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Packages/com.unity.renderstreaming@3.1.0-exp.9/Documentation~/overview.md
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Packages/com.unity.renderstreaming@3.1.0-exp.9/Documentation~/overview.md
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# Overview
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The following is an explanation the general concepts of the Unity Render Streaming system.
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## System Structure
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The Render Streaming system consists of the following 3 components.
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- **Signaling server**
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- **Peer 1 (Sender)**
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- **Peer 2 (Receiver)**
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In Render Streaming a P2P network is created between two peers, and this network sends video/audio/binary data. The **Web server** enables communication between two peers. This communication is called **signaling**.
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## The Signaling Process
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The following is an explanation of how signaling works.
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1. *Peer 1* sends **Offer SDP** to *Signaling Server*.
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2. The *Peer 2* checks the *Signaling Server* for unprocessed **Offer SDPs** and receives any found.
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3. The *Peer 2* sends **Answer SDP** to the *Signaling Server*.
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4. The *Peer 1* checks the *Signaling Server* for unprocessed **Answer SDPs** and receives any found.
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5. The *Peer 1* sends **ICE Candidate** to the *Signaling Server*.
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6. The *Peer 2* checks the *Signaling Server* for unprocessed **ICE Candidates** and receives any found.
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7. The *Peer 2* sends **ICE Candidate**to the *Signaling Server*.
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8. The *Peer 1* checks the *Signaling Server* for unprocessed **ICE Candidate** and receives any found.
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9. The connection establishment between peers are completed and *Peer 1* can send streams to the *Peer 2*.
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