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@@ -0,0 +1,40 @@
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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#if UNITY_IOS
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using UnityEditor.iOS.Xcode;
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#endif
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class PostProcess : IPostprocessBuildWithReport
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{
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public int callbackOrder { get { return 0; } }
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public void OnPostprocessBuild(BuildReport report)
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{
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#if UNITY_IOS
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if (report.summary.platform == BuildTarget.iOS)
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{
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string projectPath = report.summary.outputPath + "/Unity-iPhone.xcodeproj/project.pbxproj";
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PBXProject pbxProject = new PBXProject();
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pbxProject.ReadFromFile(projectPath);
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//Disabling Bitcode on all targets
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//Main
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string target = pbxProject.GetUnityMainTargetGuid();
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pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
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//Unity Tests
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target = pbxProject.TargetGuidByName(PBXProject.GetUnityTestTargetName());
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pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
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//Unity Framework
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target = pbxProject.GetUnityFrameworkTargetGuid();
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pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
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pbxProject.WriteToFile(projectPath);
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}
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#endif
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}
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}
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