本地优化
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@@ -4,6 +4,7 @@ using System.Linq;
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using System.Security.Authentication;
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using System.Text;
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using System.Threading;
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using Newtonsoft.Json;
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using Unity.WebRTC;
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using UnityEngine;
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using WebSocketSharp;
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@@ -439,7 +440,7 @@ namespace Unity.RenderStreaming.Signaling
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}
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else if (routedMessage.type == "on-message")
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{
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var message = JsonUtility.FromJson<SignalingMessage>(content);
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var message = JsonConvert.DeserializeObject<SignalingMessage>(content);
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var messageData = new OnMessageData
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{
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connectionId = routedMessage.from,
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