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commit bde7494997
1217 changed files with 253889 additions and 210 deletions

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using UnityEngine.InputSystem;
using UnityEngine.UI;
using UnityEngine.XR.Interaction.Toolkit.Inputs.Simulation;
namespace UnityEngine.XR.Interaction.Toolkit.Samples.DeviceSimulator
{
[RequireComponent(typeof(XRDeviceSimulatorUI))]
class XRDeviceSimulatorControllerUI : MonoBehaviour
{
[Header("General")]
[SerializeField]
Image m_ControllerImage;
[SerializeField]
Image m_ControllerOverlayImage;
[Header("Primary Button")]
[SerializeField]
Image m_PrimaryButtonImage;
[SerializeField]
Text m_PrimaryButtonText;
[SerializeField]
Image m_PrimaryButtonIcon;
[Header("Secondary Button")]
[SerializeField]
Image m_SecondaryButtonImage;
[SerializeField]
Text m_SecondaryButtonText;
[SerializeField]
Image m_SecondaryButtonIcon;
[Header("Trigger")]
[SerializeField]
Image m_TriggerButtonImage;
[SerializeField]
Text m_TriggerButtonText;
[SerializeField]
Image m_TriggerButtonIcon;
[Header("Grip")]
[SerializeField]
Image m_GripButtonImage;
[SerializeField]
Text m_GripButtonText;
[SerializeField]
Image m_GripButtonIcon;
[Header("Thumbstick")]
[SerializeField]
Image m_ThumbstickButtonImage;
[SerializeField]
Text m_ThumbstickButtonText;
[SerializeField]
Image m_ThumbstickButtonIcon;
[Header("Menu")]
[SerializeField]
Image m_MenuButtonImage;
[SerializeField]
Text m_MenuButtonText;
[SerializeField]
Image m_MenuButtonIcon;
XRDeviceSimulatorUI m_MainUIManager;
bool m_PrimaryButtonActivated;
bool m_SecondaryButtonActivated;
bool m_TriggerActivated;
bool m_GripActivated;
bool m_MenuActivated;
bool m_XAxisTranslateActivated;
bool m_YAxisTranslateActivated;
protected void Awake()
{
m_MainUIManager = GetComponent<XRDeviceSimulatorUI>();
}
internal void Initialize(XRDeviceSimulator simulator)
{
m_PrimaryButtonText.text = simulator.primaryButtonAction.action.controls[0].displayName;
m_SecondaryButtonText.text = simulator.secondaryButtonAction.action.controls[0].displayName;
m_GripButtonText.text = simulator.gripAction.action.controls[0].displayName;
m_TriggerButtonText.text = simulator.triggerAction.action.controls[0].displayName;
m_MenuButtonText.text = simulator.menuAction.action.controls[0].displayName;
var disabledImgColor = m_MainUIManager.disabledColor;
m_ThumbstickButtonImage.color = disabledImgColor;
m_ControllerImage.color = m_MainUIManager.disabledDeviceColor;
m_ControllerOverlayImage.color = disabledImgColor;
}
internal void SetAsActiveController(bool active, XRDeviceSimulator simulator, bool isRestingHand = false)
{
var controls = isRestingHand ?
simulator.restingHandAxis2DAction.action.controls :
simulator.axis2DAction.action.controls;
m_ThumbstickButtonText.text = $"{controls[0].displayName}, {controls[1].displayName}, {controls[2].displayName}, {controls[3].displayName}";
UpdateButtonVisuals(active, m_PrimaryButtonIcon, m_PrimaryButtonText, simulator.primaryButtonAction.action.controls[0]);
UpdateButtonVisuals(active, m_SecondaryButtonIcon, m_SecondaryButtonText, simulator.secondaryButtonAction.action.controls[0]);
UpdateButtonVisuals(active, m_TriggerButtonIcon, m_TriggerButtonText, simulator.triggerAction.action.controls[0]);
UpdateButtonVisuals(active, m_GripButtonIcon, m_GripButtonText, simulator.gripAction.action.controls[0]);
UpdateButtonVisuals(active, m_MenuButtonIcon, m_MenuButtonText, simulator.menuAction.action.controls[0]);
UpdateButtonVisuals(active || isRestingHand, m_ThumbstickButtonIcon, m_ThumbstickButtonText, simulator.axis2DAction.action.controls[0]);
if (active)
{
UpdateButtonColor(m_PrimaryButtonImage, m_PrimaryButtonActivated);
UpdateButtonColor(m_SecondaryButtonImage, m_SecondaryButtonActivated);
UpdateButtonColor(m_TriggerButtonImage, m_TriggerActivated);
UpdateButtonColor(m_GripButtonImage, m_GripActivated);
UpdateButtonColor(m_MenuButtonImage, m_MenuActivated);
UpdateButtonColor(m_ThumbstickButtonImage, m_XAxisTranslateActivated || m_YAxisTranslateActivated);
m_ControllerImage.color = m_MainUIManager.deviceColor;
m_ControllerOverlayImage.color = m_MainUIManager.enabledColor;
}
else
{
UpdateDisableControllerButton(m_PrimaryButtonActivated, m_PrimaryButtonImage, m_PrimaryButtonIcon, m_PrimaryButtonText);
UpdateDisableControllerButton(m_SecondaryButtonActivated, m_SecondaryButtonImage, m_SecondaryButtonIcon, m_SecondaryButtonText);
UpdateDisableControllerButton(m_TriggerActivated, m_TriggerButtonImage, m_TriggerButtonIcon, m_TriggerButtonText);
UpdateDisableControllerButton(m_GripActivated, m_GripButtonImage, m_GripButtonIcon, m_GripButtonText);
UpdateDisableControllerButton(m_MenuActivated, m_MenuButtonImage, m_MenuButtonIcon, m_MenuButtonText);
if (!isRestingHand)
UpdateDisableControllerButton(m_XAxisTranslateActivated || m_YAxisTranslateActivated, m_ThumbstickButtonImage, m_ThumbstickButtonIcon, m_ThumbstickButtonText);
else
m_ThumbstickButtonImage.color = m_MainUIManager.buttonColor;
m_ControllerImage.color = m_MainUIManager.disabledDeviceColor;
m_ControllerOverlayImage.color = m_MainUIManager.disabledColor;
}
}
// This function keeps the button selected color active if the key if hold when the controller is disabled.
// Other buttons are disabled to avoid adding extra noise.
void UpdateDisableControllerButton(bool active, Image button, Image buttonIcon, Text buttonText)
{
if (active)
{
var tmpColor = m_MainUIManager.selectedColor;
tmpColor.a = 0.5f;
button.color = tmpColor;
buttonText.gameObject.SetActive(true);
buttonIcon.gameObject.SetActive(true);
}
else
{
button.color = m_MainUIManager.disabledButtonColor;
buttonText.gameObject.SetActive(false);
buttonIcon.gameObject.SetActive(false);
}
}
void UpdateButtonVisuals(bool active, Image buttonIcon, Text buttonText, InputControl control)
{
buttonText.gameObject.SetActive(active);
buttonIcon.gameObject.SetActive(active);
var color = active ? m_MainUIManager.enabledColor : m_MainUIManager.disabledColor;
buttonText.color = color;
buttonIcon.color = color;
buttonIcon.transform.localScale = Vector3.one;
buttonIcon.sprite = m_MainUIManager.GetInputIcon(control);
switch (control.name)
{
case "leftButton":
buttonText.text = "L Mouse";
buttonIcon.color = Color.white;
buttonIcon.transform.localScale = new Vector3(-1f, 1f, 1f);
break;
case "rightButton":
buttonText.text = "R Mouse";
buttonIcon.color = Color.white;
break;
default:
buttonIcon.sprite = m_MainUIManager.keyboardSprite;
break;
}
}
void UpdateButtonColor(Image image, bool activated)
{
image.color = activated ? m_MainUIManager.selectedColor : m_MainUIManager.buttonColor;
}
internal void OnPrimaryButton(bool activated)
{
m_PrimaryButtonActivated = activated;
UpdateButtonColor(m_PrimaryButtonImage, activated);
}
internal void OnSecondaryButton(bool activated)
{
m_SecondaryButtonActivated = activated;
UpdateButtonColor(m_SecondaryButtonImage, activated);
}
internal void OnTrigger(bool activated)
{
m_TriggerActivated = activated;
UpdateButtonColor(m_TriggerButtonImage, activated);
}
internal void OnGrip(bool activated)
{
m_GripActivated = activated;
UpdateButtonColor(m_GripButtonImage, activated);
}
internal void OnMenu(bool activated)
{
m_MenuActivated = activated;
UpdateButtonColor(m_MenuButtonImage, activated);
}
internal void OnXAxisTranslatePerformed(bool activated)
{
m_XAxisTranslateActivated = activated;
UpdateButtonColor(m_ThumbstickButtonImage, activated);
}
internal void OnZAxisTranslatePerformed(bool activated)
{
m_YAxisTranslateActivated = activated;
UpdateButtonColor(m_ThumbstickButtonImage, activated);
}
}
}

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using System;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.UI;
using UnityEngine.XR.Interaction.Toolkit.Inputs.Readers;
using UnityEngine.XR.Interaction.Toolkit.Inputs.Simulation;
namespace UnityEngine.XR.Interaction.Toolkit.Samples.DeviceSimulator
{
[RequireComponent(typeof(XRDeviceSimulatorUI))]
class XRDeviceSimulatorHandsUI : MonoBehaviour
{
[Serializable]
class HandExpressionUI
{
[SerializeField]
Sprite m_Sprite;
[SerializeField]
Image m_ButtonImage;
[SerializeField]
Image m_Icon;
[SerializeField]
Text m_BindText;
[SerializeField]
Text m_TitleText;
InputAction m_Action;
public Sprite sprite
{
get => m_Sprite;
set => m_Sprite = value;
}
public void Initialize(InputAction action, string name, Sprite icon)
{
m_Action = action;
m_BindText.text = m_Action?.controls[0].displayName;
m_TitleText.text = $"[{name}]";
if (icon != null)
m_Sprite = icon;
}
public void UpdateButtonVisuals(bool active, XRDeviceSimulatorUI uiManager)
{
UpdateButtonActive(active);
Color color = active ? uiManager.enabledColor : uiManager.disabledColor;
m_BindText.color = color;
m_TitleText.color = color;
m_Icon.color = color;
m_Icon.transform.localScale = Vector3.one;
m_Icon.sprite = uiManager.GetInputIcon(m_Action?.controls[0]);
m_Icon.enabled = m_Icon.sprite != null;
}
public void SetButtonColor(Color color)
{
m_ButtonImage.color = color;
}
public void UpdateButtonActive(bool active)
{
m_BindText.gameObject.SetActive(active);
m_TitleText.gameObject.SetActive(active);
m_Icon.gameObject.SetActive(active);
}
}
[Header("General")]
[SerializeField]
Image m_HandImage;
[SerializeField]
Sprite m_HandDefaultSprite;
[SerializeField]
List<HandExpressionUI> m_Expressions = new List<HandExpressionUI>();
XRDeviceSimulatorUI m_MainUIManager;
HandExpressionUI m_ActiveExpression;
SimulatedHandExpressionManager m_HandExpressionManager;
protected void Awake()
{
m_MainUIManager = GetComponent<XRDeviceSimulatorUI>();
}
internal void Initialize(XRDeviceSimulator simulator)
{
if (!simulator.gameObject.TryGetComponent(out m_HandExpressionManager))
{
Debug.LogError($"Could not find SimulatedHandExpressionManager component on {simulator.name}, disabling simulator UI.");
gameObject.SetActive(false);
return;
}
for (var index = 0; index < m_HandExpressionManager.simulatedHandExpressions.Count; ++index)
{
var simulatedExpression = m_HandExpressionManager.simulatedHandExpressions[index];
if (index >= m_Expressions.Count)
{
Debug.LogWarning("The Device Simulator has more expressions than the UI can display.", this);
}
else
{
InputAction action = null;
switch (simulatedExpression.toggleInput.inputSourceMode)
{
case XRInputButtonReader.InputSourceMode.InputActionReference:
action = simulatedExpression.toggleInput.inputActionReferencePerformed;
break;
case XRInputButtonReader.InputSourceMode.InputAction:
action = simulatedExpression.toggleInput.inputActionPerformed;
break;
default:
Debug.LogWarning($"Toggle Input for Simulated Hand Expression \"{simulatedExpression.name}\" is not an input action, cannot display binding or icon in UI.", this);
break;
}
m_Expressions[index].Initialize(action, simulatedExpression.name, simulatedExpression.icon);
}
}
m_HandImage.color = m_MainUIManager.disabledDeviceColor;
}
internal void SetActive(bool active, XRDeviceSimulator simulator)
{
foreach (var expression in m_Expressions)
{
expression.UpdateButtonVisuals(active, m_MainUIManager);
}
if (active)
{
foreach (var expression in m_Expressions)
{
var isActiveExpression = m_ActiveExpression == expression;
expression.SetButtonColor(isActiveExpression ? m_MainUIManager.selectedColor : m_MainUIManager.buttonColor);
}
m_HandImage.color = m_MainUIManager.deviceColor;
}
else
{
var disabledSelectedColor = m_MainUIManager.selectedColor;
disabledSelectedColor.a = 0.5f;
foreach (var expression in m_Expressions)
{
var isActiveExpression = m_ActiveExpression == expression;
expression.SetButtonColor(isActiveExpression ? disabledSelectedColor : m_MainUIManager.disabledButtonColor);
expression.UpdateButtonActive(isActiveExpression);
}
m_HandImage.color = m_MainUIManager.disabledDeviceColor;
}
}
internal void ToggleExpression(SimulatedHandExpression simulatedExpression, XRDeviceSimulator simulator)
{
// The index of the hand expression corresponds 1:1 with the index of the UI button
var index = m_HandExpressionManager.simulatedHandExpressions.IndexOf(simulatedExpression);
if (index >= m_Expressions.Count)
{
Debug.LogWarning("The Device Simulator has more expressions than the UI can display.", this);
}
else if (index < 0)
{
Debug.LogError($"The Device Simulator tried to toggle {simulatedExpression.name} but it was not found in the list of simulated hand expressions, the UI can not be updated.", this);
}
else
{
ToggleExpression(m_Expressions[index]);
}
}
void ToggleExpression(HandExpressionUI expression)
{
if (m_ActiveExpression == expression)
{
SetExpressionActiveStatus(false, expression);
m_ActiveExpression = null;
m_HandImage.sprite = m_HandDefaultSprite;
}
else
{
if (m_ActiveExpression != null)
SetExpressionActiveStatus(false, m_ActiveExpression);
SetExpressionActiveStatus(true, expression);
m_ActiveExpression = expression;
}
}
void SetExpressionActiveStatus(bool isActive, HandExpressionUI expression)
{
expression.SetButtonColor(isActive ? m_MainUIManager.selectedColor : m_MainUIManager.buttonColor);
if (isActive)
m_HandImage.sprite = expression.sprite;
}
}
}

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