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102
Packages/com.unity.renderstreaming@3.1.0-exp.9/Runtime/Scripts/ExecuteSignalingEvents.cs
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102
Packages/com.unity.renderstreaming@3.1.0-exp.9/Runtime/Scripts/ExecuteSignalingEvents.cs
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using System;
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using UnityEngine.EventSystems;
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namespace Unity.RenderStreaming
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{
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static class ExecuteSignalingEvents
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{
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public static T ValidateEventData<T>(BaseEventData data) where T : class
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{
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if ((data as T) == null)
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throw new ArgumentException(
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$"Invalid type: {data.GetType()} passed to event expecting {typeof(T)}");
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return data as T;
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}
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private static readonly ExecuteEvents.EventFunction<ICreatedConnectionHandler>
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s_CreatedConnectionHandler = Execute;
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private static readonly ExecuteEvents.EventFunction<IDeletedConnectionHandler>
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s_DeletedConnectionHandler = Execute;
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private static readonly ExecuteEvents.EventFunction<IConnectHandler>
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s_ConnectHandler = Execute;
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private static readonly ExecuteEvents.EventFunction<IDisconnectHandler>
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s_DisconnectHandler = Execute;
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private static readonly ExecuteEvents.EventFunction<IOfferHandler>
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s_OfferHandler = Execute;
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private static readonly ExecuteEvents.EventFunction<IAnswerHandler>
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s_AnswerHandler = Execute;
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private static readonly ExecuteEvents.EventFunction<IAddChannelHandler>
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s_AddChannelHandler = Execute;
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private static readonly ExecuteEvents.EventFunction<IAddReceiverHandler>
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s_AddReceiverHandler = Execute;
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private static void Execute(ICreatedConnectionHandler handler, BaseEventData eventData)
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{
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handler.OnCreatedConnection(ValidateEventData<SignalingEventData>(eventData));
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}
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private static void Execute(IDeletedConnectionHandler handler, BaseEventData eventData)
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{
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handler.OnDeletedConnection(ValidateEventData<SignalingEventData>(eventData));
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}
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private static void Execute(IConnectHandler handler, BaseEventData eventData)
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{
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handler.OnConnect(ValidateEventData<SignalingEventData>(eventData));
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}
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private static void Execute(IDisconnectHandler handler, BaseEventData eventData)
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{
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handler.OnDisconnect(ValidateEventData<SignalingEventData>(eventData));
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}
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private static void Execute(IOfferHandler handler, BaseEventData eventData)
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{
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handler.OnOffer(ValidateEventData<SignalingEventData>(eventData));
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}
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private static void Execute(IAnswerHandler handler, BaseEventData eventData)
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{
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handler.OnAnswer(ValidateEventData<SignalingEventData>(eventData));
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}
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private static void Execute(IAddChannelHandler handler, BaseEventData eventData)
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{
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handler.OnAddChannel(ValidateEventData<SignalingEventData>(eventData));
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}
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private static void Execute(IAddReceiverHandler handler, BaseEventData eventData)
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{
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handler.OnAddReceiver(ValidateEventData<SignalingEventData>(eventData));
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}
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public static ExecuteEvents.EventFunction<ICreatedConnectionHandler> createdConnectionHandler
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{
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get { return s_CreatedConnectionHandler; }
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}
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public static ExecuteEvents.EventFunction<IDeletedConnectionHandler> deletedConnectionHandler
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{
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get { return s_DeletedConnectionHandler; }
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}
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public static ExecuteEvents.EventFunction<IConnectHandler> connectHandler
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{
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get { return s_ConnectHandler; }
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}
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public static ExecuteEvents.EventFunction<IDisconnectHandler> disconnectHandler
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{
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get { return s_DisconnectHandler; }
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}
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public static ExecuteEvents.EventFunction<IOfferHandler> offerHandler
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{
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get { return s_OfferHandler; }
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}
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public static ExecuteEvents.EventFunction<IAnswerHandler> answerHandler
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{
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get { return s_AnswerHandler; }
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}
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public static ExecuteEvents.EventFunction<IAddChannelHandler> addChannelHandler
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{
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get { return s_AddChannelHandler; }
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}
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public static ExecuteEvents.EventFunction<IAddReceiverHandler> addReceiverHandler
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{
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get { return s_AddReceiverHandler; }
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}
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}
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}
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