【m】优化socket代码
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@@ -8,6 +8,10 @@ namespace Unity.RenderStreaming.Signaling
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public delegate void OnOfferHandler(ISignaling signaling, DescData e);
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public delegate void OnAnswerHandler(ISignaling signaling, DescData e);
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public delegate void OnIceCandidateHandler(ISignaling signaling, CandidateData e);
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public delegate void OnParticipantJoinedHandler(ISignaling signaling, ParticipantEventData e);
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public delegate void OnParticipantLeftHandler(ISignaling signaling, ParticipantEventData e);
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public delegate void OnCallRequestHandler(ISignaling signaling, CallRequestData e);
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public delegate void OnMessageHandler(ISignaling signaling, OnMessageData e);
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public interface ISignaling
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{
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@@ -20,6 +24,10 @@ namespace Unity.RenderStreaming.Signaling
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event OnOfferHandler OnOffer;
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event OnAnswerHandler OnAnswer;
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event OnIceCandidateHandler OnIceCandidate;
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event OnParticipantJoinedHandler OnParticipantJoined;
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event OnParticipantLeftHandler OnParticipantLeft;
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event OnCallRequestHandler OnCallRequest;
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event OnMessageHandler OnMessage;
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string Url { get; }
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