexture;
}
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protected override void OnInit()
{
}
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}