using System; using UnityEngine; using Object = UnityEngine.Object; namespace Unity.RenderStreaming.RuntimeTest { public class MockLogger : ILogger { public void LogFormat(LogType logType, Object context, string format, params object[] args) { throw new NotImplementedException(); } public void LogException(Exception exception, Object context) { throw new NotImplementedException(); } public bool IsLogTypeAllowed(LogType logType) { throw new NotImplementedException(); } public void Log(LogType logType, object message) { throw new NotImplementedException(); } public void Log(LogType logType, object message, Object context) { throw new NotImplementedException(); } public void Log(LogType logType, string tag, object message) { throw new NotImplementedException(); } public void Log(LogType logType, string tag, object message, Object context) { throw new NotImplementedException(); } public void Log(object message) { throw new NotImplementedException(); } public void Log(string tag, object message) { throw new NotImplementedException(); } public void Log(string tag, object message, Object context) { throw new NotImplementedException(); } public void LogWarning(string tag, object message) { throw new NotImplementedException(); } public void LogWarning(string tag, object message, Object context) { throw new NotImplementedException(); } public void LogError(string tag, object message) { throw new NotImplementedException(); } public void LogError(string tag, object message, Object context) { throw new NotImplementedException(); } public void LogFormat(LogType logType, string format, params object[] args) { throw new NotImplementedException(); } public void LogException(Exception exception) { throw new NotImplementedException(); } public ILogHandler logHandler { get; set; } public bool logEnabled { get; set; } public LogType filterLogType { get; set; } } }