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webRtc/Assets/Script/RenderStreamingSystem.cs

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using System.Collections.Generic;
using Stary.Evo;
using Unity.RenderStreaming;
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using Unity.XR.XREAL;
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using UnityEngine;
using UnityEngine.UI;
namespace Script
{
public interface IRenderStreamingSystem : ISystem
{
void SetUp();
void HangUp();
}
public class RenderStreamingSystem : AbstractSystem, IRenderStreamingSystem
{
[Header("核心组件")] private RenderStreamingSettings settings;
/// <summary>
/// Host连接
/// </summary>
private HostConnection hostConnection;
[Header("Host本地视频")] private VideoStreamSender videoStreamSender;
/// <summary>
/// 麦克风流发送器
/// </summary>
private AudioStreamSender microphoneStreamer;
/// <summary>
/// 每个Participant的UI信息
/// </summary>
private readonly Dictionary<string, ParticipantUI> participantUIs = new();
[Header("Participant视频容器")] private Transform participantVideoContainer;
/// <summary>
/// 渲染流管理
/// </summary>
private SignalingManager _signalingManager;
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private YUVToRenderTexture _yuvToRenderTexture;
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protected override void OnInit()
{
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participantVideoContainer = GameObject.Find("CanvasMain/ParticipantUI").transform;
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var renderStreaming = GameObject.Find("RenderStreaming").transform;
_signalingManager = renderStreaming.GetComponent<SignalingManager>();
hostConnection = renderStreaming.GetComponent<HostConnection>();
videoStreamSender = hostConnection.GetComponent<VideoStreamSender>();
microphoneStreamer = hostConnection.GetComponent<AudioStreamSender>();
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_yuvToRenderTexture = renderStreaming.AddOrGetComponent<YUVToRenderTexture>();
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if (settings == null)
settings = new RenderStreamingSettings();
if (settings != null)
{
videoStreamSender.width = (uint)settings.StreamSize.x;
videoStreamSender.height = (uint)settings.StreamSize.y;
}
if (_signalingManager.runOnAwake)
return;
if (settings != null)
_signalingManager.useDefaultSettings = settings.UseDefaultSettings;
if (settings?.SignalingSettings != null)
_signalingManager.SetSignalingSettings(settings.SignalingSettings);
if (settings != null)
videoStreamSender.SetCodec(settings.SenderVideoCodec);
_signalingManager.Run();
if (hostConnection != null)
{
hostConnection.OnParticipantConnected += HandleParticipantConnected;
hostConnection.OnParticipantDisconnected += HandleParticipantDisconnected;
}
// 本地视频Sender启动后显示
videoStreamSender.OnStartedStream += OnStartedStream;
}
public override void Dispose()
{
if (hostConnection != null)
{
hostConnection.OnParticipantConnected -= HandleParticipantConnected;
hostConnection.OnParticipantDisconnected -= HandleParticipantDisconnected;
}
videoStreamSender.OnStartedStream -= OnStartedStream;
}
private void OnStartedStream(string id)
{
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// if (videoStreamSender.sourceWebCamTexture != null && localVideoImage != null)
// localVideoImage.texture = videoStreamSender.sourceWebCamTexture;
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}
public void SetUp()
{
videoStreamSender.enabled = true;
microphoneStreamer.enabled = true;
hostConnection.RoomConnectionId = this.GetSystem<IGlobalConfigSystem>().GetConnectionId();
hostConnection.CreateConnection(hostConnection.RoomConnectionId);
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if (_yuvToRenderTexture != null)
{
_yuvToRenderTexture.Play();
videoStreamSender.sourceTexture = _yuvToRenderTexture.localRenderTexture;
}
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}
public void HangUp()
{
videoStreamSender.enabled = false;
microphoneStreamer.enabled = false;
hostConnection.DeleteConnection(hostConnection.RoomConnectionId);
// 清理所有Participant UI
foreach (var ui in participantUIs.Values)
if (ui.root != null)
GameObject.Destroy(ui.root);
participantUIs.Clear();
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if (_yuvToRenderTexture != null)
_yuvToRenderTexture.Stop();
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}
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#region
/// <summary>
/// 新Participant连接成功回调
/// 此时Participant的独立Receiver已创建可以绑定视频显示
/// </summary>
private void HandleParticipantConnected(ParticipantStreams ps)
{
// 创建Participant UI
var ui = CreateParticipantUI(ps.participantId);
participantUIs[ps.participantId] = ui;
// 绑定视频当Receiver收到纹理时更新RawImage
ps.videoReceiver.OnUpdateReceiveTexture += texture =>
{
ui.videoImage.color = Color.white;
// 防止纹理为null时导致RawImage闪黑重协商/track切换时可能短暂为null
if (ui.videoImage != null && texture != null)
ui.videoImage.texture = texture;
};
// 绑定音频AudioSource已在HostConnection中配置
ps.audioReceiver.OnUpdateReceiveAudioSource += source =>
{
if (source != null && !source.isPlaying)
{
source.loop = true;
source.Play();
}
};
Debug.Log($"[MultiParticipantHost] Participant UI created: {ps.participantId}");
}
/// <summary>
/// 动态创建单个Participant的视频显示UI
/// 结构: [NameLabel] + [RawImage(视频画面)]
/// </summary>
private ParticipantUI CreateParticipantUI(string participantId)
{
var ui = new ParticipantUI();
// 根节点
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ui.root = new GameObject($"ParticipantUI_{participantId}").AddComponent<RectTransform>().gameObject;
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ui.root.transform.SetParent(participantVideoContainer, false);
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ui.root.transform.GetComponent<RectTransform>().anchorMin = new Vector2(0,1);
ui.root.transform.GetComponent<RectTransform>().anchorMax = new Vector2(0,1);
ui.root.transform.GetComponent<RectTransform>().pivot = new Vector2(0.5f,0.5f);
if (participantUIs.Count % 2 == 0)
{
ui.root.transform.rotation = Quaternion.Euler(0, -45, 0);
}
else
{
ui.root.transform.rotation = Quaternion.Euler(0, 45, 0);
}
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// 名称标签
var labelObj = new GameObject("NameLabel");
labelObj.transform.SetParent(ui.root.transform, false);
ui.nameLabel = labelObj.AddComponent<Text>();
ui.nameLabel.text = $"Participant: {participantId}";
ui.nameLabel.fontSize = 14;
ui.nameLabel.color = Color.white;
ui.nameLabel.alignment = TextAnchor.MiddleCenter;
var labelLayout = labelObj.AddComponent<LayoutElement>();
labelLayout.preferredHeight = 20;
// 视频画面
var imageObj = new GameObject("VideoImage");
imageObj.transform.SetParent(ui.root.transform, false);
ui.videoImage = imageObj.AddComponent<RawImage>();
ui.videoImage.color = Color.black;
var imageLayout = imageObj.AddComponent<LayoutElement>();
imageLayout.preferredHeight = 200;
// AspectRatioFitter保持视频比例
var aspectRatio = imageObj.AddComponent<AspectRatioFitter>();
aspectRatio.aspectMode = AspectRatioFitter.AspectMode.FitInParent;
aspectRatio.aspectRatio = 16f / 9f;
return ui;
}
/// <summary>
/// Participant断开连接回调
/// 销毁其UI
/// </summary>
private void HandleParticipantDisconnected(string participantId)
{
if (participantUIs.TryGetValue(participantId, out var ui))
{
if (ui.root != null)
GameObject.Destroy(ui.root);
participantUIs.Remove(participantId);
}
Debug.Log($"[MultiParticipantHost] Participant UI removed: {participantId}");
}
#endregion
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}
public class ParticipantUI
{
public Text nameLabel;
public GameObject root;
public RawImage videoImage;
}
}