【m】增加多用户连接
This commit is contained in:
@@ -174,6 +174,10 @@ class UIRenderer {
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// 通话结束 - 渲染通话结束界面
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this.renderCallEnded();
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break;
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case 'PARTICIPANT_LEFT':
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// participant离开 - 更新UI但房间仍然存在
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this.renderParticipantLeft(changes.connectionId);
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break;
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}
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}
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@@ -892,6 +896,19 @@ class UIRenderer {
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window.location.href = './endcall/endcall.html';
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}
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// 渲染participant离开(host端,房间仍然存在)
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renderParticipantLeft(connectionId) {
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console.log(`Participant left: ${connectionId}, updating UI`);
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// 更新远程用户状态显示为离线
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if (this.elements.remoteNetworkIndicator) {
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this.elements.remoteNetworkIndicator.className = 'w-2 h-2 bg-gray-500 rounded-full';
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}
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// 显示断开连接的遮罩层(如果存在)
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if (this.elements.disconnectedOverlay) {
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this.elements.disconnectedOverlay.classList.remove('hidden');
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}
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}
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// 获取状态文本
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getStatusText(status) {
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const statusMap = {
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@@ -8,15 +8,9 @@ import { RenderStreaming } from "../../module/renderstreaming.js"; // WebRTC连
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import { getServerConfig, getRTCConfiguration } from "../js/config.js";//服务器配置和RTC配置
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import { showNotification, generateId } from './utils.js'; // 导入通知函数
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import chatMessage from './chatmessage.js';
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// 默认视频流尺寸
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const defaultStreamWidth = 1280;
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const defaultStreamHeight = 720;
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class CallStateManager {
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constructor() {
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const renderstreaming = null; // WebRTC连接管理实例
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const useWebSocket = null; // 是否使用WebSocket信令
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const connectionId = null; // 连接ID
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// 核心状态
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this.state = {
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id: generateId(),
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@@ -332,9 +326,23 @@ class CallStateManager {
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]
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};
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this.renderstreaming = new RenderStreaming(signaling, config); // 创建WebRTC连接管理实例
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this.renderstreaming.onNewPeer = (connectionId) => {
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console.log(`New peer created for ${connectionId}, adding local tracks`);
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if (this.state.localStream) {
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const tracks = this.state.localStream.getTracks();
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for (const track of tracks) {
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this.renderstreaming.addTransceiver(track, { direction: 'sendonly' });
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}
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this.setCodecPreferences();
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}
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};
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// 连接建立回调
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this.renderstreaming.onConnect = () => {
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this.renderstreaming.onConnect = (connectionId, data) => {
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// 保存角色信息(host/participant)
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if (data && data.role) {
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this.role = data.role;
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console.log(`Connected as ${this.role}`);
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}
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// 连接建立后,更新状态为ongoing
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this.state.session.status = 'ongoing';
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this.notify({ type: 'CALL_STATUS_CHANGE', status: 'ongoing' });
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@@ -347,21 +355,39 @@ class CallStateManager {
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});
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if (this.state.localStream) {
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const tracks = this.state.localStream.getTracks(); // 获取本地媒体轨道
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for (const track of tracks) {
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this.renderstreaming.addTransceiver(track, { direction: 'sendonly' }); // 添加发送轨道
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}
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this.setCodecPreferences(); // 设置编解码器偏好
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this.showStatsMessage(); // 显示统计信息
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// const tracks = this.state.localStream.getTracks();
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// for (const track of tracks) {
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// this.renderstreaming.addTransceiver(track, { direction: 'sendonly' });
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// }
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// this.setCodecPreferences();
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this.showStatsMessage();
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} else {
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console.error('Local stream is not available');
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showNotification('本地视频流不可用', 'error');
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}
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};
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// 连接断开回调
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// 连接断开回调(收到服务器的 disconnect 消息,通常是 host 离开导致房间关闭)
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this.renderstreaming.onDisconnect = () => {
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this.hangUp(); // 挂断连接
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console.log('Received disconnect from server, host left or room closed');
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this.hangUp(); // 房间已关闭,挂断连接
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};
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// participant离开回调(host收到,房间仍然存在)
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this.renderstreaming.onParticipantLeft = (connectionId) => {
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console.log(`Participant left: ${connectionId}, room still active`);
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// 更新远程用户状态,但不关闭房间
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this.updateRemoteUserStatus('offline');
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this.updateRemoteUserNetworkQuality('no_signal');
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showNotification('对方已离开通话', 'warning');
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// 清理远端流,重置Peer连接为新participant加入做准备
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if (this.state.remoteStream) {
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this.state.remoteStream.getTracks().forEach(track => track.stop());
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this.state.remoteStream = null;
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}
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this.notify({ type: 'REMOTE_STREAM_OBTAINED', stream: null });
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// 通知UI更新
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this.notify({ type: 'PARTICIPANT_LEFT', connectionId: connectionId });
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};
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// 轨道事件回调
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@@ -473,6 +499,8 @@ class CallStateManager {
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/**
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* 挂断WebRTC连接
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* Host挂断:房间删除,通知所有participants
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* Participant挂断:仅自己离开,房间保留
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* @async
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* @returns {Promise<void>}
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*/
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@@ -484,11 +512,17 @@ class CallStateManager {
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clearInterval(this.durationInterval);
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this.durationInterval = null;
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}
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console.log(`Disconnect peer on ${this.connectionId}.`);
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const isHost = this.role === 'host';
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console.log(`Disconnect peer on ${this.connectionId}. Role: ${this.role}`);
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// 删除连接并停止WebRTC
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if (this.renderstreaming) {
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try {
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// 发送断开连接信令给服务器
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// 服务器会根据角色决定:
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// - host断开:通知所有participants,删除房间
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// - participant断开:仅通知host,保留房间
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await this.renderstreaming.deleteConnection();
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await this.renderstreaming.stop();
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} catch (error) {
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@@ -501,8 +535,9 @@ class CallStateManager {
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this.updateRemoteUserStatus('offline');
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this.updateRemoteUserNetworkQuality('no_signal');
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this.connectionId = null;
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this.role = null;
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this.state.session.status = 'ended';
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this.notify({ type: 'CALL_ENDED' });
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this.notify({ type: 'CALL_ENDED', reason: isHost ? 'host_hangup' : 'participant_hangup' });
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}
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/**
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@@ -570,18 +605,14 @@ class CallStateManager {
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this.state.session.remoteUser.networkQuality = networkQuality;
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this.notify({ type: 'REMOTE_MEDIA_CHANGE', localUser: this.state.session.localUser, remoteUser: this.state.session.remoteUser });
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}
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// 结束通话
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endCall() {
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if (this.durationInterval) {
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clearInterval(this.durationInterval);
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this.durationInterval = null;
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}
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this.state.session.status = 'ended';
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this.notify({ type: 'CALL_ENDED' });
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// 发送结束通话请求到服务器
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// [API_CALL: POST /api/call/:callId/leave]
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// [WEBSOCKET_EMIT: leave-call]
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// 结束通话(用户主动点击挂断按钮)
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async endCall() {
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console.log(`endCall called. Role: ${this.role}`);
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// 调用 hangUp() 正确关闭 WebRTC 连接并发送断开信令
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// hangUp 内部会根据角色区分:
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// - host: 通知所有participants,删除房间
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// - participant: 仅自己离开,房间保留
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await this.hangUp();
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}
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// 加入通话
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@@ -42,7 +42,7 @@ export default class Peer extends EventTarget {
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this.pc.oniceconnectionstatechange = () => {
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_this.log(`iceConnectionState changed:${_this.pc.iceConnectionState}`);
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if (_this.pc.iceConnectionState === 'disconnected') {
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if (_this.pc.iceConnectionState === 'failed') {
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this.dispatchEvent(new Event('disconnect'));
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}
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};
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@@ -23,6 +23,8 @@ export class RenderStreaming {
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this.onTrackEvent = function (data) { Logger.log(`OnTrack event peer with data:${data}`); };
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this.onAddChannel = function (data) { Logger.log(`onAddChannel event peer with data:${data}`); };
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this.onMessage = function (data) { Logger.log(`On message: ${data}`); };
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this.onParticipantLeft = function (connectionId) { Logger.log(`Participant left on ${connectionId}.`); };
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this.onNewPeer = function (connectionId) { Logger.log(`New peer created for ${connectionId}.`); };
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this._config = config;
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this._signaling = signaling;
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this._signaling.addEventListener('connect', this._onConnect.bind(this));
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@@ -31,13 +33,14 @@ export class RenderStreaming {
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this._signaling.addEventListener('answer', this._onAnswer.bind(this));
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this._signaling.addEventListener('candidate', this._onIceCandidate.bind(this));
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this._signaling.addEventListener('on-message', this._onMessage.bind(this));
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this._signaling.addEventListener('participant-left', this._onParticipantLeft.bind(this));
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}
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async _onConnect(e) {
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const data = e.detail;
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if (this._connectionId == data.connectionId) {
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this._preparePeerConnection(this._connectionId, data.polite);
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this.onConnect(data.connectionId);
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this.onConnect(data.connectionId, data);
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}
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}
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@@ -54,6 +57,12 @@ export class RenderStreaming {
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async _onOffer(e) {
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const offer = e.detail;
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// 如果已有Peer但ICE连接已断开,需要重建Peer
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if (this._peer && this._peer.pc && this._peer.pc.iceConnectionState === 'disconnected') {
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Logger.log('ICE disconnected, resetting PeerConnection for new offer');
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this._peer.close();
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this._peer = null;
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}
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if (!this._peer) {
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this._preparePeerConnection(offer.connectionId, offer.polite);
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}
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@@ -91,6 +100,12 @@ export class RenderStreaming {
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const data = e.detail;
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this.onMessage(data);
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}
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async _onParticipantLeft(e) {
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const data = e.detail;
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Logger.log(`Participant left: ${data.connectionId}`);
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this.onParticipantLeft(data.connectionId);
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}
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/**
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* if not set argument, a generated uuid is used.
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* @param {string | null} connectionId
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@@ -114,9 +129,9 @@ export class RenderStreaming {
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// Create peerConnection with proxy server and set up handlers
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this._peer = new Peer(connectionId, polite, this._config);
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this._peer.addEventListener('disconnect', () => {
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this.onDisconnect(`Receive disconnect message from peer. connectionId:${connectionId}`);
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});
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// this._peer.addEventListener('disconnect', () => {
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// this.onDisconnect(`Receive disconnect message from peer. connectionId:${connectionId}`);
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// });
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this._peer.addEventListener('trackevent', (e) => {
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const data = e.detail;
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this.onTrackEvent(data);
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@@ -145,6 +160,7 @@ export class RenderStreaming {
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const candidate = e.detail;
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this._signaling.sendCandidate(candidate.connectionId, candidate.candidate, candidate.sdpMid, candidate.sdpMLineIndex);
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});
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this.onNewPeer(connectionId);
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return this._peer;
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}
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@@ -193,6 +193,9 @@ export class WebSocketSignaling extends EventTarget {
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case "on-message":
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this.dispatchEvent(new CustomEvent('on-message', { detail: msg.data }));
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break;
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case "participant-left":
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this.dispatchEvent(new CustomEvent('participant-left', { detail: msg }));
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break;
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case "broadcast":
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// 处理服务器广播的消息
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this.dispatchEvent(new CustomEvent('on-message', { detail: msg.message }));
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@@ -7,7 +7,7 @@
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"test": "jest --colors test/*.ts",
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"newman": "newman run test/renderstreaming.postman_collection.json",
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"start": "node ./build/index.js -s -p 8080 -m private -k ./server.key -c ./server.cert",
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"dev": "ts-node ./src/index.ts -s -p 8080",
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"dev": "ts-node ./src/index.ts -s -p 8080 -m private",
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"lint": "eslint src/**/*.ts test/**/*.ts",
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"pack": "pkg ."
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},
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@@ -19,11 +19,21 @@ let isPrivate: boolean;
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const clients: Map<WebSocket, Set<string>> = new Map<WebSocket, Set<string>>();
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/**
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* 连接对映射
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* 键: connectionId
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* 值: [WebSocket实例1, WebSocket实例2]
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* 连接组结构
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* host: 主机WebSocket实例(第一个连接的客户端)
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* participants: 参与者WebSocket集合(后续连接的客户端)
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*/
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const connectionPair: Map<string, [WebSocket, WebSocket]> = new Map<string, [WebSocket, WebSocket]>();
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interface ConnectionGroup {
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host: WebSocket;
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participants: Set<WebSocket>;
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}
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/**
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* 连接组映射
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* 键: connectionId
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* 值: ConnectionGroup(1个host + 多个participants)
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*/
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const connectionGroup: Map<string, ConnectionGroup> = new Map<string, ConnectionGroup>();
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/**
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* 获取或创建WebSocket会话的连接ID集合
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@@ -66,6 +76,37 @@ function add(ws: WebSocket): void {
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console.log(`Add WebSocket: ${id}`);
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}
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/**
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* 判断WebSocket是否为指定连接组的host
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* @param ws WebSocket连接实例
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* @param connectionId 连接ID
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* @returns 是否为host
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*/
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function isHost(ws: WebSocket, connectionId: string): boolean {
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const group = connectionGroup.get(connectionId);
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return group != null && group.host === ws;
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}
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/**
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* 向连接组中除发送者外的所有成员发送消息
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* @param connectionId 连接ID
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* @param senderWs 发送者WebSocket实例
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* @param message 要发送的消息对象
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*/
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function broadcastToGroup(connectionId: string, senderWs: WebSocket, message: any): void {
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const group = connectionGroup.get(connectionId);
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if (!group) return;
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// 如果发送者是host,转发给所有participants
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if (senderWs === group.host) {
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group.participants.forEach(participantWs => {
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participantWs.send(JSON.stringify(message));
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});
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} else {
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// 如果发送者是participant,转发给host
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group.host.send(JSON.stringify(message));
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}
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}
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/**
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* 移除WebSocket连接
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* @param ws WebSocket连接实例
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@@ -73,20 +114,25 @@ function add(ws: WebSocket): void {
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function remove(ws: WebSocket): void {
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// 获取连接的所有连接ID
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const connectionIds = clients.get(ws);
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if (!connectionIds) return;
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// 遍历所有连接ID
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connectionIds.forEach(connectionId => {
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// 获取连接对
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const pair = connectionPair.get(connectionId);
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if (pair) {
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// 找到另一个WebSocket实例
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const otherSessionWs = pair[0] == ws ? pair[1] : pair[0];
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if (otherSessionWs) {
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// 向另一个连接发送断开连接消息
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otherSessionWs.send(JSON.stringify({ type: "disconnect", connectionId: connectionId }));
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const group = connectionGroup.get(connectionId);
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if (group) {
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if (group.host === ws) {
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// host断开连接,通知所有participants房间已关闭
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group.participants.forEach(participantWs => {
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participantWs.send(JSON.stringify({ type: "disconnect", connectionId: connectionId, reason: "host-left" }));
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});
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// 删除整个连接组
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connectionGroup.delete(connectionId);
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} else {
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// participant断开连接,从participants中移除并通知host
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group.participants.delete(ws);
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group.host.send(JSON.stringify({ type: "participant-left", connectionId: connectionId }));
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}
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}
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// 从连接对映射中删除
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connectionPair.delete(connectionId);
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// 记录删除连接ID的日志
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console.log(`Remove connectionId: ${connectionId}`);
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});
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@@ -96,7 +142,8 @@ function remove(ws: WebSocket): void {
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}
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/**
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* 处理连接请求
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* 处理连接请求(1对多模式)
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* 第一个连接的客户端成为host,后续连接的客户端成为participants
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* @param ws WebSocket连接实例
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* @param connectionId 连接ID
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*/
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@@ -104,21 +151,16 @@ function onConnect(ws: WebSocket, connectionId: string): void {
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let polite = true;
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// 处理私有模式
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if (isPrivate) {
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if (connectionPair.has(connectionId)) {
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const pair = connectionPair.get(connectionId);
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if (pair[0] != null && pair[1] != null) {
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// 连接ID已被使用
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ws.send(JSON.stringify({ type: "error", message: `${connectionId}: This connection id is already used.` }));
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return;
|
||||
} else if (pair[0] != null) {
|
||||
// 找到配对连接
|
||||
connectionPair.set(connectionId, [pair[0], ws]);
|
||||
}
|
||||
if (connectionGroup.has(connectionId)) {
|
||||
const group = connectionGroup.get(connectionId);
|
||||
// 已有host,新连接作为participant加入
|
||||
group.participants.add(ws);
|
||||
console.log(`Participant joined connectionId: ${connectionId}, total participants: ${group.participants.size}`);
|
||||
} else {
|
||||
// 创建新的连接对
|
||||
connectionPair.set(connectionId, [ws, null]);
|
||||
// 第一个连接成为host
|
||||
connectionGroup.set(connectionId, { host: ws, participants: new Set<WebSocket>() });
|
||||
polite = false;
|
||||
console.log(`Host created connectionId: ${connectionId}`);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -126,35 +168,44 @@ function onConnect(ws: WebSocket, connectionId: string): void {
|
||||
const connectionIds = getOrCreateConnectionIds(ws);
|
||||
// 添加连接ID
|
||||
connectionIds.add(connectionId);
|
||||
// 发送连接成功消息
|
||||
ws.send(JSON.stringify({ type: "connect", connectionId: connectionId, polite: polite }));
|
||||
// 发送连接成功消息(包含角色信息)
|
||||
const role = polite ? 'participant' : 'host';
|
||||
ws.send(JSON.stringify({ type: "connect", connectionId: connectionId, polite: polite, role: role }));
|
||||
//启用心跳包
|
||||
//AddHeartbeat(ws, connectionId);
|
||||
}
|
||||
|
||||
/**
|
||||
* 处理断开连接请求
|
||||
* 处理断开连接请求(1对多模式)
|
||||
* @param ws WebSocket连接实例
|
||||
* @param connectionId 连接ID
|
||||
*/
|
||||
function onDisconnect(ws: WebSocket, connectionId: string): void {
|
||||
// 获取连接的连接ID集合
|
||||
const connectionIds = clients.get(ws);
|
||||
// 从集合中删除连接ID
|
||||
connectionIds.delete(connectionId);
|
||||
if (connectionIds) {
|
||||
// 从集合中删除连接ID
|
||||
connectionIds.delete(connectionId);
|
||||
}
|
||||
|
||||
// 处理连接对
|
||||
if (connectionPair.has(connectionId)) {
|
||||
const pair = connectionPair.get(connectionId);
|
||||
// 找到另一个WebSocket实例
|
||||
const otherSessionWs = pair[0] == ws ? pair[1] : pair[0];
|
||||
if (otherSessionWs) {
|
||||
// 向另一个连接发送断开连接消息
|
||||
otherSessionWs.send(JSON.stringify({ type: "disconnect", connectionId: connectionId }));
|
||||
// 处理连接组
|
||||
const group = connectionGroup.get(connectionId);
|
||||
if (group) {
|
||||
if (group.host === ws) {
|
||||
// host断开连接,通知所有participants房间已关闭,并删除连接组
|
||||
group.participants.forEach(participantWs => {
|
||||
participantWs.send(JSON.stringify({ type: "disconnect", connectionId: connectionId, reason: "host-left" }));
|
||||
});
|
||||
connectionGroup.delete(connectionId);
|
||||
console.log(`Host disconnected, room ${connectionId} deleted, notified ${group.participants.size} participants`);
|
||||
} else {
|
||||
// participant断开连接,从组中移除并通知host(使用participant-left类型,host不会关闭房间)
|
||||
group.participants.delete(ws);
|
||||
group.host.send(JSON.stringify({ type: "participant-left", connectionId: connectionId }));
|
||||
console.log(`Participant left connectionId: ${connectionId}, remaining participants: ${group.participants.size}`);
|
||||
}
|
||||
}
|
||||
// 从连接对映射中删除
|
||||
connectionPair.delete(connectionId);
|
||||
|
||||
// 向当前连接发送断开连接消息
|
||||
ws.send(JSON.stringify({ type: "disconnect", connectionId: connectionId }));
|
||||
//RemoveHeartbeat(ws);
|
||||
@@ -163,7 +214,8 @@ function onDisconnect(ws: WebSocket, connectionId: string): void {
|
||||
}
|
||||
|
||||
/**
|
||||
* 处理offer信令
|
||||
* 处理offer信令(1对多模式)
|
||||
* host的offer转发给所有participants,participant的offer转发给host
|
||||
* @param ws WebSocket连接实例
|
||||
* @param message 消息数据
|
||||
*/
|
||||
@@ -175,22 +227,27 @@ function onOffer(ws: WebSocket, message: any): void {
|
||||
|
||||
// 处理私有模式
|
||||
if (isPrivate) {
|
||||
if (connectionPair.has(connectionId)) {
|
||||
const pair = connectionPair.get(connectionId);
|
||||
// 找到另一个WebSocket实例
|
||||
const otherSessionWs = pair[0] == ws ? pair[1] : pair[0];
|
||||
if (otherSessionWs) {
|
||||
// 设置为polite模式
|
||||
if (connectionGroup.has(connectionId)) {
|
||||
const group = connectionGroup.get(connectionId);
|
||||
if (group.host === ws) {
|
||||
// host发送offer,转发给所有participants
|
||||
newOffer.polite = true;
|
||||
// 发送offer消息
|
||||
otherSessionWs.send(JSON.stringify({ from: connectionId, to: "", type: "offer", data: newOffer }));
|
||||
group.participants.forEach(participantWs => {
|
||||
participantWs.send(JSON.stringify({ from: connectionId, to: "", type: "offer", data: newOffer }));
|
||||
});
|
||||
} else {
|
||||
// participant发送offer,转发给host
|
||||
newOffer.polite = true;
|
||||
group.host.send(JSON.stringify({ from: connectionId, to: "", type: "offer", data: newOffer }));
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// 公共模式:创建新的连接对
|
||||
connectionPair.set(connectionId, [ws, null]);
|
||||
// 公共模式:创建新的连接组(如果不存在)
|
||||
if (!connectionGroup.has(connectionId)) {
|
||||
connectionGroup.set(connectionId, { host: ws, participants: new Set<WebSocket>() });
|
||||
}
|
||||
// 向所有其他客户端广播offer
|
||||
clients.forEach((_v, k) => {
|
||||
if (k == ws) {
|
||||
@@ -201,7 +258,8 @@ function onOffer(ws: WebSocket, message: any): void {
|
||||
}
|
||||
|
||||
/**
|
||||
* 处理answer信令
|
||||
* 处理answer信令(1对多模式)
|
||||
* participant的answer转发给host
|
||||
* @param ws WebSocket连接实例
|
||||
* @param message 消息数据
|
||||
*/
|
||||
@@ -215,27 +273,27 @@ function onAnswer(ws: WebSocket, message: any): void {
|
||||
// 创建新的answer
|
||||
const newAnswer = new Answer(message.sdp, Date.now());
|
||||
|
||||
// 检查连接对是否存在
|
||||
if (!connectionPair.has(connectionId)) {
|
||||
// 检查连接组是否存在
|
||||
if (!connectionGroup.has(connectionId)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// 获取连接对
|
||||
const pair = connectionPair.get(connectionId);
|
||||
// 找到另一个WebSocket实例
|
||||
const otherSessionWs = pair[0] == ws ? pair[1] : pair[0];
|
||||
const group = connectionGroup.get(connectionId);
|
||||
|
||||
// 公共模式:更新连接对
|
||||
if (!isPrivate) {
|
||||
connectionPair.set(connectionId, [otherSessionWs, ws]);
|
||||
if (group.host === ws) {
|
||||
// host发送answer,转发给所有participants(通常host不发送answer)
|
||||
group.participants.forEach(participantWs => {
|
||||
participantWs.send(JSON.stringify({ from: connectionId, to: "", type: "answer", data: newAnswer }));
|
||||
});
|
||||
} else {
|
||||
// participant发送answer,转发给host
|
||||
group.host.send(JSON.stringify({ from: connectionId, to: "", type: "answer", data: newAnswer }));
|
||||
}
|
||||
|
||||
// 发送answer消息
|
||||
otherSessionWs.send(JSON.stringify({ from: connectionId, to: "", type: "answer", data: newAnswer }));
|
||||
}
|
||||
|
||||
/**
|
||||
* 处理candidate信令
|
||||
* 处理candidate信令(1对多模式)
|
||||
* host的candidate转发给所有participants,participant的candidate转发给host
|
||||
* @param ws WebSocket连接实例
|
||||
* @param message 消息数据
|
||||
*/
|
||||
@@ -247,13 +305,16 @@ function onCandidate(ws: WebSocket, message: any): void {
|
||||
|
||||
// 处理私有模式
|
||||
if (isPrivate) {
|
||||
if (connectionPair.has(connectionId)) {
|
||||
const pair = connectionPair.get(connectionId);
|
||||
// 找到另一个WebSocket实例
|
||||
const otherSessionWs = pair[0] == ws ? pair[1] : pair[0];
|
||||
if (otherSessionWs) {
|
||||
// 发送candidate消息
|
||||
otherSessionWs.send(JSON.stringify({ from: connectionId, to: "", type: "candidate", data: candidate }));
|
||||
if (connectionGroup.has(connectionId)) {
|
||||
const group = connectionGroup.get(connectionId);
|
||||
if (group.host === ws) {
|
||||
// host发送candidate,转发给所有participants
|
||||
group.participants.forEach(participantWs => {
|
||||
participantWs.send(JSON.stringify({ from: connectionId, to: "", type: "candidate", data: candidate }));
|
||||
});
|
||||
} else {
|
||||
// participant发送candidate,转发给host
|
||||
group.host.send(JSON.stringify({ from: connectionId, to: "", type: "candidate", data: candidate }));
|
||||
}
|
||||
}
|
||||
return;
|
||||
@@ -263,26 +324,29 @@ function onCandidate(ws: WebSocket, message: any): void {
|
||||
// 获取连接ID
|
||||
const connectionId = message.connectionId;
|
||||
const clientId = message.clientId;
|
||||
clients.forEach((_v, k) => {
|
||||
if (k === ws) {
|
||||
return;
|
||||
// 在1对多模式下,通知host有新的呼叫请求
|
||||
if (connectionGroup.has(connectionId)) {
|
||||
const group = connectionGroup.get(connectionId);
|
||||
if (group.host !== ws) {
|
||||
// participant发起呼叫,通知host
|
||||
group.host.send(JSON.stringify({ from: connectionId, to: "", type: "call-request", data: connectionId }));
|
||||
}
|
||||
if (_v == clientId) {
|
||||
k.send(JSON.stringify({ from: connectionId, to: "", type: "call-request", data: connectionId }));
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
} else {
|
||||
// 兼容旧的广播方式
|
||||
clients.forEach((_v, k) => {
|
||||
if (k === ws) {
|
||||
return;
|
||||
}
|
||||
if (_v == clientId) {
|
||||
k.send(JSON.stringify({ from: connectionId, to: "", type: "call-request", data: connectionId }));
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 处理广播消息请求
|
||||
* @param ws WebSocket连接实例
|
||||
* @param message 消息数据
|
||||
*/
|
||||
/**
|
||||
* 处理广播消息请求
|
||||
* 处理广播消息请求(1对多模式)
|
||||
* @param ws WebSocket连接实例
|
||||
* @param message 消息数据
|
||||
*/
|
||||
@@ -291,24 +355,22 @@ function onCandidate(ws: WebSocket, message: any): void {
|
||||
const targetConnectionId = message.targetConnectionId;
|
||||
|
||||
if (targetConnectionId) {
|
||||
// 向指定连接广播
|
||||
if (connectionPair.has(targetConnectionId)) {
|
||||
const pair = connectionPair.get(targetConnectionId);
|
||||
// 向连接对中的两个WebSocket实例发送消息
|
||||
if (pair[0]) {
|
||||
pair[0].send(JSON.stringify({
|
||||
// 向指定连接组广播
|
||||
if (connectionGroup.has(targetConnectionId)) {
|
||||
const group = connectionGroup.get(targetConnectionId);
|
||||
// 向组内所有成员发送消息
|
||||
group.host.send(JSON.stringify({
|
||||
type: "broadcast",
|
||||
message: broadcastMessage,
|
||||
from: "server"
|
||||
}));
|
||||
group.participants.forEach(participantWs => {
|
||||
participantWs.send(JSON.stringify({
|
||||
type: "broadcast",
|
||||
message: broadcastMessage,
|
||||
from: "server"
|
||||
}));
|
||||
}
|
||||
if (pair[1]) {
|
||||
pair[1].send(JSON.stringify({
|
||||
type: "broadcast",
|
||||
message: broadcastMessage,
|
||||
from: "server"
|
||||
}));
|
||||
}
|
||||
});
|
||||
}
|
||||
} else {
|
||||
// 全局广播:向所有客户端发送消息
|
||||
@@ -353,16 +415,12 @@ function onCandidate(ws: WebSocket, message: any): void {
|
||||
*/
|
||||
function onGetAllConnectionIds(): string[] {
|
||||
// 获取所有connectionId
|
||||
const connectionIds = Array.from(connectionPair.keys());
|
||||
// 发送连接ID列表给客户端
|
||||
// ws.send(JSON.stringify({
|
||||
// type: "connection-ids",
|
||||
// connectionIds: connectionIds
|
||||
// }));
|
||||
const connectionIds = Array.from(connectionGroup.keys());
|
||||
return connectionIds;
|
||||
}
|
||||
/**
|
||||
* 处理chat-message信令
|
||||
* 处理chat-message信令(1对多模式)
|
||||
* host的消息转发给所有participants,participant的消息转发给host
|
||||
* @param ws WebSocket连接实例
|
||||
* @param message 消息数据
|
||||
*/
|
||||
@@ -370,17 +428,20 @@ function onCandidate(ws: WebSocket, message: any): void {
|
||||
// 获取连接ID
|
||||
const connectionId = message.connectionId;
|
||||
const chatMessage = message.message;
|
||||
if (connectionPair.has(connectionId)) {
|
||||
const pair = connectionPair.get(connectionId);
|
||||
// 找到另一个WebSocket实例
|
||||
const otherSessionWs = pair[0] == ws ? pair[1] : pair[0];
|
||||
if (otherSessionWs) {
|
||||
// 发送chat-message消息
|
||||
otherSessionWs.send(JSON.stringify({ from: connectionId, to: "", type: "on-message", data: chatMessage }));
|
||||
if (connectionGroup.has(connectionId)) {
|
||||
const group = connectionGroup.get(connectionId);
|
||||
if (group.host === ws) {
|
||||
// host发送消息,转发给所有participants
|
||||
group.participants.forEach(participantWs => {
|
||||
participantWs.send(JSON.stringify({ from: connectionId, to: "", type: "on-message", data: chatMessage }));
|
||||
});
|
||||
} else {
|
||||
// participant发送消息,转发给host
|
||||
group.host.send(JSON.stringify({ from: connectionId, to: "", type: "on-message", data: chatMessage }));
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* 导出WebSocket处理器函数
|
||||
*/
|
||||
export { reset, add, remove, onConnect, onDisconnect, onOffer, onAnswer, onCandidate, onCallConnectionId, onBroadcast, onGetAllConnectionIds, AddHeartbeat, RemoveHeartbeat ,onMessage};
|
||||
export { reset, add, remove, onConnect, onDisconnect, onOffer, onAnswer, onCandidate, onCallConnectionId, onBroadcast, onGetAllConnectionIds, AddHeartbeat, RemoveHeartbeat, onMessage, isHost, broadcastToGroup, connectionGroup };
|
||||
|
||||
514
WebApp/私有模式和公有模式区别.md
Normal file
514
WebApp/私有模式和公有模式区别.md
Normal file
@@ -0,0 +1,514 @@
|
||||
# WebRTC 信令模式说明:私有模式 vs 公有模式
|
||||
|
||||
## 📊 核心对比
|
||||
|
||||
| 特性 | **私有模式 (private)** | **公有模式 (public)** |
|
||||
|------|----------------------|---------------------|
|
||||
| **连接关系** | 1对多 (Host-Participants) | 多对多 (广播) |
|
||||
| **角色分配** | 有明确的 host 和 participant 角色 | 所有客户端平等,无角色区分 |
|
||||
| **信令路由** | 定向转发 (host ↔ participants) | 全局广播 (除发送者外所有人) |
|
||||
| **连接组管理** | 使用 `connectionGroup` 管理 | 使用 `clients` 全局列表 |
|
||||
| **适用场景** | 视频会议、主控-从控 | 直播、公开房间 |
|
||||
|
||||
---
|
||||
|
||||
## 🔒 私有模式 (Private Mode)
|
||||
|
||||
### 工作原理
|
||||
|
||||
```
|
||||
客户端A (Host) ←→ 服务器 ←→ 客户端B (Participant 1)
|
||||
←→ 客户端C (Participant 2)
|
||||
←→ 客户端D (Participant 3)
|
||||
```
|
||||
|
||||
### 关键特性
|
||||
|
||||
#### 1. 角色分配机制
|
||||
|
||||
- **第一个**连接到服务器的客户端成为 **Host**
|
||||
- **后续**连接的客户端成为 **Participants**
|
||||
- 通过 `polite` 参数区分角色:
|
||||
- `host`: `polite = false`
|
||||
- `participant`: `polite = true`
|
||||
|
||||
**代码实现** (`src/class/websockethandler.ts` 第 150-176 行):
|
||||
|
||||
```typescript
|
||||
function onConnect(ws: WebSocket, connectionId: string): void {
|
||||
let polite = true;
|
||||
|
||||
// 处理私有模式
|
||||
if (isPrivate) {
|
||||
if (connectionGroup.has(connectionId)) {
|
||||
const group = connectionGroup.get(connectionId);
|
||||
// 已有host,新连接作为participant加入
|
||||
group.participants.add(ws);
|
||||
console.log(`Participant joined connectionId: ${connectionId}, total participants: ${group.participants.size}`);
|
||||
} else {
|
||||
// 第一个连接成为host
|
||||
connectionGroup.set(connectionId, { host: ws, participants: new Set<WebSocket>() });
|
||||
polite = false;
|
||||
console.log(`Host created connectionId: ${connectionId}`);
|
||||
}
|
||||
}
|
||||
|
||||
// 发送连接成功消息(包含角色信息)
|
||||
const role = polite ? 'participant' : 'host';
|
||||
ws.send(JSON.stringify({ type: "connect", connectionId: connectionId, polite: polite, role: role }));
|
||||
}
|
||||
```
|
||||
|
||||
#### 2. 信令转发规则
|
||||
|
||||
- **Host 发送** → 转发给**所有 participants**
|
||||
- **Participant 发送** → 只转发给 **host**
|
||||
- **Participants 之间不能直接通信**
|
||||
|
||||
**代码实现** (`src/class/websockethandler.ts` 第 96-108 行):
|
||||
|
||||
```typescript
|
||||
function broadcastToGroup(connectionId: string, senderWs: WebSocket, message: any): void {
|
||||
const group = connectionGroup.get(connectionId);
|
||||
if (!group) return;
|
||||
|
||||
// 如果发送者是host,转发给所有participants
|
||||
if (senderWs === group.host) {
|
||||
group.participants.forEach(participantWs => {
|
||||
participantWs.send(JSON.stringify(message));
|
||||
});
|
||||
} else {
|
||||
// 如果发送者是participant,转发给host
|
||||
group.host.send(JSON.stringify(message));
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
#### 3. Offer 信令处理
|
||||
|
||||
**代码实现** (`src/class/websockethandler.ts` 第 220-243 行):
|
||||
|
||||
```typescript
|
||||
function onOffer(ws: WebSocket, message: any): void {
|
||||
const connectionId = message.connectionId as string;
|
||||
const newOffer = new Offer(message.sdp, Date.now(), false);
|
||||
|
||||
// 处理私有模式
|
||||
if (isPrivate) {
|
||||
if (connectionGroup.has(connectionId)) {
|
||||
const group = connectionGroup.get(connectionId);
|
||||
if (group.host === ws) {
|
||||
// host发送offer,转发给所有participants
|
||||
newOffer.polite = true;
|
||||
group.participants.forEach(participantWs => {
|
||||
participantWs.send(JSON.stringify({ from: connectionId, to: "", type: "offer", data: newOffer }));
|
||||
});
|
||||
} else {
|
||||
// participant发送offer,转发给host
|
||||
newOffer.polite = true;
|
||||
group.host.send(JSON.stringify({ from: connectionId, to: "", type: "offer", data: newOffer }));
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ... 公有模式处理
|
||||
}
|
||||
```
|
||||
|
||||
#### 4. 断开连接处理
|
||||
|
||||
- **Host 断开** → 通知所有 participants,删除整个连接组
|
||||
- **Participant 断开** → 只通知 host,从 participants 中移除
|
||||
|
||||
**代码实现** (`src/class/websockethandler.ts` 第 114-142 行):
|
||||
|
||||
```typescript
|
||||
function remove(ws: WebSocket): void {
|
||||
const connectionIds = clients.get(ws);
|
||||
if (!connectionIds) return;
|
||||
|
||||
connectionIds.forEach(connectionId => {
|
||||
const group = connectionGroup.get(connectionId);
|
||||
if (group) {
|
||||
if (group.host === ws) {
|
||||
// host断开连接,通知所有participants
|
||||
group.participants.forEach(participantWs => {
|
||||
participantWs.send(JSON.stringify({ type: "disconnect", connectionId: connectionId }));
|
||||
});
|
||||
// 删除整个连接组
|
||||
connectionGroup.delete(connectionId);
|
||||
} else {
|
||||
// participant断开连接,从participants中移除并通知host
|
||||
group.participants.delete(ws);
|
||||
group.host.send(JSON.stringify({ type: "disconnect", connectionId: connectionId }));
|
||||
}
|
||||
}
|
||||
console.log(`Remove connectionId: ${connectionId}`);
|
||||
});
|
||||
|
||||
clients.delete(ws);
|
||||
}
|
||||
```
|
||||
|
||||
### 数据结构
|
||||
|
||||
```typescript
|
||||
interface ConnectionGroup {
|
||||
host: WebSocket; // 主机(第一个连接)
|
||||
participants: Set<WebSocket>; // 参与者集合(后续连接)
|
||||
}
|
||||
|
||||
const connectionGroup: Map<string, ConnectionGroup> = new Map<string, ConnectionGroup>();
|
||||
```
|
||||
|
||||
### 应用场景
|
||||
|
||||
- ✅ **视频会议** (1个主播 + 多个观众)
|
||||
- ✅ **远程桌面控制** (1个主控 + 多个观察者)
|
||||
- ✅ **直播互动** (主播与观众连麦)
|
||||
- ✅ **教学系统** (教师 + 多个学生)
|
||||
- ✅ **主从控制** (Unity 应用为主机,多个 Web 客户端为参与者)
|
||||
|
||||
---
|
||||
|
||||
## 🌐 公有模式 (Public Mode)
|
||||
|
||||
### 工作原理
|
||||
|
||||
```
|
||||
客户端A ←→ 服务器 ←→ 客户端B
|
||||
↕ (广播) ↕
|
||||
客户端C ←────────────→ 客户端D
|
||||
```
|
||||
|
||||
### 关键特性
|
||||
|
||||
#### 1. 无角色区分
|
||||
|
||||
- 所有客户端地位平等
|
||||
- 没有 host/participant 的概念
|
||||
- `polite` 始终为 `true`
|
||||
|
||||
#### 2. 全局广播机制
|
||||
|
||||
- 任何客户端发送的消息 → **广播给所有其他客户端**
|
||||
- 支持 **多对多** 通信
|
||||
- 每个客户端既是发送者也是接收者
|
||||
|
||||
**代码实现** (`src/class/websockethandler.ts` 第 245-256 行):
|
||||
|
||||
```typescript
|
||||
function onOffer(ws: WebSocket, message: any): void {
|
||||
const connectionId = message.connectionId as string;
|
||||
const newOffer = new Offer(message.sdp, Date.now(), false);
|
||||
|
||||
// ... 私有模式处理
|
||||
|
||||
// 公共模式:创建新的连接组(如果不存在)
|
||||
if (!connectionGroup.has(connectionId)) {
|
||||
connectionGroup.set(connectionId, { host: ws, participants: new Set<WebSocket>() });
|
||||
}
|
||||
|
||||
// 向所有其他客户端广播offer
|
||||
clients.forEach((_v, k) => {
|
||||
if (k == ws) {
|
||||
return; // 跳过发送者
|
||||
}
|
||||
k.send(JSON.stringify({ from: connectionId, to: "", type: "offer", data: newOffer }));
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
#### 3. 对等通信
|
||||
|
||||
**消息流转示例**:
|
||||
```
|
||||
A 发送消息 → B、C、D 都收到
|
||||
B 发送消息 → A、C、D 都收到
|
||||
C 发送消息 → A、B、D 都收到
|
||||
D 发送消息 → A、B、C 都收到
|
||||
```
|
||||
|
||||
### 应用场景
|
||||
|
||||
- ✅ **多人聊天室** (所有用户平等)
|
||||
- ✅ **公开游戏房间** (多玩家对战)
|
||||
- ✅ **协作编辑** (多人实时编辑)
|
||||
- ✅ **广播直播** (单向推流,多人观看)
|
||||
- ✅ **P2P 网状网络** (Full Mesh 拓扑)
|
||||
|
||||
---
|
||||
|
||||
## 💻 启动方式
|
||||
|
||||
### 私有模式
|
||||
|
||||
```bash
|
||||
# 使用 npm 脚本
|
||||
npm start -- -m private
|
||||
|
||||
# 或直接运行
|
||||
node ./build/index.js -s -p 8080 -m private -k ./server.key -c ./server.cert
|
||||
|
||||
# 开发模式
|
||||
npm run dev -- -m private
|
||||
```
|
||||
|
||||
### 公有模式
|
||||
|
||||
```bash
|
||||
# 使用 npm 脚本(默认模式)
|
||||
npm start
|
||||
|
||||
# 或明确指定
|
||||
npm start -- -m public
|
||||
|
||||
# 或直接运行
|
||||
node ./build/index.js -s -p 8080 -m public -k ./server.key -c ./server.cert
|
||||
```
|
||||
|
||||
### 参数说明
|
||||
|
||||
| 参数 | 说明 | 示例 |
|
||||
|------|------|------|
|
||||
| `-m` | 通信模式 | `-m private` 或 `-m public` |
|
||||
| `-p` | 端口号 | `-p 8080` |
|
||||
| `-s` | 启用 HTTPS | `-s` |
|
||||
| `-k` | 密钥文件 | `-k ./server.key` |
|
||||
| `-c` | 证书文件 | `-c ./server.cert` |
|
||||
| `-t` | 信令类型 | `-t websocket` 或 `-t http` |
|
||||
|
||||
---
|
||||
|
||||
## 📝 实际例子
|
||||
|
||||
### 私有模式示例
|
||||
|
||||
假设有 3 个客户端连接到同一个 `connectionId: "room1"`:
|
||||
|
||||
**连接顺序**:
|
||||
1. **客户端A** 先连接 → 成为 **Host** (`polite: false`)
|
||||
2. **客户端B** 连接 → 成为 **Participant 1** (`polite: true`)
|
||||
3. **客户端C** 连接 → 成为 **Participant 2** (`polite: true`)
|
||||
|
||||
**消息流转**:
|
||||
```
|
||||
A (Host) 发送消息
|
||||
→ B 收到
|
||||
→ C 收到
|
||||
|
||||
B (Participant) 发送消息
|
||||
→ A 收到
|
||||
→ C 收不到 ❌
|
||||
|
||||
C (Participant) 发送消息
|
||||
→ A 收到
|
||||
→ B 收不到 ❌
|
||||
```
|
||||
|
||||
**信令流程图**:
|
||||
```
|
||||
B --[offer]--> 服务器 --[offer]--> A (Host)
|
||||
A --[answer]--> 服务器 --[answer]--> B
|
||||
A --[offer]--> 服务器 --[offer]--> C
|
||||
C --[answer]--> 服务器 --[answer]--> A
|
||||
```
|
||||
|
||||
### 公有模式示例
|
||||
|
||||
假设有 3 个客户端连接:
|
||||
|
||||
**连接顺序**:
|
||||
1. **客户端A** 连接 (`polite: true`)
|
||||
2. **客户端B** 连接 (`polite: true`)
|
||||
3. **客户端C** 连接 (`polite: true`)
|
||||
|
||||
**消息流转**:
|
||||
```
|
||||
A 发送消息
|
||||
→ B 收到 ✅
|
||||
→ C 收到 ✅
|
||||
|
||||
B 发送消息
|
||||
→ A 收到 ✅
|
||||
→ C 收到 ✅
|
||||
|
||||
C 发送消息
|
||||
→ A 收到 ✅
|
||||
→ B 收到 ✅
|
||||
```
|
||||
|
||||
**信令流程图**:
|
||||
```
|
||||
A --[offer]--> 服务器 --[offer]--> B
|
||||
A --[offer]--> 服务器 --[offer]--> C
|
||||
B --[offer]--> 服务器 --[offer]--> A
|
||||
B --[offer]--> 服务器 --[offer]--> C
|
||||
C --[offer]--> 服务器 --[offer]--> A
|
||||
C --[offer]--> 服务器 --[offer]--> B
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 🔍 代码中的模式判断
|
||||
|
||||
### 初始化模式
|
||||
|
||||
**`src/class/websockethandler.ts` 第 62-65 行**:
|
||||
|
||||
```typescript
|
||||
function reset(mode: string): void {
|
||||
// 设置是否为私有模式
|
||||
isPrivate = mode == "private";
|
||||
}
|
||||
```
|
||||
|
||||
### 模式判断逻辑
|
||||
|
||||
在各个信令处理函数中,通过 `isPrivate` 变量判断:
|
||||
|
||||
```typescript
|
||||
// Offer 处理
|
||||
if (isPrivate) {
|
||||
// 私有模式逻辑:定向转发
|
||||
} else {
|
||||
// 公有模式逻辑:全局广播
|
||||
}
|
||||
|
||||
// Candidate 处理
|
||||
if (isPrivate) {
|
||||
// 私有模式逻辑
|
||||
return;
|
||||
}
|
||||
|
||||
// Message 处理
|
||||
if (connectionGroup.has(connectionId)) {
|
||||
const group = connectionGroup.get(connectionId);
|
||||
if (group.host === ws) {
|
||||
// host 发送 → 转发给 participants
|
||||
} else {
|
||||
// participant 发送 → 转发给 host
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 🎯 模式选择建议
|
||||
|
||||
### 选择私有模式的场景
|
||||
|
||||
- ✅ 需要明确的主从关系
|
||||
- ✅ 中心节点需要控制所有通信
|
||||
- ✅ 参与者之间不需要直接通信
|
||||
- ✅ 需要管理连接层级结构
|
||||
- ✅ 资源优化(减少不必要的 P2P 连接)
|
||||
|
||||
### 选择公有模式的场景
|
||||
|
||||
- ✅ 所有参与者地位平等
|
||||
- ✅ 需要多对多通信
|
||||
- ✅ Full Mesh P2P 拓扑
|
||||
- ✅ 每个客户端都需要相互连接
|
||||
- ✅ 去中心化的应用场景
|
||||
|
||||
---
|
||||
|
||||
## 📊 性能对比
|
||||
|
||||
| 指标 | 私有模式 | 公有模式 |
|
||||
|------|---------|---------|
|
||||
| **连接数** | O(n) - 线性增长 | O(n²) - 平方增长 |
|
||||
| **服务器负载** | 中等(需要路由转发) | 较低(主要是广播) |
|
||||
| **客户端负载** | 较低(只与 host 建立连接) | 较高(需要与所有客户端建立连接) |
|
||||
| **网络带宽** | 节省(定向传输) | 较高(广播传输) |
|
||||
| **扩展性** | 好(适合大量 participants) | 受限(连接数随用户数平方增长) |
|
||||
|
||||
---
|
||||
|
||||
## 🔧 测试方式
|
||||
|
||||
### 单元测试
|
||||
|
||||
项目中已包含完整的单元测试:
|
||||
|
||||
**后端测试** (`test/websockethandler.test.ts`):
|
||||
|
||||
```typescript
|
||||
// 公有模式测试
|
||||
describe('websocket signaling test in public mode', () => {
|
||||
beforeAll(async () => {
|
||||
wsHandler.reset("public");
|
||||
// ...
|
||||
});
|
||||
});
|
||||
|
||||
// 私有模式测试
|
||||
describe('websocket signaling test in private mode', () => {
|
||||
beforeAll(async () => {
|
||||
wsHandler.reset("private");
|
||||
// ...
|
||||
});
|
||||
});
|
||||
```
|
||||
|
||||
**前端测试** (`client/test/signaling.test.js`):
|
||||
|
||||
```javascript
|
||||
// 公有模式测试
|
||||
describe.each([
|
||||
{ mode: "mock" },
|
||||
{ mode: "http" },
|
||||
{ mode: "websocket" },
|
||||
])('signaling test in public mode', ({ mode }) => {
|
||||
// ...
|
||||
});
|
||||
|
||||
// 私有模式测试
|
||||
describe.each([
|
||||
{ mode: "mock" },
|
||||
{ mode: "http" },
|
||||
{ mode: "websocket" },
|
||||
])('signaling test in private mode', ({ mode }) => {
|
||||
// ...
|
||||
});
|
||||
```
|
||||
|
||||
### 运行测试
|
||||
|
||||
```bash
|
||||
# 运行后端测试
|
||||
npm test
|
||||
|
||||
# 运行前端测试
|
||||
cd client
|
||||
npm test
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 📚 相关文件
|
||||
|
||||
- **WebSocket 处理器**: `src/class/websockethandler.ts`
|
||||
- **HTTP 处理器**: `src/class/httphandler.ts`
|
||||
- **WebSocket 服务**: `src/websocket.ts`
|
||||
- **前端信令**: `client/src/signaling.js`
|
||||
- **主入口**: `src/index.ts`
|
||||
- **后端测试**: `test/websockethandler.test.ts`
|
||||
- **前端测试**: `client/test/signaling.test.js`
|
||||
|
||||
---
|
||||
|
||||
## 💡 总结
|
||||
|
||||
| 模式 | 核心特点 | 最佳用途 |
|
||||
|------|---------|---------|
|
||||
| **私有模式** | 1对多、主从架构、定向转发 | 视频会议、远程控制、教学系统 |
|
||||
| **公有模式** | 多对多、对等网络、全局广播 | 聊天室、多人游戏、协作编辑 |
|
||||
|
||||
选择合适的模式取决于你的应用架构需求和通信拓扑结构。
|
||||
|
||||
---
|
||||
|
||||
**文档生成时间**: 2026-04-22
|
||||
**项目版本**: 3.1.0
|
||||
Reference in New Issue
Block a user