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webRtc/Packages/com.unity.renderstreaming@3.1.0-exp.9/Runtime/Scripts/AudioStreamReceiver.cs

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2026-04-28 16:48:04 +08:00
using System;
using System.Collections.Generic;
using System.Linq;
using Unity.WebRTC;
using UnityEngine;
namespace Unity.RenderStreaming
{
/// <summary>
/// AudioStreamReceiver is a component that receives audio streams and plays them through a specified AudioSource.
/// </summary>
/// <seealso cref="AudioCodecInfo"/>
[AddComponentMenu("Render Streaming/Audio Stream Receiver")]
public class AudioStreamReceiver : StreamReceiverBase
{
internal const string CodecPropertyName = nameof(m_Codec);
internal const string TargetAudioSourcePropertyName = nameof(m_TargetAudioSource);
/// <summary>
/// Delegate for handling updates to the received audio source.
/// </summary>
/// <param name="source">The updated AudioSource.</param>
public delegate void OnUpdateReceiveAudioSourceHandler(AudioSource source);
/// <summary>
/// Event triggered when the received audio source is updated.
/// </summary>
public OnUpdateReceiveAudioSourceHandler OnUpdateReceiveAudioSource;
[SerializeField]
private AudioSource m_TargetAudioSource;
[SerializeField, Codec]
private AudioCodecInfo m_Codec;
/// <summary>
/// Gets the codec information for the audio stream.
/// </summary>
public AudioCodecInfo codec
{
get { return m_Codec; }
}
/// <summary>
/// Gets or sets the target AudioSource where the received audio will be played.
/// </summary>
public AudioSource targetAudioSource
{
get { return m_TargetAudioSource; }
set { m_TargetAudioSource = value; }
}
/// <summary>
/// Gets the available audio codecs.
/// </summary>
/// <code>
/// var codecs = AudioStreamReceiver.GetAvailableCodecs();
/// foreach (var codec in codecs)
/// Debug.Log(codec.name);
/// </code>
/// </example>
/// <returns>A list of available codecs.</returns>
static public IEnumerable<AudioCodecInfo> GetAvailableCodecs()
{
var excludeCodecMimeType = new[] { "audio/CN", "audio/telephone-event" };
var capabilities = RTCRtpReceiver.GetCapabilities(TrackKind.Audio);
return capabilities.codecs.Where(codec => !excludeCodecMimeType.Contains(codec.mimeType)).Select(codec => AudioCodecInfo.Create(codec));
}
/// <summary>
/// Sets the codec for the audio stream.
/// </summary>
/// <example>
/// <code>
/// <![CDATA[
/// var codec = AudioStreamReceiver.GetAvailableCodecs().FirstOrDefault(x => x.mimeType.Contains("opus"));
/// audioStreamReceiver.SetCodec(codec);
/// ]]>
///</code>
/// </example>
/// <param name="codec">The codec information to set.</param>
/// <exception cref="InvalidOperationException">Thrown if the transceiver is streaming or the track has ended.</exception>
public void SetCodec(AudioCodecInfo codec)
{
m_Codec = codec;
if (Transceiver == null)
return;
if (!string.IsNullOrEmpty(Transceiver.Mid))
throw new InvalidOperationException("Transceiver is streaming. This operation is invalid during the track is in use.");
if (Transceiver.Sender.Track.ReadyState == TrackState.Ended)
throw new InvalidOperationException("Track has already been ended.");
var codecs = new AudioCodecInfo[] { m_Codec };
RTCErrorType error = Transceiver.SetCodecPreferences(SelectCodecCapabilities(codecs).ToArray());
if (error != RTCErrorType.None)
throw new InvalidOperationException($"Set codec is failed. errorCode={error}");
}
internal IEnumerable<RTCRtpCodecCapability> SelectCodecCapabilities(IEnumerable<AudioCodecInfo> codecs)
{
return RTCRtpReceiver.GetCapabilities(TrackKind.Audio).SelectCodecCapabilities(codecs);
}
private protected virtual void Start()
{
OnStartedStream += StartedStream;
OnStoppedStream += StoppedStream;
}
private void StartedStream(string connectionId)
{
if (Track is AudioStreamTrack audioTrack)
{
m_TargetAudioSource?.SetTrack(audioTrack);
OnUpdateReceiveAudioSource?.Invoke(m_TargetAudioSource);
}
}
private void StoppedStream(string connectionId)
{
}
}
}