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134
Assets/Script/Editor/MessageChannelEditor.cs
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134
Assets/Script/Editor/MessageChannelEditor.cs
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// Assets/Script/Editor/MessageChannelEditor.cs
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using Unity.RenderStreaming;
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using UnityEditor;
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using UnityEngine;
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namespace RenderStreaming.Editor
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{
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[CustomEditor(typeof(MessageChannel))]
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public class MessageChannelEditor : UnityEditor.Editor
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{
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private Vector2 _scrollPos;
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private bool _showHistory = true;
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private bool _showStats = true;
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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var channel = (MessageChannel)target;
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EditorGUILayout.Space(10);
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// --- 连接状态 ---
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EditorGUILayout.BeginVertical("HelpBox");
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EditorGUILayout.LabelField("连接状态", EditorStyles.boldLabel);
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EditorGUI.indentLevel++;
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EditorGUILayout.LabelField("Channel Label", channel.Label);
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EditorGUILayout.LabelField("Connection ID", channel.ConnectionId ?? "未连接");
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var stateContent = channel.IsConnected
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? new GUIContent("● 已连接", EditorGUIUtility.FindTexture("greenCheck"))
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: new GUIContent("○ 未连接");
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if (channel.IsConnected)
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GUI.color = Color.green;
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else
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GUI.color = Color.gray;
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EditorGUILayout.LabelField( stateContent);
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GUI.color = Color.white;
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EditorGUI.indentLevel--;
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EditorGUILayout.EndVertical();
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EditorGUILayout.Space(5);
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// --- 统计信息 ---
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if (_showStats)
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{
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EditorGUILayout.BeginVertical("HelpBox");
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_showStats = EditorGUILayout.BeginToggleGroup("统计信息", _showStats);
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EditorGUI.indentLevel++;
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EditorGUILayout.LabelField("收到消息总数", channel.ReceivedMessageCount.ToString());
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EditorGUILayout.LabelField("历史记录数", channel.MessageHistory.Count.ToString());
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EditorGUI.indentLevel--;
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EditorGUILayout.EndToggleGroup();
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EditorGUILayout.EndVertical();
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}
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EditorGUILayout.Space(5);
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// --- 消息历史 ---
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EditorGUILayout.BeginVertical("HelpBox");
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_showHistory = EditorGUILayout.Foldout(_showHistory, "消息历史", true, EditorStyles.boldLabel);
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if (_showHistory)
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{
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var history = channel.MessageHistory;
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if (history == null || history.Count == 0)
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{
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EditorGUILayout.HelpBox("暂无消息记录", MessageType.Info);
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}
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else
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{
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_scrollPos = EditorGUILayout.BeginScrollView(
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_scrollPos, GUILayout.MinHeight(120), GUILayout.MaxHeight(300));
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for (int i = history.Count - 1; i >= 0; i--)
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{
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var msg = history[i];
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// 交替背景色
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if (i % 2 == 0)
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{
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var bg = new GUIStyle("CN EntryBackEven");
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EditorGUILayout.BeginVertical(bg);
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}
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else
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{
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EditorGUILayout.BeginVertical();
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}
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// 方向标签 + 时间
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EditorGUILayout.BeginHorizontal();
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var dirIcon = msg.isSent ? "▶ 发送" : "◀ 接收";
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var dirStyle = msg.isSent
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? new GUIStyle(EditorStyles.label) { normal = { textColor = new Color(0.3f, 0.6f, 1f) } }
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: new GUIStyle(EditorStyles.label) { normal = { textColor = new Color(1f, 0.7f, 0.2f) } };
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EditorGUILayout.LabelField(dirIcon, dirStyle, GUILayout.Width(60));
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EditorGUILayout.LabelField(msg.timestamp, GUILayout.Width(70));
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//EditorGUILayout.LabelField(msg.connectionId, EditorStyles.miniLabel);
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EditorGUILayout.EndHorizontal();
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// 消息内容
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EditorGUILayout.SelectableLabel(msg.type, EditorStyles.wordWrappedLabel,
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GUILayout.Height(EditorStyles.wordWrappedLabel.CalcHeight(
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new GUIContent(msg.type), EditorGUIUtility.currentViewWidth - 40)));
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EditorGUILayout.EndVertical();
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EditorGUILayout.Space(2);
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}
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EditorGUILayout.EndScrollView();
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}
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// 清除按钮
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EditorGUILayout.Space(5);
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GUI.backgroundColor = new Color(1f, 0.5f, 0.5f);
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if (GUILayout.Button("清除消息记录", GUILayout.Height(25)))
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{
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Undo.RecordObject(channel, "Clear Message History");
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channel.ClearHistory();
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EditorUtility.SetDirty(channel);
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}
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GUI.backgroundColor = Color.white;
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}
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EditorGUILayout.EndVertical();
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// 持续刷新 Inspector(消息实时到达时自动更新)
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if (Application.isPlaying && channel.IsConnected)
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{
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Repaint();
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}
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}
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}
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}
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