【m】优化socket代码
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@@ -8,86 +8,71 @@ namespace Unity.RenderStreaming.RuntimeTest
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{
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public void LogFormat(LogType logType, Object context, string format, params object[] args)
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{
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throw new NotImplementedException();
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}
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public void LogException(Exception exception, Object context)
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{
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throw new NotImplementedException();
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}
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public bool IsLogTypeAllowed(LogType logType)
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{
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throw new NotImplementedException();
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return false;
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}
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public void Log(LogType logType, object message)
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{
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throw new NotImplementedException();
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}
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public void Log(LogType logType, object message, Object context)
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{
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throw new NotImplementedException();
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}
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public void Log(LogType logType, string tag, object message)
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{
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throw new NotImplementedException();
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}
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public void Log(LogType logType, string tag, object message, Object context)
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{
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throw new NotImplementedException();
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}
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public void Log(object message)
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{
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throw new NotImplementedException();
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}
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public void Log(string tag, object message)
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{
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throw new NotImplementedException();
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}
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public void Log(string tag, object message, Object context)
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{
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throw new NotImplementedException();
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}
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public void LogWarning(string tag, object message)
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{
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throw new NotImplementedException();
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}
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public void LogWarning(string tag, object message, Object context)
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{
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throw new NotImplementedException();
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}
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public void LogError(string tag, object message)
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{
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throw new NotImplementedException();
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}
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public void LogError(string tag, object message, Object context)
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{
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throw new NotImplementedException();
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}
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public void LogFormat(LogType logType, string format, params object[] args)
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{
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throw new NotImplementedException();
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}
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public void LogException(Exception exception)
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{
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throw new NotImplementedException();
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}
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public ILogHandler logHandler { get; set; }
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public bool logEnabled { get; set; }
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public LogType filterLogType { get; set; }
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public bool logEnabled { get; set; } = true;
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public LogType filterLogType { get; set; } = LogType.Log;
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}
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}
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