using UnityEngine;
namespace Unity.RenderStreaming
{
///
///
///
public class RenderStreamingSettings : ScriptableObject
{
internal const string AutomaticStreamingPropertyName = nameof(automaticStreaming);
internal const string SignalingSettingsPropertyName = nameof(signalingSettings);
///
///
///
[SerializeField, Tooltip("Automatically performs the necessary setup for streaming and starts streaming.")]
public bool automaticStreaming;
[SerializeReference, SignalingSettings]
public SignalingSettings signalingSettings = new WebSocketSignalingSettings();
}
}