using UnityEngine; namespace Unity.RenderStreaming { /// /// /// public class RenderStreamingSettings : ScriptableObject { internal const string AutomaticStreamingPropertyName = nameof(automaticStreaming); internal const string SignalingSettingsPropertyName = nameof(signalingSettings); /// /// /// [SerializeField, Tooltip("Automatically performs the necessary setup for streaming and starts streaming.")] public bool automaticStreaming; [SerializeReference, SignalingSettings] public SignalingSettings signalingSettings = new WebSocketSignalingSettings(); } }