using Unity.WebRTC; using UnityEngine; public class WebcamToRenderTexture : MonoBehaviour { public RenderTexture renderTexture; private WebCamTexture webcamTexture; void Awake() { if (renderTexture == null) { RenderTextureFormat supportedFormat = WebRTC.GetSupportedRenderTextureFormat(SystemInfo.graphicsDeviceType); // 创建新的RenderTexture renderTexture = new RenderTexture(1920, 1200, 0, supportedFormat); renderTexture.enableRandomWrite = true; renderTexture.Create(); //_textureImage.texture = localRenderTexture; } webcamTexture = new WebCamTexture(); webcamTexture.Play(); } void Update() { if (webcamTexture != null && webcamTexture.didUpdateThisFrame) { Graphics.Blit(webcamTexture, renderTexture); } } void OnDestroy() { if (webcamTexture != null) { webcamTexture.Stop(); } if (renderTexture != null) { renderTexture.Release(); } } }