修改
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@@ -388,13 +388,13 @@ namespace Unity.RenderStreaming.Signaling
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}
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else if (routedMessage.type == "on-message")
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{
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msg = JsonUtility.FromJson<SignalingMessage>(content);
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OnMessageData messageData = new OnMessageData
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{
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connectionId = routedMessage.from,
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participantId = routedMessage.participantId,
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message = msg.message
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};
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var message = JsonUtility.FromJson<SignalingMessage>(content);
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OnMessageData messageData = new OnMessageData
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{
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connectionId = routedMessage.from,
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participantId = routedMessage.participantId,
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message = message.data
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};
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m_mainThreadContext.Post(d => OnMessage?.Invoke(this, messageData), null);
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}
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else if (routedMessage.type == "error")
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