Files
webRtc/Packages/com.unity.renderstreaming@3.1.0-exp.9/Runtime/Scripts/Signaling/SignalingMessage.cs
2026-04-28 16:48:04 +08:00

111 lines
2.1 KiB
C#

using System;
namespace Unity.RenderStreaming
{
#pragma warning disable 0649
[Serializable]
public class DescData
{
public string connectionId;
public string sdp;
public bool polite;
public DateTime dateTime;
}
[Serializable]
public class CandidateData
{
public string connectionId;
public string participantId;
public string candidate;
public string sdpMid;
public int sdpMLineIndex;
}
[Serializable]
class SignalingMessage
{
public string status;
public string message;
public string sessionId;
public string connectionId;
public string participantId;
public bool polite;
public string sdp;
public string type;
public string candidate;
public string sdpMid;
public int sdpMLineIndex;
}
[Serializable]
class RoutedMessage<T>
{
public string from;
public string to;
public string type;
public string participantId;
public T data;
}
[Serializable]
class OpenSessionData
{
public string sessionId;
}
[Serializable]
class CreateConnectionResData
{
public string connectionId;
public bool polite;
}
[Serializable]
class DestroyConnectionResData
{
public string connectionId;
}
[Serializable]
class ConnectionResDataList
{
public DescData[] connections;
}
[Serializable]
class OfferResDataList
{
public DescData[] offers;
}
[Serializable]
class AnswerResDataList
{
public DescData[] answers;
}
[Serializable]
class CandidateContainerResDataList
{
public CandidateContainerResData[] candidates;
}
[Serializable]
class CandidateContainerResData
{
public string connectionId;
public CandidateData[] candidates;
}
[Serializable]
class AllResData
{
public SignalingMessage[] messages;
public string datetime;
}
#pragma warning restore 0649
}