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Packages/com.unity.renderstreaming@3.1.0-exp.9/Documentation~/sample-renderpipeline.md
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# RenderPipeline sample
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This samples can stream video and audio to multi Unity applications using [High-Definition Render pipeline](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest) or [Universal Render Pipeline](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest).
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This sample can use in combination with other samples below.
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- [AR Foundation Sample](sample-arfoundation.md)
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- [Gyroscope Sample](sample-gyroscope.md)
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- [Receiver Sample](sample-receiver.md)
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## Additional packages
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To use this sample, You need to install additional packages shown following table.
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### [High-Definition Render pipeline](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@15.0/manual/index.html)
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Please see [Unity Editor compatibility](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@15.0/manual/System-Requirements.html#unity-editor-compatibility) in the HDRP manual.
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### [Universal Render Pipeline](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@15.0/manual/index.html)
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Please see [Unity Editor compatibility](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@15.0/manual/requirements.html#unity-editor-compatibility) in the URP manual.
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## Usage
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### Procedure
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1) Launch the signaling server using public mode. Please refer to [this link](webapp.md) for launching.
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2) Build an app in Unity Editor, and launch an application.
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3) On the Unity Editor, open **Menu** scene and click `RenderPipeline` button.
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4) Click `Receiver` button on the app.
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6) Click `Start` button.
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