23 lines
705 B
C#
23 lines
705 B
C#
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using UnityEngine;
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namespace Unity.RenderStreaming
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{
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/// <summary>
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///
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/// </summary>
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public class RenderStreamingSettings : ScriptableObject
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{
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internal const string AutomaticStreamingPropertyName = nameof(automaticStreaming);
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internal const string SignalingSettingsPropertyName = nameof(signalingSettings);
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/// <summary>
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///
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/// </summary>
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[SerializeField, Tooltip("Automatically performs the necessary setup for streaming and starts streaming.")]
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public bool automaticStreaming;
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[SerializeReference, SignalingSettings]
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public SignalingSettings signalingSettings = new WebSocketSignalingSettings();
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}
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}
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