【m】插件上传

This commit is contained in:
2026-04-28 16:48:04 +08:00
parent 459db5ec01
commit 753878bdbb
631 changed files with 91583 additions and 11 deletions

View File

@@ -0,0 +1,50 @@
using System.Linq;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
namespace Unity.RenderStreaming.Editor
{
internal class RenderStreamingSettingBuildProvider : IPreprocessBuildWithReport, IPostprocessBuildWithReport
{
public int callbackOrder => 0;
public void OnPreprocessBuild(BuildReport report)
{
if (RenderStreaming.Settings == null)
return;
// If we operate on temporary object instead of input setting asset,
// adding temporary asset would result in preloadedAssets containing null object "{fileID: 0}".
// Hence we ignore adding temporary objects to preloaded assets.
if (!EditorUtility.IsPersistent(RenderStreaming.Settings))
return;
// Add InputSettings object assets, if it's not in there already.
var preloadedAssets = PlayerSettings.GetPreloadedAssets();
if (!preloadedAssets.Contains(RenderStreaming.Settings))
{
ArrayHelpers.Append(ref preloadedAssets, RenderStreaming.Settings);
PlayerSettings.SetPreloadedAssets(preloadedAssets);
}
}
public void OnPostprocessBuild(BuildReport report)
{
// Revert back to original state by removing all render streaming settings from preloaded assets.
var preloadedAssets = PlayerSettings.GetPreloadedAssets();
while (preloadedAssets != null && preloadedAssets.Length > 0)
{
var target = preloadedAssets.FirstOrDefault(x => x is RenderStreamingSettings);
var index = ArrayHelpers.IndexOf(preloadedAssets, target);
if (index != -1)
{
ArrayHelpers.EraseAt(ref preloadedAssets, index);
PlayerSettings.SetPreloadedAssets(preloadedAssets);
}
else
break;
}
}
}
}