【add】主入口初始化

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2025-11-03 11:25:01 +08:00
commit 87e659271b
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using System;
using System.Threading.Tasks;
using Stary.Evo;
using Stary.Evo.RKTools;
using Stary.Evo.UIFarme;
using TMPro;
using UnityEngine;
using YooAsset;
namespace Main
{
public class DomainPanel : BasePanel, IBasePanel
{
public override UITweenType TweenType => UITweenType.Fade;
private string[] domains;
private GameObject[] _domainGrids;
public override async Task InitializeAsync(GameObject panelGo)
{
await base.InitializeAsync(panelGo);
domains = await ArtLoadAssetServer.GetServerDomainAllName();
_domainGrids = new GameObject[domains.Length];
if (domains != null)
{
var package = YooAssets.TryGetPackage("Main");
var handle = package.LoadAssetAsync<GameObject>(R.Res.Main.prefabs.viewbg_prefab);
await handle.Task;
// float count = domains.Length / 2f;
// float x = (-70 * count) + 35;
var grid = this.activePanel.transform.Find("Grid");
for (int i = 0; i < domains.Length; i++)
{
// x += (70 * i);
var viewBg =
handle.InstantiateSync();
viewBg.transform.SetParent(grid);
viewBg.transform.localPosition = Vector3.zero;
viewBg.transform.localRotation = Quaternion.identity;
viewBg.transform.localScale = Vector3.one;
viewBg.transform.Find("Text").GetComponent<TextMeshProUGUI>().text = domains[i];
viewBg.name = domains[i];
_domainGrids[i] = viewBg;
}
}
}
public override void OnEnter(Action complete = null)
{
StringEventSystem.Global.Send("X_ButtonHierarchyType",DeviceXEventHandler.HierarchyType.Domain);
for (int i = 0; i < _domainGrids.Length; i++)
{
_domainGrids[i].gameObject.ObjectAddTouchEvent(OnTouchComplete);
}
base.OnEnter(complete);
}
private async void OnTouchComplete(GameObject go)
{
for (int i = 0; i < _domainGrids.Length; i++)
{
_domainGrids[i].gameObject.ObjectPauseTouchEvent();
}
HybridClREntrance.Global.domain = go.name;
await HybridClREntrance.Global.OpenDomain();
await this.GetSystem<IPanelSystem>()
.PushStack<ScenePanel>(packageName: "Main", parent: panelParent.transform);
this.GetSystem<IPanelSystem>().SendEvent("SetSceneData", go.name);
}
public override void OnExit(float delay = 0f)
{
for (int i = 0; i < _domainGrids.Length; i++)
{
_domainGrids[i].gameObject.ObjectRemoveTouchEvent();
}
base.OnExit(delay);
}
}
}

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fileFormatVersion: 2
guid: 01931f9a55ce49a3964c3d35382b7ec0
timeCreated: 1761728522

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@@ -0,0 +1,22 @@
{
"name": "HotUpdate_Main",
"rootNamespace": "HotUpdate_Main",
"references": [
"GUID:d1a793c2b6959e04ea45b972eaa369c8",
"GUID:f3fa071c399c4383a9ff8115e53dfefc",
"GUID:6055be8ebefd69e48b49212b09b47b2f",
"GUID:10c9b58b77ad42b4193e2a393b1a9899",
"GUID:fad681b9bfe621d4fa07f4f69c311443",
"GUID:8c6fa7c2cd7bf784e856d9adb3dc2ada",
"GUID:a3794f8c932de3d47b12dc5eac703d09"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": true,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": false,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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fileFormatVersion: 2
guid: 0215eccc3fbaadc478df17450740779c
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,60 @@
using System.Threading.Tasks;
using Stary.Evo;
using Stary.Evo.UIFarme;
using UnityEngine;
namespace Main
{
public class MainDomain : DomainBase, IController
{
public override void OnEnter(string param)
{
base.OnEnter(param);
Debug.Log("UnityEvo: OnEnter进入成功");
}
public override void OnExit()
{
base.OnExit();
GetArchitecture().OnDispose();
Debug.Log("UnityEvo: OnExit退出成功");
}
public override async Task OnEnterAsync(string param)
{
await base.OnEnterAsync(param);
Debug.Log("UnityEvo: OnEnterAsync进入成功");
await this.GetSystem<IPanelSystem>().PushStack<DomainPanel>(parent: this.transform);
Camera.main.GetOrAddComponent<DeviceXEventHandler>();
StringEventSystem.Global.Register("Rollback", OnRollback);
}
private void OnRollback()
{
this.GetSystem<IPanelSystem>().PopStack();
HybridClREntrance.Global.CloseDomain();
}
public override Task OnExitAsync()
{
Debug.Log("UnityEvo: OnEnterAsync退出成功");
return base.OnExitAsync();
}
public IArchitecture GetArchitecture()
{
return MainArchitecture.Interface;
}
}
public class MainArchitecture : Architecture<MainArchitecture>
{
protected override void Init()
{
//注册示例
//RegisterSystem<IScoreSystem>(new ScoreSystem());
RegisterSystem<IPanelSystem>(new PanelSystem());
}
}
}

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fileFormatVersion: 2
guid: 5af776699c2b748418e595475046d0b3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,60 @@
namespace R
{
public class Res
{
public class Main
{
public static class audios
{
}
public static class config
{
public const string domainconfig_asset = "Config_DomainConfig";
}
public static class dll
{
public static class android
{
public const string com_stary_evo_runtime_dll_bytes = "Android_com.stary.evo.runtime.dll";
public const string com_staryevo_tools_runtime_dll_bytes = "Android_com.staryevo.tools.runtime.dll";
public const string dotween_dll_bytes = "Android_DOTween.dll";
public const string hotupdate_main_dll_bytes = "Android_HotUpdate_Main.dll";
public const string hotupdate_main_pdb_bytes = "Android_HotUpdate_Main.pdb";
public const string mscorlib_dll_bytes = "Android_mscorlib.dll";
public const string system_core_dll_bytes = "Android_System.Core.dll";
public const string unitask_dll_bytes = "Android_UniTask.dll";
public const string unityengine_coremodule_dll_bytes = "Android_UnityEngine.CoreModule.dll";
public const string yooasset_dll_bytes = "Android_YooAsset.dll";
}
}
public static class font
{
public const string arialunicodemssdf_asset = "Font_Arial Unicode MS SDF";
public const string arialunicodems_ttf = "Font_Arial Unicode MS";
public const string sweigothiclegcjksc_demilightblue_asset = "Font_SweiGothicLegCJKsc-DemiLight Blue";
public const string sweigothiclegcjksc_demilightsdf_asset = "Font_SweiGothicLegCJKsc-DemiLight SDF";
public const string sweigothiclegcjksc_demilight_ttf = "Font_SweiGothicLegCJKsc-DemiLight";
public const string sweigothiclegcjksc_medium_ttf = "Font_SweiGothicLegCJKsc-Medium";
}
public static class prefabs
{
public const string domainpanel_prefab = "Prefabs_DomainPanel";
public const string main_prefab = "Prefabs_Main";
public const string scenepanel_prefab = "Prefabs_ScenePanel";
public const string viewbg_prefab = "Prefabs_viewBg";
}
public static class scenes
{
}
public static class spriteatlas
{
}
public static class sprites
{
}
public static class video
{
}
}
}
}

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fileFormatVersion: 2
guid: 5f05c2234bec229429d34025fa806c35
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Threading.Tasks;
using DG.Tweening;
using Stary.Evo;
using Stary.Evo.RKTools;
using Stary.Evo.UIFarme;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UIElements;
using YooAsset;
namespace Main
{
public class ScenePanel : BasePanel, IBasePanel
{
public override UITweenType TweenType => UITweenType.Fade;
private ArtScene[] _scenesNames;
private GameObject[] _sceneGrids;
private string _currentSceneName;
public override async Task InitializeAsync(GameObject panelGo)
{
await base.InitializeAsync(panelGo);
}
public override void OnEnter(Action complete = null)
{
base.OnEnter(complete);
StringEventSystem.Global.Send("X_ButtonHierarchyType",DeviceXEventHandler.HierarchyType.ScenePanel);
this.RegisterEvent<string, string>("SetSceneData", SetSceneData);
}
private async void SetSceneData(string name)
{
var handle = YooAssets.LoadAssetAsync<ArtSceneData>("Config_ArtSceneData");
await handle.Task;
var artSceneData = handle.GetAssetObject<ArtSceneData>();
if (artSceneData == null)
{
Debug.LogError($"在domain:{name} ArtSceneData 资源不存在,请检查!");
return;
}
_scenesNames = artSceneData.artScenes.ToArray();
_sceneGrids = new GameObject[_scenesNames.Length];
SetSceneGrids();
}
private async void SetSceneGrids()
{
if (_scenesNames != null && _scenesNames.Length > 0)
{
var package = YooAssets.TryGetPackage("Main");
var handle = package.LoadAssetAsync<GameObject>(R.Res.Main.prefabs.viewbg_prefab);
await handle.Task;
var grid = this.activePanel.transform.Find("Grid");
// float count = _scenesNames.Length / 2f;
// float x = (-70 * count) + 35;
for (int i = 0; i < _scenesNames.Length; i++)
{
//x += (70 * i);
var viewBg =
handle.InstantiateSync();
viewBg.transform.SetParent(grid);
viewBg.transform.localPosition = Vector3.zero;
viewBg.transform.localRotation = Quaternion.identity;
viewBg.transform.localScale = Vector3.one;
viewBg.transform.Find("Text").GetComponent<TextMeshProUGUI>().text = _scenesNames[i].sceneName;
viewBg.name = _scenesNames[i].sceneName;
_sceneGrids[i] = viewBg;
viewBg.gameObject.ObjectAddTouchEvent(OnTouchComplete);
}
}
}
private async void OnTouchComplete(GameObject obj)
{
for (int i = 0; i < _sceneGrids.Length; i++)
{
_sceneGrids[i].gameObject.ObjectPauseTouchEvent();
}
ArtScene artScene = null;
for (int i = 0; i < _scenesNames.Length; i++)
{
if (_scenesNames[i].sceneName == obj.name)
{
artScene = _scenesNames[i];
}
}
var sceneMode = LoadSceneMode.Additive;
var physicsMode = LocalPhysicsMode.None;
SceneHandle handle = YooAssets.LoadSceneAsync(artScene.sceneIdentifier, sceneMode, physicsMode);
await handle.Task;
Scene targetScene = SceneManager.GetSceneByName(handle.SceneName);
// 设置为 active scene 或者后续 Move 到该 scene
SceneManager.SetActiveScene(targetScene);
GameObject.Destroy(GameObject.Find("RKCameraRigTest"));
_currentSceneName = targetScene.name;
//注册卸载当前场景事件
StringEventSystem.Global.Register("UnloadCurrentScene", UnloadCurrentScene);
StringEventSystem.Global.Send("X_ButtonHierarchyType",DeviceXEventHandler.HierarchyType.SceneActive);
// 场景加载完成后Fade 出当前场景
this.canvasGroup.DOFade(0, 1f).OnComplete(() =>
{
this.canvasGroup.alpha = 0;
});
}
public override void OnExit(float delay = 0f)
{
base.OnExit(delay);
this.UnRegisterEvent<string, string>("SetSceneData", SetSceneData);
for (int i = 0; i < _sceneGrids.Length; i++)
{
_sceneGrids[i].gameObject.ObjectRemoveTouchEvent();
GameObject.Destroy(_sceneGrids[i].gameObject);
}
_sceneGrids = null;
}
private void UnloadCurrentScene()
{
if (!string.IsNullOrEmpty(_currentSceneName))
{
SceneManager.UnloadSceneAsync(_currentSceneName);
this.canvasGroup.DOFade(1, 1f).OnComplete(() =>
{
this.canvasGroup.alpha = 1;
for (int i = 0; i < _sceneGrids.Length; i++)
{
_sceneGrids[i].gameObject.ObjectResumeTouchEvent();
}
});
StringEventSystem.Global.Send("X_ButtonHierarchyType",DeviceXEventHandler.HierarchyType.ScenePanel);
}
}
}
}

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fileFormatVersion: 2
guid: 073c71c4fbe64e9db9458c80e4fa57ce
timeCreated: 1761793277

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该文件夹中的程序集定义文件,请勿删除,非常重要。

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{
"ShaderTotalCount": 15,
"VariantTotalCount": 15,
"ShaderVariantInfos": [
{
"AssetPath": "Assets/Plugins/Sirenix/Odin Inspector/Assets/Editor/Hidden/SdfIconShader.shader",
"ShaderName": "Hidden/Sirenix/SdfIconShader",
"ShaderVariantCount": 1,
"ShaderVariantElements": [
{
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"Keywords": [
""
]
}
]
},
{
"AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/LutBuilderLdr.shader",
"ShaderName": "Hidden/Universal Render Pipeline/LutBuilderLdr",
"ShaderVariantCount": 1,
"ShaderVariantElements": [
{
"PassType": 0,
"Keywords": [
""
]
}
]
},
{
"AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader",
"ShaderName": "Hidden/Universal Render Pipeline/UberPost",
"ShaderVariantCount": 1,
"ShaderVariantElements": [
{
"PassType": 0,
"Keywords": [
""
]
}
]
},
{
"AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader",
"ShaderName": "Hidden/Universal Render Pipeline/CopyDepth",
"ShaderVariantCount": 1,
"ShaderVariantElements": [
{
"PassType": 0,
"Keywords": [
"_OUTPUT_DEPTH"
]
}
]
},
{
"AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/Utils/FallbackError.shader",
"ShaderName": "Hidden/Universal Render Pipeline/FallbackError",
"ShaderVariantCount": 1,
"ShaderVariantElements": [
{
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"Keywords": [
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]
}
]
},
{
"AssetPath": "Resources/unity_builtin_extra",
"ShaderName": "Hidden/BlitCopy",
"ShaderVariantCount": 1,
"ShaderVariantElements": [
{
"PassType": 0,
"Keywords": [
""
]
}
]
},
{
"AssetPath": "Resources/unity_builtin_extra",
"ShaderName": "Hidden/Internal-GUIRoundedRect",
"ShaderVariantCount": 1,
"ShaderVariantElements": [
{
"PassType": 0,
"Keywords": [
""
]
}
]
},
{
"AssetPath": "Resources/unity_builtin_extra",
"ShaderName": "Hidden/Internal-GUIRoundedRectWithColorPerBorder",
"ShaderVariantCount": 1,
"ShaderVariantElements": [
{
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"Keywords": [
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]
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},
{
"AssetPath": "Resources/unity_builtin_extra",
"ShaderName": "Hidden/Internal-GUITexture",
"ShaderVariantCount": 1,
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]
},
{
"AssetPath": "Resources/unity_builtin_extra",
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"ShaderVariantCount": 1,
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{
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},
{
"AssetPath": "Resources/unity_builtin_extra",
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{
"AssetPath": "Resources/unity_builtin_extra",
"ShaderName": "Hidden/UIElements/EditorUIE",
"ShaderVariantCount": 1,
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{
"PassType": 0,
"Keywords": [
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]
}
]
},
{
"AssetPath": "Resources/unity_builtin_extra",
"ShaderName": "Skybox/Procedural",
"ShaderVariantCount": 1,
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{
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using System.Collections.Generic;
public class AOTGenericReferences : UnityEngine.MonoBehaviour
{
// {{ AOT assemblies
public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
{
"Informationsave.runtime.dll",
"UniTask.dll",
"UnityEngine.CoreModule.dll",
"YooAsset.dll",
"com.stary.evo.runtime.dll",
"com.staryevo.tools.runtime.dll",
"mscorlib.dll",
};
// }}
// {{ constraint implement type
// }}
// {{ AOT generic types
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Main.AudioTableData.<GetAudioClip>d__6,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Main.AudioTableData.<GetAudioClipToUISprite>d__8,Main.AudioTableData.AudioToUIData>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Main.AudioTableData.<GetUISprite>d__10,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Main.AudioTableData.<LoadData>d__4>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Main.VideoTableData.<LoadData>d__3>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<X_04_01.BeginController.<PlayAudio>d__11>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<X_04_04.UITableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Main.AudioTableData.<GetAudioClip>d__6,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Main.AudioTableData.<GetAudioClipToUISprite>d__8,Main.AudioTableData.AudioToUIData>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Main.AudioTableData.<GetUISprite>d__10,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Main.AudioTableData.<LoadData>d__4>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Main.VideoTableData.<LoadData>d__3>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<X_04_01.BeginController.<PlayAudio>d__11>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<X_04_04.UITableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<Main.AudioTableData.AudioToUIData>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>
// Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<Main.AudioTableData.AudioToUIData>
// Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<object>
// Cysharp.Threading.Tasks.ITaskPoolNode<object>
// Cysharp.Threading.Tasks.IUniTaskSource<Main.AudioTableData.AudioToUIData>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,object>>
// Cysharp.Threading.Tasks.IUniTaskSource<object>
// Cysharp.Threading.Tasks.UniTask.Awaiter<Main.AudioTableData.AudioToUIData>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,object>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<object>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<Main.AudioTableData.AudioToUIData>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,object>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<object>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<Main.AudioTableData.AudioToUIData>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,object>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<object>
// Cysharp.Threading.Tasks.UniTask<Main.AudioTableData.AudioToUIData>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,object>>
// Cysharp.Threading.Tasks.UniTask<object>
// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<Cysharp.Threading.Tasks.AsyncUnit>
// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<Main.AudioTableData.AudioToUIData>
// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<object>
// Stary.Evo.Architecture.<>c<object>
// Stary.Evo.Architecture<object>
// Stary.Evo.EasyEvent.<>c<byte>
// Stary.Evo.EasyEvent.<>c__DisplayClass1_0<byte>
// Stary.Evo.EasyEvent<byte>
// Stary.Evo.InformationSave.AbstractInformation.<>c__DisplayClass5_0<object>
// Stary.Evo.InformationSave.AbstractInformation<object>
// System.Action<byte>
// System.Action<object,object>
// System.Action<object>
// System.Collections.Generic.ArraySortHelper<object>
// System.Collections.Generic.Comparer<Main.AudioTableData.AudioToUIData>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,object>>
// System.Collections.Generic.Comparer<byte>
// System.Collections.Generic.Comparer<object>
// System.Collections.Generic.Dictionary.Enumerator<object,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object>
// System.Collections.Generic.Dictionary.KeyCollection<object,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
// System.Collections.Generic.Dictionary.ValueCollection<object,object>
// System.Collections.Generic.Dictionary<object,object>
// System.Collections.Generic.EqualityComparer<Main.AudioTableData.AudioToUIData>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,object>>
// System.Collections.Generic.EqualityComparer<byte>
// System.Collections.Generic.EqualityComparer<object>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.ICollection<object>
// System.Collections.Generic.IComparer<object>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.IEnumerable<object>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.IEnumerator<object>
// System.Collections.Generic.IEqualityComparer<object>
// System.Collections.Generic.IList<object>
// System.Collections.Generic.KeyValuePair<object,object>
// System.Collections.Generic.List.Enumerator<object>
// System.Collections.Generic.List<object>
// System.Collections.Generic.ObjectComparer<Main.AudioTableData.AudioToUIData>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,object>>
// System.Collections.Generic.ObjectComparer<byte>
// System.Collections.Generic.ObjectComparer<object>
// System.Collections.Generic.ObjectEqualityComparer<Main.AudioTableData.AudioToUIData>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,object>>
// System.Collections.Generic.ObjectEqualityComparer<byte>
// System.Collections.Generic.ObjectEqualityComparer<object>
// System.Collections.ObjectModel.ReadOnlyCollection<object>
// System.Comparison<object>
// System.Func<Main.AudioTableData.AudioToUIData>
// System.Func<System.Threading.Tasks.VoidTaskResult>
// System.Func<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Func<System.ValueTuple<byte,object>>
// System.Func<int>
// System.Func<object,Main.AudioTableData.AudioToUIData>
// System.Func<object,System.Threading.Tasks.VoidTaskResult>
// System.Func<object,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Func<object,System.ValueTuple<byte,object>>
// System.Func<object,object,object>
// System.Func<object,object>
// System.Func<object>
// System.Predicate<object>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<Main.AudioTableData.AudioToUIData>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<Main.AudioTableData.AudioToUIData>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Threading.Tasks.VoidTaskResult>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<Main.AudioTableData.AudioToUIData>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.Threading.Tasks.VoidTaskResult>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<object>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<Main.AudioTableData.AudioToUIData>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<object>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<Main.AudioTableData.AudioToUIData>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<object>
// System.Runtime.CompilerServices.TaskAwaiter<Main.AudioTableData.AudioToUIData>
// System.Runtime.CompilerServices.TaskAwaiter<System.Threading.Tasks.VoidTaskResult>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.TaskAwaiter<object>
// System.Runtime.CompilerServices.ValueTaskAwaiter<Main.AudioTableData.AudioToUIData>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<object>
// System.Threading.Tasks.ContinuationTaskFromResultTask<Main.AudioTableData.AudioToUIData>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,object>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<object>
// System.Threading.Tasks.Sources.IValueTaskSource<Main.AudioTableData.AudioToUIData>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,object>>
// System.Threading.Tasks.Sources.IValueTaskSource<object>
// System.Threading.Tasks.Task<Main.AudioTableData.AudioToUIData>
// System.Threading.Tasks.Task<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.Task<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,object>>
// System.Threading.Tasks.Task<object>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<Main.AudioTableData.AudioToUIData>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,object>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<object>
// System.Threading.Tasks.TaskFactory<Main.AudioTableData.AudioToUIData>
// System.Threading.Tasks.TaskFactory<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,object>>
// System.Threading.Tasks.TaskFactory<object>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<Main.AudioTableData.AudioToUIData>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,object>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<object>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<Main.AudioTableData.AudioToUIData>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,object>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<object>
// System.Threading.Tasks.ValueTask<Main.AudioTableData.AudioToUIData>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,object>>
// System.Threading.Tasks.ValueTask<object>
// System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>
// System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.ValueTuple<byte,System.ValueTuple<byte,object>>
// System.ValueTuple<byte,object>
// }}
public void RefMethods()
{
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.AudioTableData.<LoadData>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.AudioTableData.<LoadData>d__4&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.VideoTableData.<LoadData>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.VideoTableData.<LoadData>d__3&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.BeginController.<PlayAudio>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.BeginController.<PlayAudio>d__11&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<Main.AudioTableData.AudioToUIData>,X_04_01.BeginController.<PlayAudio>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter<Main.AudioTableData.AudioToUIData>&,X_04_01.BeginController.<PlayAudio>d__11&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_01.BeginController.<PlayAudio>d__11>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_01.BeginController.<PlayAudio>d__11&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_04.UITableData.<LoadData>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_04.UITableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<Main.AudioTableData.AudioToUIData>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Main.AudioTableData.<GetAudioClipToUISprite>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Main.AudioTableData.<GetAudioClipToUISprite>d__8&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.AudioTableData.<GetAudioClip>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.AudioTableData.<GetAudioClip>d__6&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.AudioTableData.<GetUISprite>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.AudioTableData.<GetUISprite>d__10&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Main.AudioTableData.<LoadData>d__4>(Main.AudioTableData.<LoadData>d__4&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Main.VideoTableData.<LoadData>d__3>(Main.VideoTableData.<LoadData>d__3&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<X_04_01.BeginController.<PlayAudio>d__11>(X_04_01.BeginController.<PlayAudio>d__11&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<X_04_04.UITableData.<LoadData>d__2>(X_04_04.UITableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<Main.AudioTableData.AudioToUIData>.Start<Main.AudioTableData.<GetAudioClipToUISprite>d__8>(Main.AudioTableData.<GetAudioClipToUISprite>d__8&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Main.AudioTableData.<GetAudioClip>d__6>(Main.AudioTableData.<GetAudioClip>d__6&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Main.AudioTableData.<GetUISprite>d__10>(Main.AudioTableData.<GetUISprite>d__10&)
// Cysharp.Threading.Tasks.UniTask.Awaiter Cysharp.Threading.Tasks.EnumeratorAsyncExtensions.GetAwaiter<object>(object)
// System.Void Stary.Evo.Architecture<object>.RegisterData<object>(object)
// System.Void Stary.Evo.Architecture<object>.RegisterSystem<object>(object)
// Stary.Evo.IUnRegister Stary.Evo.CanRegisterEventExtension.RegisterEvent<int,object,object>(Stary.Evo.ICanRegisterEvent,int,System.Action<object,object>)
// Stary.Evo.IUnRegister Stary.Evo.CanRegisterEventExtension.RegisterEvent<object,object,object>(Stary.Evo.ICanRegisterEvent,object,System.Action<object,object>)
// System.Void Stary.Evo.CanRegisterEventExtension.UnRegisterEvent<int,object,object>(Stary.Evo.ICanRegisterEvent,int,System.Action<object,object>)
// System.Void Stary.Evo.CanRegisterEventExtension.UnRegisterEvent<object,object,object>(Stary.Evo.ICanRegisterEvent,object,System.Action<object,object>)
// Stary.Evo.IUnRegister Stary.Evo.IArchitecture.RegisterEvent<int,object,object>(int,System.Action<object,object>)
// Stary.Evo.IUnRegister Stary.Evo.IArchitecture.RegisterEvent<object,object,object>(object,System.Action<object,object>)
// System.Void Stary.Evo.IArchitecture.UnRegisterEvent<int,object,object>(int,System.Action<object,object>)
// System.Void Stary.Evo.IArchitecture.UnRegisterEvent<object,object,object>(object,System.Action<object,object>)
// System.Void Stary.Evo.IOCContainer.Register<object>(object)
// Stary.Evo.IUnRegister Stary.Evo.StringEventSystem.Register<byte>(string,System.Action<byte>)
// System.Void Stary.Evo.StringEventSystem.Send<byte>(string,byte)
// System.Void Stary.Evo.StringEventSystem.UnRegister<byte>(string,System.Action<byte>)
// System.Void Stary.Evo.UIFarme.IPanelSystem.PopQueue<object>(string)
// System.Threading.Tasks.Task Stary.Evo.UIFarme.IPanelSystem.PushQueue<object>(string,UnityEngine.Transform,string)
// System.Void Stary.Evo.UIFarme.IPanelSystem.SendPanelEvent<int,object,object>(int,object,object)
// object Stary.Evo.UnityEngineGameObjectExtension.GetOrAddComponent<object>(UnityEngine.Component)
// object Stary.Evo.UnityEngineGameObjectExtension.GetOrAddComponent<object>(UnityEngine.GameObject)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.BeginController.<OnTouchNegativeEvent>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.BeginController.<OnTouchNegativeEvent>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.X_04_01Domain.<OnEnterAsync>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.X_04_01Domain.<OnEnterAsync>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,Main.MainDomain.<OnEnterAsync>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,Main.MainDomain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_01.BeginController.<OnTouchNegativeEvent>d__9>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_01.BeginController.<OnTouchNegativeEvent>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_01.X_04_01Domain.<OnEnterAsync>d__3>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_01.X_04_01Domain.<OnEnterAsync>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.BeginController.<OnTouchNegativeEvent>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.BeginController.<OnTouchNegativeEvent>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.X_04_01Domain.<OnEnterAsync>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.X_04_01Domain.<OnEnterAsync>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,Main.MainDomain.<OnEnterAsync>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,Main.MainDomain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_01.BeginController.<OnTouchNegativeEvent>d__9>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_01.BeginController.<OnTouchNegativeEvent>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_01.X_04_01Domain.<OnEnterAsync>d__3>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_01.X_04_01Domain.<OnEnterAsync>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<Main.MainDomain.<OnEnterAsync>d__2>(Main.MainDomain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<X_04_01.BeginController.<OnTouchNegativeEvent>d__9>(X_04_01.BeginController.<OnTouchNegativeEvent>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<X_04_01.X_04_01Domain.<OnEnterAsync>d__3>(X_04_01.X_04_01Domain.<OnEnterAsync>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotUpdate_Unit1.Unit1Manager.<LookMaterialButton>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotUpdate_Unit1.Unit1Manager.<LookMaterialButton>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotUpdate_Unit1.Unit1Manager.<LookOverReturnButton>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotUpdate_Unit1.Unit1Manager.<LookOverReturnButton>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.StartMenuManager.<HealthTeachButtonClick>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.StartMenuManager.<HealthTeachButtonClick>d__21&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.StartMenuManager.<MaterialTeachButtonClick>d__20>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.StartMenuManager.<MaterialTeachButtonClick>d__20&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.StartMenuManager.<OpenStartMenu>d__19>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.StartMenuManager.<OpenStartMenu>d__19&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.StartMenuManager.<TestButton2Click>d__23>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.StartMenuManager.<TestButton2Click>d__23&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.StartMenuManager.<TestButton3Click>d__24>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.StartMenuManager.<TestButton3Click>d__24&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.StartMenuManager.<TestButtonClick>d__22>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.StartMenuManager.<TestButtonClick>d__22&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Tree.BeginController.<BgFadeTween>d__5>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Tree.BeginController.<BgFadeTween>d__5&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Tree.BeginController.<GodOfWealthAppear>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Tree.BeginController.<GodOfWealthAppear>d__7&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Tree.BeginController.<LotPotAppear>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Tree.BeginController.<LotPotAppear>d__6&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.BeginController.<PlayParticleSystem>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.BeginController.<PlayParticleSystem>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.BeginController.<PlayVoiceOne>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.BeginController.<PlayVoiceOne>d__8&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.BeginController.<Start>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.BeginController.<Start>d__7&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.X_04_01Domain.<>c__DisplayClass3_0.<<OnEnterAsync>b__0>d>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.X_04_01Domain.<>c__DisplayClass3_0.<<OnEnterAsync>b__0>d&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<Main.AudioTableData.AudioToUIData>,Main.IntroPanel.<OnClickPreviousIntroAudio>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter<Main.AudioTableData.AudioToUIData>&,Main.IntroPanel.<OnClickPreviousIntroAudio>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,Main.IntroPanel.<OnClickPreviousIntro>d__9>(System.Runtime.CompilerServices.TaskAwaiter&,Main.IntroPanel.<OnClickPreviousIntro>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_01.BeginController.<PlayVoiceOne>d__8>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_01.BeginController.<PlayVoiceOne>d__8&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HotUpdate_Unit1.Unit1Manager.<LookMaterialButton>d__9>(HotUpdate_Unit1.Unit1Manager.<LookMaterialButton>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HotUpdate_Unit1.Unit1Manager.<LookOverReturnButton>d__10>(HotUpdate_Unit1.Unit1Manager.<LookOverReturnButton>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.AudioTableData.<OnInit>d__3>(Main.AudioTableData.<OnInit>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.IntroPanel.<OnAddAnimation>d__8>(Main.IntroPanel.<OnAddAnimation>d__8&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.IntroPanel.<OnClickPreviousIntro>d__9>(Main.IntroPanel.<OnClickPreviousIntro>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.IntroPanel.<OnClickPreviousIntroAudio>d__10>(Main.IntroPanel.<OnClickPreviousIntroAudio>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.StartMenuManager.<HealthTeachButtonClick>d__21>(Main.StartMenuManager.<HealthTeachButtonClick>d__21&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.StartMenuManager.<MaterialTeachButtonClick>d__20>(Main.StartMenuManager.<MaterialTeachButtonClick>d__20&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.StartMenuManager.<OpenStartMenu>d__19>(Main.StartMenuManager.<OpenStartMenu>d__19&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.StartMenuManager.<TestButton2Click>d__23>(Main.StartMenuManager.<TestButton2Click>d__23&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.StartMenuManager.<TestButton3Click>d__24>(Main.StartMenuManager.<TestButton3Click>d__24&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.StartMenuManager.<TestButtonClick>d__22>(Main.StartMenuManager.<TestButtonClick>d__22&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.VideoTableData.<OnInit>d__2>(Main.VideoTableData.<OnInit>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Tree.BeginController.<BgFadeTween>d__5>(Tree.BeginController.<BgFadeTween>d__5&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Tree.BeginController.<GodOfWealthAppear>d__7>(Tree.BeginController.<GodOfWealthAppear>d__7&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Tree.BeginController.<LotPotAppear>d__6>(Tree.BeginController.<LotPotAppear>d__6&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_01.BeginController.<PlayParticleSystem>d__10>(X_04_01.BeginController.<PlayParticleSystem>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_01.BeginController.<PlayVoiceOne>d__8>(X_04_01.BeginController.<PlayVoiceOne>d__8&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_01.BeginController.<Start>d__7>(X_04_01.BeginController.<Start>d__7&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_01.X_04_01Domain.<>c__DisplayClass3_0.<<OnEnterAsync>b__0>d>(X_04_01.X_04_01Domain.<>c__DisplayClass3_0.<<OnEnterAsync>b__0>d&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_04.UITableData.<OnInit>d__1>(X_04_04.UITableData.<OnInit>d__1&)
// object UnityEngine.Component.GetComponent<object>()
// object UnityEngine.Component.GetComponentInChildren<object>()
// object UnityEngine.GameObject.AddComponent<object>()
// object UnityEngine.GameObject.GetComponent<object>()
// object[] UnityEngine.GameObject.GetComponentsInChildren<object>(bool)
// object YooAsset.AssetHandle.GetAssetObject<object>()
// YooAsset.AssetHandle YooAsset.ResourcePackage.LoadAssetAsync<object>(string,uint)
// YooAsset.AssetHandle YooAsset.YooAssets.LoadAssetAsync<object>(string,uint)
}
}

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@@ -0,0 +1,11 @@
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guid: aa7477841f5656949a0ef46e1c739da1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,174 @@
<?xml version="1.0" encoding="utf-8"?>
<linker>
<assembly fullname="UnityEngine">
<namespace fullname="UnityEngine.Playables" preserve="all"/>
<type fullname="UnityEngine.Playables.PlayableDirector" preserve="all"/>
</assembly>
<assembly fullname="Unity.Timeline" preserve="all"/>
<assembly fullname="UnityEngine.Timeline" preserve="all"/>
<assembly fullname="DOTween">
<type fullname="DG.Tweening.Core.TweenerCore`3" preserve="all" />
<type fullname="DG.Tweening.Plugins.Options.FloatOptions" preserve="all" />
<type fullname="DG.Tweening.Plugins.Options.VectorOptions" preserve="all" />
<type fullname="DG.Tweening.ShortcutExtensions" preserve="all" />
</assembly>
<assembly fullname="Informationsave.runtime">
<type fullname="Stary.Evo.InformationSave.AbstractInformation`1" preserve="all" />
<type fullname="Stary.Evo.InformationSave.LocalTransformInfo" preserve="all" />
<type fullname="Stary.Evo.InformationSave.LocalTransformInfo/Information" preserve="all" />
</assembly>
<assembly fullname="Rokid.Unity.XR">
<type fullname="Rokid.UXR.Interaction.GrabInteractable" preserve="all" />
<type fullname="Rokid.UXR.Module.DeviceEventHandler" preserve="all" />
</assembly>
<assembly fullname="System">
<type fullname="System.CodeDom.Compiler.GeneratedCodeAttribute" preserve="all" />
<type fullname="System.ComponentModel.EditorBrowsableAttribute" preserve="all" />
<type fullname="System.ComponentModel.EditorBrowsableState" preserve="all" />
</assembly>
<assembly fullname="UniTask">
<type fullname="Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.EnumeratorAsyncExtensions" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.PlayerLoopTiming" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.UniTask" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.UniTask/Awaiter" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.UniTaskCancellationExtensions" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.UniTask`1" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.UniTask`1/Awaiter" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.AnimationModule">
<type fullname="UnityEngine.Animator" preserve="all" />
<type fullname="UnityEngine.RuntimeAnimatorController" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.AudioModule">
<type fullname="UnityEngine.AudioClip" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.CoreModule">
<type fullname="UnityEngine.Application" preserve="all" />
<type fullname="UnityEngine.Behaviour" preserve="all" />
<type fullname="UnityEngine.Camera" preserve="all" />
<type fullname="UnityEngine.Color" preserve="all" />
<type fullname="UnityEngine.Component" preserve="all" />
<type fullname="UnityEngine.Debug" preserve="all" />
<type fullname="UnityEngine.Events.UnityAction" preserve="all" />
<type fullname="UnityEngine.Events.UnityEvent" preserve="all" />
<type fullname="UnityEngine.GameObject" preserve="all" />
<type fullname="UnityEngine.KeyCode" preserve="all" />
<type fullname="UnityEngine.Material" preserve="all" />
<type fullname="UnityEngine.MonoBehaviour" preserve="all" />
<type fullname="UnityEngine.Object" preserve="all" />
<type fullname="UnityEngine.Renderer" preserve="all" />
<type fullname="UnityEngine.Sprite" preserve="all" />
<type fullname="UnityEngine.Time" preserve="all" />
<type fullname="UnityEngine.Transform" preserve="all" />
<type fullname="UnityEngine.Vector3" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.InputLegacyModule">
<type fullname="UnityEngine.Input" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.ParticleSystemModule">
<type fullname="UnityEngine.ParticleSystem" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.PhysicsModule">
<type fullname="UnityEngine.Collider" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.UI">
<type fullname="UnityEngine.UI.Graphic" preserve="all" />
<type fullname="UnityEngine.UI.Image" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.UIModule">
<type fullname="UnityEngine.CanvasGroup" preserve="all" />
</assembly>
<assembly fullname="YooAsset">
<type fullname="YooAsset.AssetHandle" preserve="all" />
<type fullname="YooAsset.EOperationStatus" preserve="all" />
<type fullname="YooAsset.HandleBase" preserve="all" />
<type fullname="YooAsset.ResourcePackage" preserve="all" />
<type fullname="YooAsset.YooAssets" preserve="all" />
</assembly>
<assembly fullname="com.audiocore.runtime">
<type fullname="Stary.Evo.AudioCore.AudioCoreManager" preserve="all" />
<type fullname="Stary.Evo.AudioCore.AudioData" preserve="all" />
</assembly>
<assembly fullname="com.rktools.runtime">
<type fullname="Stary.Evo.RKTools.RKAddInteractionExtension" preserve="all" />
</assembly>
<assembly fullname="com.stary.evo.runtime">
<type fullname="Stary.Evo.AbstractData" preserve="all" />
<type fullname="Stary.Evo.Architecture`1" preserve="all" />
<type fullname="Stary.Evo.CanGetDataExtension" preserve="all" />
<type fullname="Stary.Evo.CanGetSystemExtension" preserve="all" />
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// If you are changing the Android Gradle Plugin version, make sure it is compatible with the Gradle version preinstalled with Unity
// See which Gradle version is preinstalled with Unity here https://docs.unity3d.com/Manual/android-gradle-overview.html
// See official Gradle and Android Gradle Plugin compatibility table here https://developer.android.com/studio/releases/gradle-plugin#updating-gradle
// To specify a custom Gradle version in Unity, go do "Preferences > External Tools", uncheck "Gradle Installed with Unity (recommended)" and specify a path to a custom Gradle version
id 'com.android.application' version '7.4.2' apply false
id 'com.android.library' version '7.4.2' apply false
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