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99
Packages/com.unity.renderstreaming@3.1.0-exp.9/Editor/PropertyDrawers/FrameRateDrawer.cs
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99
Packages/com.unity.renderstreaming@3.1.0-exp.9/Editor/PropertyDrawers/FrameRateDrawer.cs
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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namespace Unity.RenderStreaming.Editor
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{
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[CustomPropertyDrawer(typeof(FrameRateAttribute))]
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class FrameRateDrawer : PropertyDrawer
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{
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readonly GUIContent[] frameRateText =
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{
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EditorGUIUtility.TrTextContent("Default"),
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EditorGUIUtility.TrTextContent("10"),
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EditorGUIUtility.TrTextContent("15"),
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EditorGUIUtility.TrTextContent("20"),
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EditorGUIUtility.TrTextContent("30"),
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EditorGUIUtility.TrTextContent("60"),
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};
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readonly float?[] frameRateValues =
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{
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null,
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10,
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15,
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20,
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30,
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60
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};
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readonly GUIContent s_FramerateLabel =
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EditorGUIUtility.TrTextContent("Framerate",
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"Video encoding framerate.");
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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float value = property.floatValue;
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var selectIndex = 1;
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while (selectIndex < frameRateValues.Length && !Mathf.Approximately(value, frameRateValues[selectIndex].Value))
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{
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++selectIndex;
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}
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// default value
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if (selectIndex == frameRateValues.Length)
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selectIndex = 0;
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var popupRect = position;
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popupRect.height = EditorGUIUtility.singleLineHeight;
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selectIndex = EditorGUI.Popup(popupRect, s_FramerateLabel,
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selectIndex, frameRateText);
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float newValue;
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var cutomValueRect = position;
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cutomValueRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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cutomValueRect.height = 0;
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if (0 < selectIndex && selectIndex < frameRateValues.Length)
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{
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newValue = frameRateValues[selectIndex].Value;
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}
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else
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{
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newValue = 0;
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}
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if (!Mathf.Approximately(value, newValue))
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{
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if (Application.isPlaying)
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{
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var objectReferenceValue = property.serializedObject.targetObject;
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var type = objectReferenceValue.GetType();
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var attribute = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
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var methodName = "SetFrameRate";
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var method = type.GetMethod(methodName, attribute);
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method.Invoke(objectReferenceValue, new object[] { newValue });
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}
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else
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{
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property.floatValue = newValue;
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}
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}
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EditorGUI.EndProperty();
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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if (property == null)
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throw new System.ArgumentNullException(nameof(property));
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var height = 0f;
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// Popup.
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height += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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return height;
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}
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}
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}
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