using System; using Stary.Evo.UIFarme; using UnityEngine; using UnityEngine.UI; namespace Script { public class MainPanel : BasePanel { /// /// 退出按钮 /// private Button _arrowLeft; /// /// 房间ID /// private Text _idText; private MeetingContacts _meetingContacts; /// /// 房间人数 /// private Text _roomPeopleNumText; /// /// 时间 /// private Text _timeText; /// /// 标题 /// private Text _titleText; public override UITweenType TweenType => UITweenType.Fade; public override string UIPath => "Canvas"; public override void Initialize(GameObject panelGo) { base.Initialize(panelGo); _titleText = panelGo.transform.Find("Header/title").GetComponent(); _timeText = panelGo.transform.Find("Header/time").GetComponent(); _arrowLeft = panelGo.transform.Find("Header/arrow-left").GetComponent