初始化
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65
Assets/Domain/Main/HotUpdate/Res.cs
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65
Assets/Domain/Main/HotUpdate/Res.cs
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namespace R
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{
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public class Res
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{
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public class Main
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{
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public static class audios
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{
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}
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public static class config
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{
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public const string domainconfig_asset = "Config_DomainConfig";
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}
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public static class dll
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{
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public static class android
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{
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public const string com_stary_evo_runtime_dll_bytes = "Android_com.stary.evo.runtime.dll";
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public const string com_staryevo_tools_runtime_dll_bytes = "Android_com.staryevo.tools.runtime.dll";
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public const string dotween_dll_bytes = "Android_DOTween.dll";
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public const string hotupdate_main_dll_bytes = "Android_HotUpdate_Main.dll";
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public const string hotupdate_main_pdb_bytes = "Android_HotUpdate_Main.pdb";
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public const string mscorlib_dll_bytes = "Android_mscorlib.dll";
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public const string system_core_dll_bytes = "Android_System.Core.dll";
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public const string unitask_dll_bytes = "Android_UniTask.dll";
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public const string unityengine_coremodule_dll_bytes = "Android_UnityEngine.CoreModule.dll";
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public const string yooasset_dll_bytes = "Android_YooAsset.dll";
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}
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public static class webgl
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{
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public const string com_stary_evo_runtime_dll_bytes = "WebGL_com.stary.evo.runtime.dll";
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public const string com_staryevo_tools_runtime_dll_bytes = "WebGL_com.staryevo.tools.runtime.dll";
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public const string dotween_dll_bytes = "WebGL_DOTween.dll";
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public const string hotupdate_main_dll_bytes = "WebGL_HotUpdate_Main.dll";
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public const string hotupdate_main_pdb_bytes = "WebGL_HotUpdate_Main.pdb";
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public const string mscorlib_dll_bytes = "WebGL_mscorlib.dll";
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public const string system_core_dll_bytes = "WebGL_System.Core.dll";
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public const string unitask_dll_bytes = "WebGL_UniTask.dll";
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public const string unityengine_coremodule_dll_bytes = "WebGL_UnityEngine.CoreModule.dll";
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public const string yooasset_dll_bytes = "WebGL_YooAsset.dll";
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}
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}
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public static class prefabs
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{
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public const string domainpanel_prefab = "Prefabs_DomainPanel";
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public const string main_prefab = "Prefabs_Main";
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public const string scenepanel_prefab = "Prefabs_ScenePanel";
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public const string viewbg_prefab = "Prefabs_viewBg";
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}
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public static class scenes
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{
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}
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public static class spriteatlas
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{
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}
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public static class sprites
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{
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public const string bg_png = "Sprites_bg";
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}
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public static class video
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{
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}
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}
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}
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}
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