【m】优化socket代码

This commit is contained in:
2026-04-29 15:13:24 +08:00
parent 753878bdbb
commit 231021d318
127 changed files with 807 additions and 44137 deletions

View File

@@ -24,6 +24,23 @@ namespace Unity.RenderStreaming.Signaling
public string participantId;
public string Url { get { return m_url; } }
/// <summary>
/// 当前客户端是否为Host角色由服务器在connect响应中分配
/// </summary>
public bool isHost { get; private set; }
/// <summary>
/// Host连接时使用的房间connectionId
/// </summary>
private string m_roomConnectionId;
/// <summary>
/// 参与者连接ID到房间connectionId的映射
/// Key: participantId, Value: roomConnectionId
/// 用于Host向特定Participant发送消息时将内部connectionId还原为服务器格式
/// </summary>
private Dictionary<string, string> m_participantToRoom = new Dictionary<string, string>();
public WebSocketSignaling(SignalingSettings signalingSettings, SynchronizationContext mainThreadContext)
{
if (signalingSettings == null)
@@ -89,46 +106,97 @@ namespace Unity.RenderStreaming.Signaling
public event OnAnswerHandler OnAnswer;
#pragma warning restore 0067
public event OnIceCandidateHandler OnIceCandidate;
public event OnParticipantJoinedHandler OnParticipantJoined;
public event OnParticipantLeftHandler OnParticipantLeft;
public event OnCallRequestHandler OnCallRequest;
public event OnMessageHandler OnMessage;
/// <summary>
/// 判断一个connectionId是否为参与者连接ID而非房间connectionId
/// </summary>
private bool IsParticipantConnectionId(string connectionId)
{
return m_participantToRoom.ContainsKey(connectionId);
}
/// <summary>
/// 获取参与者对应的房间connectionId
/// </summary>
private string GetRoomConnectionId(string participantConnectionId)
{
return m_participantToRoom.TryGetValue(participantConnectionId, out var roomId) ? roomId : participantConnectionId;
}
public void SendOffer(string connectionId, RTCSessionDescription offer)
{
DescData data = new DescData();
data.connectionId = connectionId;
// data.connectionId必须使用房间connectionId(服务器用此查找连接组进行路由)
// 而不是内部participantIdparticipantId仅通过routedMessage.participantId传递用于目标选择
data.connectionId = IsParticipantConnectionId(connectionId) ? GetRoomConnectionId(connectionId) : connectionId;
data.sdp = offer.sdp;
data.dateTime = DateTime.Now;
RoutedMessage<DescData> routedMessage = new RoutedMessage<DescData>();
routedMessage.from = connectionId;
// 如果connectionId是参与者ID使用房间connectionId作为from并设置目标participantId
if (IsParticipantConnectionId(connectionId))
{
routedMessage.from = GetRoomConnectionId(connectionId);
routedMessage.participantId = connectionId;
}
else
{
routedMessage.from = connectionId;
routedMessage.participantId = participantId;
}
routedMessage.data = data;
routedMessage.type = "offer";
routedMessage.participantId =participantId;
WSSend(routedMessage);
}
public void SendAnswer(string connectionId, RTCSessionDescription answer)
{
DescData data = new DescData();
data.connectionId = connectionId;
// data.connectionId必须使用房间connectionId(服务器用此查找连接组进行路由)
data.connectionId = IsParticipantConnectionId(connectionId) ? GetRoomConnectionId(connectionId) : connectionId;
data.sdp = answer.sdp;
RoutedMessage<DescData> routedMessage = new RoutedMessage<DescData>();
routedMessage.from = connectionId;
// 如果connectionId是参与者ID使用房间connectionId作为from并设置目标participantId
if (IsParticipantConnectionId(connectionId))
{
routedMessage.from = GetRoomConnectionId(connectionId);
routedMessage.participantId = connectionId;
}
else
{
routedMessage.from = connectionId;
routedMessage.participantId = participantId;
}
routedMessage.data = data;
routedMessage.type = "answer";
routedMessage.participantId =participantId;
WSSend(routedMessage);
}
public void SendCandidate(string connectionId, RTCIceCandidate candidate)
{
CandidateData data = new CandidateData();
data.connectionId = connectionId;
// data.connectionId必须使用房间connectionId(服务器用此查找连接组进行路由)
data.connectionId = IsParticipantConnectionId(connectionId) ? GetRoomConnectionId(connectionId) : connectionId;
data.candidate = candidate.Candidate;
data.sdpMLineIndex = candidate.SdpMLineIndex.GetValueOrDefault(0);
data.sdpMid = candidate.SdpMid;
RoutedMessage<CandidateData> routedMessage = new RoutedMessage<CandidateData>();
routedMessage.from = connectionId;
// 如果connectionId是参与者ID使用房间connectionId作为from并设置目标participantId
if (IsParticipantConnectionId(connectionId))
{
routedMessage.from = GetRoomConnectionId(connectionId);
routedMessage.participantId = connectionId;
}
else
{
routedMessage.from = connectionId;
}
routedMessage.data = data;
routedMessage.type = "candidate";
@@ -137,12 +205,16 @@ namespace Unity.RenderStreaming.Signaling
public void OpenConnection(string connectionId)
{
m_roomConnectionId = connectionId;
this.WSSend($"{{\"type\":\"connect\", \"connectionId\":\"{connectionId}\"}}");
}
public void CloseConnection(string connectionId)
{
this.WSSend($"{{\"type\":\"disconnect\", \"connectionId\":\"{connectionId}\"}}");
// 如果关闭的是参与者连接,使用房间connectionId发送disconnect
string actualConnectionId = IsParticipantConnectionId(connectionId) ? GetRoomConnectionId(connectionId) : connectionId;
m_participantToRoom.Remove(connectionId);
this.WSSend($"{{\"type\":\"disconnect\", \"connectionId\":\"{actualConnectionId}\"}}");
}
private void WSManage()
@@ -211,28 +283,51 @@ namespace Unity.RenderStreaming.Signaling
if (routedMessage.type == "connect")
{
msg = JsonUtility.FromJson<SignalingMessage>(content);
isHost = msg.role == "host";
participantId = msg.participantId;
m_mainThreadContext.Post(d => OnCreateConnection?.Invoke(this, msg.connectionId, msg.polite), null);
participantId=msg.participantId;
}
else if (routedMessage.type == "disconnect")
{
msg = JsonUtility.FromJson<SignalingMessage>(content);
m_mainThreadContext.Post(d => OnDestroyConnection?.Invoke(this, msg.connectionId), null);
string disconnectConnectionId = msg.connectionId;
// 如果断开的是参与者连接用participantId查找内部connectionId
if (!string.IsNullOrEmpty(routedMessage.participantId) && isHost)
{
disconnectConnectionId = routedMessage.participantId;
m_participantToRoom.Remove(routedMessage.participantId);
}
m_mainThreadContext.Post(d => OnDestroyConnection?.Invoke(this, disconnectConnectionId), null);
}
else if (routedMessage.type == "offer")
{
DescData offer = new DescData();
offer.connectionId = routedMessage.from;
// Host收到带participantId的offer时使用participantId作为内部connectionId
// 这样每个participant会创建独立的PeerConnection
if (!string.IsNullOrEmpty(routedMessage.participantId) && isHost)
{
offer.connectionId = routedMessage.participantId;
m_participantToRoom[routedMessage.participantId] = routedMessage.from ?? m_roomConnectionId;
}
else
{
offer.connectionId = routedMessage.from;
}
offer.sdp = msg.sdp;
offer.polite = msg.polite;
offer.participantId = routedMessage.participantId;
m_mainThreadContext.Post(d => OnOffer?.Invoke(this, offer), null);
}
else if (routedMessage.type == "answer")
{
DescData answer = new DescData
{
connectionId = routedMessage.from,
sdp = msg.sdp
// Host收到带participantId的answer时使用participantId作为内部connectionId
connectionId = !string.IsNullOrEmpty(routedMessage.participantId) && isHost
? routedMessage.participantId
: routedMessage.from,
sdp = msg.sdp,
participantId = routedMessage.participantId
};
m_mainThreadContext.Post(d => OnAnswer?.Invoke(this, answer), null);
}
@@ -240,13 +335,68 @@ namespace Unity.RenderStreaming.Signaling
{
CandidateData candidate = new CandidateData
{
connectionId = routedMessage.@from,
// Host收到带participantId的candidate时使用participantId作为内部connectionId
connectionId = !string.IsNullOrEmpty(routedMessage.participantId) && isHost
? routedMessage.participantId
: routedMessage.@from,
candidate = msg.candidate,
sdpMLineIndex = msg.sdpMLineIndex,
sdpMid = msg.sdpMid
sdpMid = msg.sdpMid,
participantId = routedMessage.participantId
};
m_mainThreadContext.Post(d => OnIceCandidate?.Invoke(this, candidate), null);
}
else if (routedMessage.type == "participant-joined")
{
// Host收到新参与者加入通知
msg = JsonUtility.FromJson<SignalingMessage>(content);
ParticipantEventData participantData = new ParticipantEventData
{
connectionId = msg.connectionId ?? routedMessage.from,
participantId = msg.participantId ?? routedMessage.participantId
};
// 记录参与者映射
if (!string.IsNullOrEmpty(participantData.participantId))
{
m_participantToRoom[participantData.participantId] = participantData.connectionId;
}
RenderStreaming.Logger.Log($"Signaling: Participant joined - connectionId: {participantData.connectionId}, participantId: {participantData.participantId}");
m_mainThreadContext.Post(d => OnParticipantJoined?.Invoke(this, participantData), null);
}
else if (routedMessage.type == "participant-left")
{
// Host/Participant收到参与者离开通知
msg = JsonUtility.FromJson<SignalingMessage>(content);
ParticipantEventData participantData = new ParticipantEventData
{
connectionId = msg.connectionId ?? routedMessage.from,
participantId = msg.participantId ?? routedMessage.participantId
};
m_participantToRoom.Remove(participantData.participantId);
RenderStreaming.Logger.Log($"Signaling: Participant left - connectionId: {participantData.connectionId}, participantId: {participantData.participantId}");
m_mainThreadContext.Post(d => OnParticipantLeft?.Invoke(this, participantData), null);
}
else if (routedMessage.type == "call-request")
{
msg = JsonUtility.FromJson<SignalingMessage>(content);
CallRequestData callData = new CallRequestData
{
connectionId = routedMessage.from,
data = msg.data
};
m_mainThreadContext.Post(d => OnCallRequest?.Invoke(this, callData), null);
}
else if (routedMessage.type == "on-message")
{
msg = JsonUtility.FromJson<SignalingMessage>(content);
OnMessageData messageData = new OnMessageData
{
connectionId = routedMessage.from,
participantId = routedMessage.participantId,
message = msg.message
};
m_mainThreadContext.Post(d => OnMessage?.Invoke(this, messageData), null);
}
else if (routedMessage.type == "error")
{
msg = JsonUtility.FromJson<SignalingMessage>(content);