初始化
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace EPOOutline
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{
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public static class PipelineFetcher
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{
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#if UNITY_2019_1_OR_NEWER
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public static RenderPipelineAsset CurrentAsset
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{
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get
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{
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var pipeline = QualitySettings.renderPipeline;
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if (pipeline == null)
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{
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#if UNITY_6000_0_OR_NEWER
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pipeline = GraphicsSettings.defaultRenderPipeline;
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#else
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pipeline = GraphicsSettings.renderPipelineAsset;
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#endif
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}
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return pipeline;
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}
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}
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#endif
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}
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}
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