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Packages/com.unity.renderstreaming@3.1.0-exp.9/Runtime/Scripts/AudioStreamReceiver.cs
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124
Packages/com.unity.renderstreaming@3.1.0-exp.9/Runtime/Scripts/AudioStreamReceiver.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.WebRTC;
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using UnityEngine;
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namespace Unity.RenderStreaming
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{
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/// <summary>
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/// AudioStreamReceiver is a component that receives audio streams and plays them through a specified AudioSource.
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/// </summary>
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/// <seealso cref="AudioCodecInfo"/>
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[AddComponentMenu("Render Streaming/Audio Stream Receiver")]
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public class AudioStreamReceiver : StreamReceiverBase
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{
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internal const string CodecPropertyName = nameof(m_Codec);
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internal const string TargetAudioSourcePropertyName = nameof(m_TargetAudioSource);
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/// <summary>
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/// Delegate for handling updates to the received audio source.
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/// </summary>
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/// <param name="source">The updated AudioSource.</param>
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public delegate void OnUpdateReceiveAudioSourceHandler(AudioSource source);
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/// <summary>
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/// Event triggered when the received audio source is updated.
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/// </summary>
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public OnUpdateReceiveAudioSourceHandler OnUpdateReceiveAudioSource;
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[SerializeField]
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private AudioSource m_TargetAudioSource;
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[SerializeField, Codec]
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private AudioCodecInfo m_Codec;
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/// <summary>
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/// Gets the codec information for the audio stream.
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/// </summary>
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public AudioCodecInfo codec
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{
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get { return m_Codec; }
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}
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/// <summary>
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/// Gets or sets the target AudioSource where the received audio will be played.
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/// </summary>
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public AudioSource targetAudioSource
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{
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get { return m_TargetAudioSource; }
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set { m_TargetAudioSource = value; }
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}
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/// <summary>
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/// Gets the available audio codecs.
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/// </summary>
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/// <code>
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/// var codecs = AudioStreamReceiver.GetAvailableCodecs();
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/// foreach (var codec in codecs)
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/// Debug.Log(codec.name);
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/// </code>
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/// </example>
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/// <returns>A list of available codecs.</returns>
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static public IEnumerable<AudioCodecInfo> GetAvailableCodecs()
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{
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var excludeCodecMimeType = new[] { "audio/CN", "audio/telephone-event" };
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var capabilities = RTCRtpReceiver.GetCapabilities(TrackKind.Audio);
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return capabilities.codecs.Where(codec => !excludeCodecMimeType.Contains(codec.mimeType)).Select(codec => AudioCodecInfo.Create(codec));
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}
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/// <summary>
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/// Sets the codec for the audio stream.
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/// </summary>
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/// <example>
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/// <code>
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/// <![CDATA[
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/// var codec = AudioStreamReceiver.GetAvailableCodecs().FirstOrDefault(x => x.mimeType.Contains("opus"));
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/// audioStreamReceiver.SetCodec(codec);
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/// ]]>
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///</code>
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/// </example>
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/// <param name="codec">The codec information to set.</param>
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/// <exception cref="InvalidOperationException">Thrown if the transceiver is streaming or the track has ended.</exception>
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public void SetCodec(AudioCodecInfo codec)
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{
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m_Codec = codec;
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if (Transceiver == null)
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return;
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if (!string.IsNullOrEmpty(Transceiver.Mid))
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throw new InvalidOperationException("Transceiver is streaming. This operation is invalid during the track is in use.");
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if (Transceiver.Sender.Track.ReadyState == TrackState.Ended)
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throw new InvalidOperationException("Track has already been ended.");
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var codecs = new AudioCodecInfo[] { m_Codec };
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RTCErrorType error = Transceiver.SetCodecPreferences(SelectCodecCapabilities(codecs).ToArray());
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if (error != RTCErrorType.None)
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throw new InvalidOperationException($"Set codec is failed. errorCode={error}");
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}
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internal IEnumerable<RTCRtpCodecCapability> SelectCodecCapabilities(IEnumerable<AudioCodecInfo> codecs)
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{
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return RTCRtpReceiver.GetCapabilities(TrackKind.Audio).SelectCodecCapabilities(codecs);
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}
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private protected virtual void Start()
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{
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OnStartedStream += StartedStream;
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OnStoppedStream += StoppedStream;
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}
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private void StartedStream(string connectionId)
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{
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if (Track is AudioStreamTrack audioTrack)
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{
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m_TargetAudioSource?.SetTrack(audioTrack);
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OnUpdateReceiveAudioSource?.Invoke(m_TargetAudioSource);
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}
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}
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private void StoppedStream(string connectionId)
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{
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}
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}
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}
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