Files
2026-04-28 16:48:04 +08:00

212 lines
6.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Unity.WebRTC;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.LowLevel;
using UnityEngine.InputSystem.Utilities;
namespace Unity.RenderStreaming.InputSystem
{
using InputSystem = UnityEngine.InputSystem.InputSystem;
/// <summary>
///
/// </summary>
partial class Receiver : InputManager, IDisposable
{
public override event Action<InputRemoting.Message> onMessage;
public new event Action<InputDevice, InputDeviceChange> onDeviceChange;
public new event Action<string, InputControlLayoutChange> onLayoutChange;
private RTCDataChannel _channel;
private readonly List<InputDevice> _remoteDevices = new List<InputDevice>();
private readonly Dictionary<string, string> _remoteLayouts = new Dictionary<string, string>();
private readonly List<string> _registeredRemoteLayout = new List<string>();
private InputPositionCorrector _corrector;
private Action<InputEventPtr, InputDevice> _onEvent;
/// <summary>
///
/// </summary>
public bool EnableInputPositionCorrection { set; get; }
/// <summary>
///
/// </summary>
/// <param name="channel"></param>
public Receiver(RTCDataChannel channel)
{
_channel = channel ?? throw new ArgumentNullException("channel is null");
_channel.OnMessage += OnMessage;
_onEvent = (InputEventPtr ptr, InputDevice device) => { base.QueueEvent(ptr); };
_corrector = new InputPositionCorrector(_onEvent);
}
~Receiver()
{
this.Dispose();
}
public void Dispose()
{
RemoveAllRemoteDevices();
RemoveAllRemoteLayouts();
}
private void OnMessage(byte[] bytes)
{
MessageSerializer.Deserialize(bytes, out var message);
onMessage?.Invoke(message);
}
/// <summary>
///
/// </summary>
public override ReadOnlyArray<InputDevice> devices
{
get
{
// note:: InputRemoting class rejects remote devices when sending device information to the remote peer.
// Avoid to get assert "Device being sent to remotes should be a local device, not a remote one"
return new ReadOnlyArray<InputDevice>();
}
}
/// <summary>
///
/// </summary>
public override IEnumerable<string> layouts
{
get
{
return Enumerable.Empty<string>();
}
}
/// <summary>
///
/// </summary>
public ReadOnlyArray<InputDevice> remoteDevices
{
get
{
return new ReadOnlyArray<InputDevice>(_remoteDevices.ToArray());
}
}
public ReadOnlyArray<string> remoteLayouts
{
get
{
return new ReadOnlyArray<string>(_remoteLayouts.Keys.ToArray());
}
}
/// <summary>
///
/// </summary>
public void RemoveAllRemoteDevices()
{
while (_remoteDevices.Count > 0)
{
RemoveDevice(_remoteDevices[0]);
}
}
public void RemoveAllRemoteLayouts()
{
while (_remoteLayouts.Count > 0)
{
RemoveLayout(_remoteLayouts.First().Key);
}
}
public override InputDevice AddDevice(string layout, string name = null, string variants = null)
{
if (InputSystem.ListLayouts().Count(_ => _ == layout) == 0)
{
if (!_remoteLayouts.TryGetValue(layout, out string json))
throw new InvalidOperationException();
base.RegisterControlLayout(json, layout);
_registeredRemoteLayout.Add(layout);
}
var device = base.AddDevice(layout, name, variants);
_remoteDevices.Add(device);
onDeviceChange?.Invoke(device, InputDeviceChange.Added);
return device;
}
public override void RemoveDevice(InputDevice device)
{
base.RemoveDevice(device);
_remoteDevices.Remove(device);
onDeviceChange?.Invoke(device, InputDeviceChange.Removed);
}
public override void RegisterControlLayout(string json, string name = null, bool isOverride = false)
{
// todo(kazuki):: not call base class
// base.RegisterControlLayout(json, name, isOverride);
_remoteLayouts.Add(name, json);
onLayoutChange?.Invoke(name, InputControlLayoutChange.Added);
}
public override void RemoveLayout(string name)
{
if (_registeredRemoteLayout.Contains(name))
{
base.RemoveLayout(name);
_registeredRemoteLayout.Remove(name);
}
_remoteLayouts.Remove(name);
onLayoutChange?.Invoke(name, InputControlLayoutChange.Removed);
}
public override void QueueEvent(InputEventPtr ptr)
{
InputDevice device = InputSystem.GetDeviceById(ptr.deviceId);
// mapping sender coordinate system to receiver one.
if (EnableInputPositionCorrection && device is Pointer && ptr.IsA<StateEvent>())
{
_corrector.Invoke(ptr, device);
}
else
{
base.QueueEvent(ptr);
}
// workaround:
// UnityEngine.UI.InputField and TMP_InputField depends on Event.PopEvent.
// Event.PopEvent is old event API, therefore EventSystem.QueueEvent doesn't queue events.
var eventType = ptr.type;
if (device is Keyboard &&
(eventType == StateEvent.Type ||
eventType == DeltaStateEvent.Type ||
eventType == TextEvent.Type))
{
EmulateInputFieldEvent(ptr);
}
}
/// <summary>
///
/// </summary>
/// <param name="size">Texture Size.</param>
/// <param name="region">Region of the texture in world coordinate system.</param>
public void CalculateInputRegion(Rect inputRegion, Rect outputRegion)
{
_corrector.inputRegion = inputRegion;
_corrector.outputRegion = outputRegion;
}
}
}
// #endif