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@@ -214,7 +214,9 @@ namespace Unity.RenderStreaming.Signaling
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/// </summary>
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private bool IsParticipantConnectionId(string connectionId)
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{
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return m_participantToRoom.ContainsKey(connectionId);
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if (!string.IsNullOrEmpty(connectionId) && m_participantToRoom != null && m_participantToRoom.Count > 0)
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return m_participantToRoom.ContainsKey(connectionId);
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return false;
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}
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/// <summary>
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