28 lines
677 B
C#
28 lines
677 B
C#
namespace Unity.RenderStreaming.RuntimeTest
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{
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#if UNITY_EDITOR && !INPUTSYSTEM_1_1_OR_NEWER
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class InputEditorUserSettingsTest
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{
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[SetUp]
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public void SetUp()
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{
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InputEditorUserSettings.Load();
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}
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[TearDown]
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public void TearDown()
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{
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InputEditorUserSettings.Delete();
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}
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[Test]
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public void LockInputToGameView()
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{
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Assert.That(InputEditorUserSettings.lockInputToGameView, Is.False);
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InputEditorUserSettings.lockInputToGameView = true;
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Assert.That(InputEditorUserSettings.lockInputToGameView, Is.True);
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}
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}
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#endif
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}
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