56 lines
1.3 KiB
C#
56 lines
1.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Video;
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public class aotlink : MonoBehaviour
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{
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public Collider Collider;
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public Collision Collision;
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public VideoPlayer VideoPlayer;
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// Start is called before the first frame update
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void Start()
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{
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Collider.gameObject.SetActive(false);
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Collision.gameObject.SetActive(false);
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VideoPlayer.gameObject.SetActive(false);
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnTriggerEnter(Collider other)
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{
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other.gameObject.GetComponent<Animator>().SetTrigger("trigger");
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}
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private void OnTriggerStay(Collider other)
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{
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other.gameObject.GetComponent<Animator>().SetTrigger("trigger");
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}
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private void OnTriggerExit(Collider other)
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{
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other.gameObject.GetComponent<Animator>().SetTrigger("trigger");
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}
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private void OnCollisionEnter(Collision other)
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{
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other.gameObject.GetComponent<Animator>().SetTrigger("trigger");
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}
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private void OnCollisionStay(Collision other)
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{
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other.gameObject.GetComponent<Animator>().SetTrigger("trigger");
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}
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private void OnCollisionExit(Collision other)
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{
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other.gameObject.GetComponent<Animator>().SetTrigger("trigger");
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}
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} |