#if URP_OUTLINE && UNITY_6000_0_OR_NEWER using UnityEngine; using UnityEngine.Rendering.RenderGraphModule; namespace EPOOutline { public class MainRenderFunctionParameter { public TextureHandle RenderTarget; public TextureHandle DepthTarget; public MainRenderFunctionParameter() { } } public class BlitRenderFunctionParameter { public TextureHandle Target; public BlitRenderFunctionParameter() { } } } #endif