修改
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@@ -324,6 +324,14 @@ namespace Unity.RenderStreaming
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public void OnMessage(SignalingEventData eventData)
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{
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Debug.Log($"[HostConnection] Message from: {eventData.connectionId}, participantId: {eventData.participantId}, message: {eventData.message}");
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foreach (var channel in streams.OfType<DataChannelBase>().Where(c => c.Label=="on-message"))
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{
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if (channel != null)
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{
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channel.OnMessage(eventData.message);
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}
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}
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}
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/// <summary>
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