初始化
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using UnityEngine;
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#if URP_OUTLINE
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using UnityEngine.Rendering.Universal;
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#endif
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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#if HDRP_OUTLINE
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using UnityEngine.Rendering.HighDefinition;
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#endif
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namespace EPOOutline
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{
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public static class CameraUtility
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{
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public static int GetMSAA(Camera camera)
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{
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if (camera.targetTexture != null)
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return camera.targetTexture.antiAliasing;
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var antialiasing = GetRenderPipelineMSAA();
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var msaa = Mathf.Max(antialiasing, 1);
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if (!camera.allowMSAA)
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msaa = 1;
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if (camera.actualRenderingPath != RenderingPath.Forward &&
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camera.actualRenderingPath != RenderingPath.VertexLit)
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msaa = 1;
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return msaa;
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}
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private static int GetRenderPipelineMSAA()
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{
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#if URP_OUTLINE
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if (PipelineFetcher.CurrentAsset is
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UniversalRenderPipelineAsset universalRenderPipelineAsset)
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return universalRenderPipelineAsset.msaaSampleCount;
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#endif
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#if HDRP_OUTLINE
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if (PipelineFetcher.CurrentAsset is HDRenderPipelineAsset)
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return 1;
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#endif
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return QualitySettings.antiAliasing;
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}
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}
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}
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