初始化
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using System;
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namespace EPOOutline
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{
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/// <summary>
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/// Describes <see cref="EPOOutline.Outlinable"/> rendering modes.
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/// </summary>
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[Flags]
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public enum OutlinableDrawingMode
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{
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/// <summary>
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/// Simple outline.
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/// </summary>
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Normal = 1,
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/// <summary>
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/// Renders to Z buffer explicitly. Useful for things that don't usually render to ZBuffer, like sprites or transparent objects.
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/// </summary>
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ZOnly = 2,
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/// <summary>
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/// The object is rendered as a generic mask.
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/// </summary>
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GenericMask = 4,
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/// <summary>
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/// The object is rendered as an obstacle.
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/// </summary>
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Obstacle = 8,
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/// <summary>
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/// The object is rendered as a mask.
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/// </summary>
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Mask = 16
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}
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}
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