【m】优化socket代码
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@@ -8,86 +8,71 @@ namespace Unity.RenderStreaming.RuntimeTest
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{
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public void LogFormat(LogType logType, Object context, string format, params object[] args)
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{
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throw new NotImplementedException();
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}
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public void LogException(Exception exception, Object context)
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{
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throw new NotImplementedException();
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}
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public bool IsLogTypeAllowed(LogType logType)
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{
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throw new NotImplementedException();
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return false;
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}
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public void Log(LogType logType, object message)
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{
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throw new NotImplementedException();
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}
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public void Log(LogType logType, object message, Object context)
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{
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throw new NotImplementedException();
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}
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public void Log(LogType logType, string tag, object message)
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{
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throw new NotImplementedException();
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}
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public void Log(LogType logType, string tag, object message, Object context)
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{
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throw new NotImplementedException();
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}
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public void Log(object message)
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{
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throw new NotImplementedException();
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}
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public void Log(string tag, object message)
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{
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throw new NotImplementedException();
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}
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public void Log(string tag, object message, Object context)
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{
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throw new NotImplementedException();
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}
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public void LogWarning(string tag, object message)
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{
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throw new NotImplementedException();
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}
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public void LogWarning(string tag, object message, Object context)
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{
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throw new NotImplementedException();
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}
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public void LogError(string tag, object message)
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{
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throw new NotImplementedException();
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}
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public void LogError(string tag, object message, Object context)
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{
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throw new NotImplementedException();
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}
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public void LogFormat(LogType logType, string format, params object[] args)
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{
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throw new NotImplementedException();
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}
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public void LogException(Exception exception)
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{
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throw new NotImplementedException();
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}
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public ILogHandler logHandler { get; set; }
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public bool logEnabled { get; set; }
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public LogType filterLogType { get; set; }
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public bool logEnabled { get; set; } = true;
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public LogType filterLogType { get; set; } = LogType.Log;
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}
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}
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@@ -258,8 +258,6 @@ namespace Unity.RenderStreaming.RuntimeTest.Signaling
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public string Url { get { return string.Empty; } }
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public float Interval { get { return 0.1f; } }
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static MockSignaling()
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{
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manager = new MockPublicSignalingManager();
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@@ -285,6 +283,12 @@ namespace Unity.RenderStreaming.RuntimeTest.Signaling
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public event OnOfferHandler OnOffer;
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public event OnAnswerHandler OnAnswer;
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public event OnIceCandidateHandler OnIceCandidate;
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#pragma warning disable 0067
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public event OnParticipantJoinedHandler OnParticipantJoined;
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public event OnParticipantLeftHandler OnParticipantLeft;
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public event OnCallRequestHandler OnCallRequest;
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public event OnMessageHandler OnMessage;
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#pragma warning restore 0067
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public void OpenConnection(string connectionId)
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{
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@@ -119,6 +119,10 @@ namespace Unity.RenderStreaming.RuntimeTest
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public event Action<string> onDisconnect;
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public event Action<string, RTCRtpTransceiver> onAddTransceiver;
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public event Action<string, RTCDataChannel> onAddChannel;
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public event Action<string, string> onParticipantJoined;
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public event Action<string, string> onParticipantLeft;
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public event Action<string, string> onCallRequest;
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public event Action<string, string, string> onMessage;
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public void RaiseOnStart()
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{
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