【m】插件上传
This commit is contained in:
50
Packages/com.unity.renderstreaming@3.1.0-exp.9/Editor/RenderStreamingSettingBuildProvider.cs
vendored
Normal file
50
Packages/com.unity.renderstreaming@3.1.0-exp.9/Editor/RenderStreamingSettingBuildProvider.cs
vendored
Normal file
@@ -0,0 +1,50 @@
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build;
|
||||
using UnityEditor.Build.Reporting;
|
||||
|
||||
namespace Unity.RenderStreaming.Editor
|
||||
{
|
||||
internal class RenderStreamingSettingBuildProvider : IPreprocessBuildWithReport, IPostprocessBuildWithReport
|
||||
{
|
||||
public int callbackOrder => 0;
|
||||
|
||||
public void OnPreprocessBuild(BuildReport report)
|
||||
{
|
||||
if (RenderStreaming.Settings == null)
|
||||
return;
|
||||
|
||||
// If we operate on temporary object instead of input setting asset,
|
||||
// adding temporary asset would result in preloadedAssets containing null object "{fileID: 0}".
|
||||
// Hence we ignore adding temporary objects to preloaded assets.
|
||||
if (!EditorUtility.IsPersistent(RenderStreaming.Settings))
|
||||
return;
|
||||
|
||||
// Add InputSettings object assets, if it's not in there already.
|
||||
var preloadedAssets = PlayerSettings.GetPreloadedAssets();
|
||||
if (!preloadedAssets.Contains(RenderStreaming.Settings))
|
||||
{
|
||||
ArrayHelpers.Append(ref preloadedAssets, RenderStreaming.Settings);
|
||||
PlayerSettings.SetPreloadedAssets(preloadedAssets);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPostprocessBuild(BuildReport report)
|
||||
{
|
||||
// Revert back to original state by removing all render streaming settings from preloaded assets.
|
||||
var preloadedAssets = PlayerSettings.GetPreloadedAssets();
|
||||
while (preloadedAssets != null && preloadedAssets.Length > 0)
|
||||
{
|
||||
var target = preloadedAssets.FirstOrDefault(x => x is RenderStreamingSettings);
|
||||
var index = ArrayHelpers.IndexOf(preloadedAssets, target);
|
||||
if (index != -1)
|
||||
{
|
||||
ArrayHelpers.EraseAt(ref preloadedAssets, index);
|
||||
PlayerSettings.SetPreloadedAssets(preloadedAssets);
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user