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using System;
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using System.Collections.Generic;
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using RenderStreaming;
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using Script.Util;
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using Stary.Evo;
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using Unity.RenderStreaming;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Script
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{
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public class MeetingChat : IController
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{
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public GameObject PanelGo;
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private MainPanel _mainPanel;
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private Transform _content;
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private GameObjectPool _objectRightPool;
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private GameObjectPool _objectLeftPool;
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private Text _connectionTimeText;
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private Text _userCountText;
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public Action<int> OnUserCountChangedEvent;
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private List<ChatData> _chatDatas = new();
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private InputField _messageInput;
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private Button _sendButton;
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public void Initialize(GameObject panelGo, MainPanel mainPanel)
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{
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PanelGo = panelGo;
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_mainPanel = mainPanel;
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_content = panelGo.transform.Find("MeetingGrid/Viewport/Content");
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_objectLeftPool = panelGo.transform.Find("MeetingGrid/LeftPool").GetComponent<GameObjectPool>();
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_objectRightPool = panelGo.transform.Find("MeetingGrid/RightPool").GetComponent<GameObjectPool>();
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_connectionTimeText = panelGo.transform.Find("MeetingNum/Time").GetComponent<Text>();
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_userCountText = panelGo.transform.Find("MeetingNum/Num").GetComponent<Text>();
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_messageInput = panelGo.transform.Find("MettingSend/InputField").GetComponent<InputField>();
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_sendButton = panelGo.transform.Find("MettingSend/SendBtn").GetComponent<Button>();
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_sendButton.onClick.AddListener(OnSendButtonClick);
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OnUserCountChangedEvent += OnUserCountChanged;
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GameObject.FindObjectOfType<MessageChannel>().OnChatMessageReceived += OnChatMessageReceivedEvent;
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}
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public async void OnEnter()
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{
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_connectionTimeText.text = this.GetSystem<IGlobalConfigSystem>().GetConnectionStartTime();
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_userCountText.text = this.GetSystem<IGlobalConfigSystem>().GetUserCount().ToString();
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}
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public async void OnDestroy()
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{
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OnUserCountChangedEvent -= OnUserCountChanged;
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GameObject.FindObjectOfType<MessageChannel>().OnChatMessageReceived -= OnChatMessageReceivedEvent;
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_objectRightPool.AllRelease();
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_objectLeftPool.AllRelease();
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}
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private void OnSendButtonClick()
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{
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if (string.IsNullOrEmpty(_messageInput.text)) return;
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var chatData = new ChatData
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{
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id = "msg_" + Guid.NewGuid().ToString(),
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senderId = this.GetSystem<IGlobalConfigSystem>().GetUserId(),
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senderName = this.GetSystem<IGlobalConfigSystem>().GetConnectionName(),
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senderAvatar = $"{this.GetSystem<IGlobalConfigSystem>().IP}/images/head/" +
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$"{this.GetSystem<IGlobalConfigSystem>().GetConnectionTexture()}.png",
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type = "text",
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content = _messageInput.text,
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isSelf = "true",
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timestamp = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss")
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};
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GameObject.FindObjectOfType<MessageChannel>().SendMessage<ChatData>(_messageInput.text, chatData);
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_messageInput.text = "";
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}
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private void OnChatMessageReceivedEvent(string connectionId, ChatData data)
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{
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if (connectionId != this.GetSystem<IGlobalConfigSystem>().GetConnectionId()) return;
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_chatDatas.Add(data);
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if (bool.Parse(data.isSelf) == false)
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{
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var entry = _objectLeftPool.Get();
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SetMessageEntry(data, entry);
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}
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}
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private void SetMessageEntry(ChatData data, GameObject entry)
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{
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var head = entry.transform.Find("head/image");
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var name = entry.transform.Find("name");
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var message = entry.transform.Find("message");
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var sprite = entry.transform.Find("sprite");
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if (string.IsNullOrEmpty(data.senderAvatar))
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{
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var randomColor = WebRTCUtil.GetRandomColor();
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head.GetComponent<Image>().color = randomColor;
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head.transform.Find("Name").GetComponent<Text>().text = data.senderName.Substring(0, 1);
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}
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else
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{
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WebRTCUtil.DownloadAndSetAvatar(data.senderAvatar, head.GetComponent<Image>());
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}
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name.GetComponent<Text>().text = data.senderName;
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if (data.type == "text")
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{
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message.GetComponent<Text>().text = data.content;
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sprite.gameObject.SetActive(false);
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}
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else if (data.type == "file")
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{
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message.gameObject.SetActive(false);
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sprite.gameObject.SetActive(true);
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//TODO 图片传输功能
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if (WebRTCUtil.TryDecodeDataUrlToTexture(data.content, out var texture))
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sprite.GetComponent<Image>().sprite = Sprite.Create(texture,
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new Rect(0, 0, texture.width, texture.height),
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Vector2.one);
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}
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}
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private void OnUserCountChanged(int obj)
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{
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_userCountText.text = obj.ToString();
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}
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public IArchitecture GetArchitecture()
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{
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return MainArchitecture.Interface;
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}
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}
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}
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