using System;
namespace Unity.RenderStreaming
{
static class DateTimeExtension
{
private static readonly long DatetimeMinTimeTicks =
(new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc)).Ticks;
///
/// It returns Javascript format timestamp
///
///
///
public static long ToJsMilliseconds(this DateTime dt)
{
return (long)((dt.ToUniversalTime().Ticks - DatetimeMinTimeTicks) / 10000);
}
}
}