667 lines
100 KiB
C#
667 lines
100 KiB
C#
using System.Collections.Generic;
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public class AOTGenericReferences : UnityEngine.MonoBehaviour
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{
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// {{ AOT assemblies
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public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
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{
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"Informationsave.runtime.dll",
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"UniTask.dll",
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"UnityEngine.CoreModule.dll",
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"YooAsset.dll",
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"com.stary.evo.runtime.dll",
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"com.staryevo.tools.runtime.dll",
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"mscorlib.dll",
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};
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// }}
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// {{ constraint implement type
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// }}
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// {{ AOT generic types
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Main.AudioTableData.<GetAudioClip>d__6,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Main.AudioTableData.<GetAudioClipToUISprite>d__8,Main.AudioTableData.AudioToUIData>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Main.AudioTableData.<GetUISprite>d__10,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Main.AudioTableData.<LoadData>d__4>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Main.VideoTableData.<LoadData>d__3>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<X_04_01.BeginController.<PlayAudio>d__11>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<X_04_04.UITableData.<LoadData>d__2>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Main.AudioTableData.<GetAudioClip>d__6,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Main.AudioTableData.<GetAudioClipToUISprite>d__8,Main.AudioTableData.AudioToUIData>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Main.AudioTableData.<GetUISprite>d__10,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Main.AudioTableData.<LoadData>d__4>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Main.VideoTableData.<LoadData>d__3>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<X_04_01.BeginController.<PlayAudio>d__11>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<X_04_04.UITableData.<LoadData>d__2>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<Main.AudioTableData.AudioToUIData>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>
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// Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<Main.AudioTableData.AudioToUIData>
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// Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<object>
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// Cysharp.Threading.Tasks.ITaskPoolNode<object>
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// Cysharp.Threading.Tasks.IUniTaskSource<Main.AudioTableData.AudioToUIData>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,object>>
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// Cysharp.Threading.Tasks.IUniTaskSource<object>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<Main.AudioTableData.AudioToUIData>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,object>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<object>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<Main.AudioTableData.AudioToUIData>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,object>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<object>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<Main.AudioTableData.AudioToUIData>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,object>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<object>
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// Cysharp.Threading.Tasks.UniTask<Main.AudioTableData.AudioToUIData>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,object>>
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// Cysharp.Threading.Tasks.UniTask<object>
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// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<Cysharp.Threading.Tasks.AsyncUnit>
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// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<Main.AudioTableData.AudioToUIData>
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// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<object>
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// Stary.Evo.Architecture.<>c<object>
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// Stary.Evo.Architecture<object>
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// Stary.Evo.EasyEvent.<>c<byte>
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// Stary.Evo.EasyEvent.<>c__DisplayClass1_0<byte>
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// Stary.Evo.EasyEvent<byte>
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// Stary.Evo.InformationSave.AbstractInformation.<>c__DisplayClass5_0<object>
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// Stary.Evo.InformationSave.AbstractInformation<object>
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// System.Action<byte>
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// System.Action<object,object>
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// System.Action<object>
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// System.Collections.Generic.ArraySortHelper<object>
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// System.Collections.Generic.Comparer<Main.AudioTableData.AudioToUIData>
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// System.Collections.Generic.Comparer<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
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// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
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// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
|
|
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
|
|
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
|
|
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
|
|
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
|
|
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
|
|
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
|
|
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
|
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
|
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
|
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
|
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
|
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
|
// System.Collections.Generic.Comparer<System.ValueTuple<byte,object>>
|
|
// System.Collections.Generic.Comparer<byte>
|
|
// System.Collections.Generic.Comparer<object>
|
|
// System.Collections.Generic.Dictionary.Enumerator<object,object>
|
|
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object>
|
|
// System.Collections.Generic.Dictionary.KeyCollection<object,object>
|
|
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
|
|
// System.Collections.Generic.Dictionary.ValueCollection<object,object>
|
|
// System.Collections.Generic.Dictionary<object,object>
|
|
// System.Collections.Generic.EqualityComparer<Main.AudioTableData.AudioToUIData>
|
|
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
|
|
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
|
|
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
|
|
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
|
|
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
|
|
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
|
|
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
|
|
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
|
|
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
|
|
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
|
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
|
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
|
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
|
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
|
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
|
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,object>>
|
|
// System.Collections.Generic.EqualityComparer<byte>
|
|
// System.Collections.Generic.EqualityComparer<object>
|
|
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>>
|
|
// System.Collections.Generic.ICollection<object>
|
|
// System.Collections.Generic.IComparer<object>
|
|
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
|
|
// System.Collections.Generic.IEnumerable<object>
|
|
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>>
|
|
// System.Collections.Generic.IEnumerator<object>
|
|
// System.Collections.Generic.IEqualityComparer<object>
|
|
// System.Collections.Generic.IList<object>
|
|
// System.Collections.Generic.KeyValuePair<object,object>
|
|
// System.Collections.Generic.List.Enumerator<object>
|
|
// System.Collections.Generic.List<object>
|
|
// System.Collections.Generic.ObjectComparer<Main.AudioTableData.AudioToUIData>
|
|
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
|
|
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
|
|
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
|
|
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
|
|
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
|
|
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
|
|
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
|
|
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
|
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
|
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
|
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
|
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
|
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
|
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,object>>
|
|
// System.Collections.Generic.ObjectComparer<byte>
|
|
// System.Collections.Generic.ObjectComparer<object>
|
|
// System.Collections.Generic.ObjectEqualityComparer<Main.AudioTableData.AudioToUIData>
|
|
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
|
|
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
|
|
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
|
|
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
|
|
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
|
|
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
|
|
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
|
|
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
|
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
|
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
|
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
|
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
|
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
|
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,object>>
|
|
// System.Collections.Generic.ObjectEqualityComparer<byte>
|
|
// System.Collections.Generic.ObjectEqualityComparer<object>
|
|
// System.Collections.ObjectModel.ReadOnlyCollection<object>
|
|
// System.Comparison<object>
|
|
// System.Func<Main.AudioTableData.AudioToUIData>
|
|
// System.Func<System.Threading.Tasks.VoidTaskResult>
|
|
// System.Func<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
|
|
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
|
|
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
|
|
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
|
|
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
|
|
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
|
|
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
|
|
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
|
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
|
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
|
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
|
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
|
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
|
// System.Func<System.ValueTuple<byte,object>>
|
|
// System.Func<int>
|
|
// System.Func<object,Main.AudioTableData.AudioToUIData>
|
|
// System.Func<object,System.Threading.Tasks.VoidTaskResult>
|
|
// System.Func<object,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
|
|
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
|
|
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
|
|
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
|
|
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
|
|
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
|
|
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
|
|
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
|
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
|
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
|
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
|
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
|
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
|
// System.Func<object,System.ValueTuple<byte,object>>
|
|
// System.Func<object,object,object>
|
|
// System.Func<object,object>
|
|
// System.Func<object>
|
|
// System.Predicate<object>
|
|
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<Main.AudioTableData.AudioToUIData>
|
|
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>
|
|
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
|
|
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
|
|
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
|
|
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
|
|
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
|
|
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
|
|
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
|
|
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
|
|
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
|
|
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
|
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
|
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
|
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
|
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
|
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
|
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,object>>
|
|
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<Main.AudioTableData.AudioToUIData>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Threading.Tasks.VoidTaskResult>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,object>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<Main.AudioTableData.AudioToUIData>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.Threading.Tasks.VoidTaskResult>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,object>>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<object>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<Main.AudioTableData.AudioToUIData>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,object>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<object>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<Main.AudioTableData.AudioToUIData>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,object>>
|
|
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<object>
|
|
// System.Runtime.CompilerServices.TaskAwaiter<Main.AudioTableData.AudioToUIData>
|
|
// System.Runtime.CompilerServices.TaskAwaiter<System.Threading.Tasks.VoidTaskResult>
|
|
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
|
|
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
|
|
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
|
|
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
|
|
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
|
|
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
|
|
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
|
|
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
|
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
|
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
|
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
|
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
|
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
|
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,object>>
|
|
// System.Runtime.CompilerServices.TaskAwaiter<object>
|
|
// System.Runtime.CompilerServices.ValueTaskAwaiter<Main.AudioTableData.AudioToUIData>
|
|
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
|
|
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
|
|
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
|
|
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
|
|
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
|
|
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
|
|
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
|
|
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
|
|
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
|
|
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
|
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
|
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
|
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
|
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
|
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
|
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,object>>
|
|
// System.Runtime.CompilerServices.ValueTaskAwaiter<object>
|
|
// System.Threading.Tasks.ContinuationTaskFromResultTask<Main.AudioTableData.AudioToUIData>
|
|
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.Threading.Tasks.VoidTaskResult>
|
|
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
|
|
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
|
|
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
|
|
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
|
|
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
|
|
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
|
|
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
|
|
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
|
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
|
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
|
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
|
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
|
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
|
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,object>>
|
|
// System.Threading.Tasks.ContinuationTaskFromResultTask<object>
|
|
// System.Threading.Tasks.Sources.IValueTaskSource<Main.AudioTableData.AudioToUIData>
|
|
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
|
|
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
|
|
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
|
|
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
|
|
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
|
|
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
|
|
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
|
|
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
|
|
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
|
|
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
|
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
|
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
|
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
|
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
|
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
|
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,object>>
|
|
// System.Threading.Tasks.Sources.IValueTaskSource<object>
|
|
// System.Threading.Tasks.Task<Main.AudioTableData.AudioToUIData>
|
|
// System.Threading.Tasks.Task<System.Threading.Tasks.VoidTaskResult>
|
|
// System.Threading.Tasks.Task<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
|
|
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
|
|
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
|
|
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
|
|
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
|
|
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
|
|
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
|
|
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
|
|
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
|
|
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
|
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
|
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
|
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
|
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
|
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
|
// System.Threading.Tasks.Task<System.ValueTuple<byte,object>>
|
|
// System.Threading.Tasks.Task<object>
|
|
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<Main.AudioTableData.AudioToUIData>
|
|
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.Threading.Tasks.VoidTaskResult>
|
|
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
|
|
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
|
|
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
|
|
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
|
|
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
|
|
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
|
|
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
|
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
|
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
|
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
|
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
|
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,object>>
|
|
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<object>
|
|
// System.Threading.Tasks.TaskFactory<Main.AudioTableData.AudioToUIData>
|
|
// System.Threading.Tasks.TaskFactory<System.Threading.Tasks.VoidTaskResult>
|
|
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
|
|
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
|
|
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
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|
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
|
|
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
|
|
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
|
|
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
|
|
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
|
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
|
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
|
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
|
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
|
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
|
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,object>>
|
|
// System.Threading.Tasks.TaskFactory<object>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<Main.AudioTableData.AudioToUIData>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
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|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
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// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,object>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<object>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<Main.AudioTableData.AudioToUIData>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,object>>
|
|
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<object>
|
|
// System.Threading.Tasks.ValueTask<Main.AudioTableData.AudioToUIData>
|
|
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
|
|
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
|
|
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
|
|
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
|
|
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
|
|
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
|
|
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
|
|
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
|
|
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
|
|
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
|
|
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
|
|
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
|
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
|
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
|
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
|
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
|
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
|
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,object>>
|
|
// System.Threading.Tasks.ValueTask<object>
|
|
// System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>
|
|
// System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
|
|
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
|
|
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
|
|
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
|
|
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
|
|
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
|
|
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
|
|
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
|
|
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
|
|
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
|
|
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
|
|
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
|
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
|
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
|
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
|
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
|
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
|
// System.ValueTuple<byte,System.ValueTuple<byte,object>>
|
|
// System.ValueTuple<byte,object>
|
|
// }}
|
|
|
|
public void RefMethods()
|
|
{
|
|
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.AudioTableData.<LoadData>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.AudioTableData.<LoadData>d__4&)
|
|
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.VideoTableData.<LoadData>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.VideoTableData.<LoadData>d__3&)
|
|
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.BeginController.<PlayAudio>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.BeginController.<PlayAudio>d__11&)
|
|
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<Main.AudioTableData.AudioToUIData>,X_04_01.BeginController.<PlayAudio>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter<Main.AudioTableData.AudioToUIData>&,X_04_01.BeginController.<PlayAudio>d__11&)
|
|
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_01.BeginController.<PlayAudio>d__11>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_01.BeginController.<PlayAudio>d__11&)
|
|
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_04.UITableData.<LoadData>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_04.UITableData.<LoadData>d__2&)
|
|
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<Main.AudioTableData.AudioToUIData>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Main.AudioTableData.<GetAudioClipToUISprite>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Main.AudioTableData.<GetAudioClipToUISprite>d__8&)
|
|
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.AudioTableData.<GetAudioClip>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.AudioTableData.<GetAudioClip>d__6&)
|
|
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.AudioTableData.<GetUISprite>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.AudioTableData.<GetUISprite>d__10&)
|
|
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Main.AudioTableData.<LoadData>d__4>(Main.AudioTableData.<LoadData>d__4&)
|
|
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Main.VideoTableData.<LoadData>d__3>(Main.VideoTableData.<LoadData>d__3&)
|
|
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<X_04_01.BeginController.<PlayAudio>d__11>(X_04_01.BeginController.<PlayAudio>d__11&)
|
|
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<X_04_04.UITableData.<LoadData>d__2>(X_04_04.UITableData.<LoadData>d__2&)
|
|
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<Main.AudioTableData.AudioToUIData>.Start<Main.AudioTableData.<GetAudioClipToUISprite>d__8>(Main.AudioTableData.<GetAudioClipToUISprite>d__8&)
|
|
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Main.AudioTableData.<GetAudioClip>d__6>(Main.AudioTableData.<GetAudioClip>d__6&)
|
|
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Main.AudioTableData.<GetUISprite>d__10>(Main.AudioTableData.<GetUISprite>d__10&)
|
|
// Cysharp.Threading.Tasks.UniTask.Awaiter Cysharp.Threading.Tasks.EnumeratorAsyncExtensions.GetAwaiter<object>(object)
|
|
// System.Void Stary.Evo.Architecture<object>.RegisterData<object>(object)
|
|
// System.Void Stary.Evo.Architecture<object>.RegisterSystem<object>(object)
|
|
// Stary.Evo.IUnRegister Stary.Evo.CanRegisterEventExtension.RegisterEvent<int,object,object>(Stary.Evo.ICanRegisterEvent,int,System.Action<object,object>)
|
|
// Stary.Evo.IUnRegister Stary.Evo.CanRegisterEventExtension.RegisterEvent<object,object,object>(Stary.Evo.ICanRegisterEvent,object,System.Action<object,object>)
|
|
// System.Void Stary.Evo.CanRegisterEventExtension.UnRegisterEvent<int,object,object>(Stary.Evo.ICanRegisterEvent,int,System.Action<object,object>)
|
|
// System.Void Stary.Evo.CanRegisterEventExtension.UnRegisterEvent<object,object,object>(Stary.Evo.ICanRegisterEvent,object,System.Action<object,object>)
|
|
// Stary.Evo.IUnRegister Stary.Evo.IArchitecture.RegisterEvent<int,object,object>(int,System.Action<object,object>)
|
|
// Stary.Evo.IUnRegister Stary.Evo.IArchitecture.RegisterEvent<object,object,object>(object,System.Action<object,object>)
|
|
// System.Void Stary.Evo.IArchitecture.UnRegisterEvent<int,object,object>(int,System.Action<object,object>)
|
|
// System.Void Stary.Evo.IArchitecture.UnRegisterEvent<object,object,object>(object,System.Action<object,object>)
|
|
// System.Void Stary.Evo.IOCContainer.Register<object>(object)
|
|
// Stary.Evo.IUnRegister Stary.Evo.StringEventSystem.Register<byte>(string,System.Action<byte>)
|
|
// System.Void Stary.Evo.StringEventSystem.Send<byte>(string,byte)
|
|
// System.Void Stary.Evo.StringEventSystem.UnRegister<byte>(string,System.Action<byte>)
|
|
// System.Void Stary.Evo.UIFarme.IPanelSystem.PopQueue<object>(string)
|
|
// System.Threading.Tasks.Task Stary.Evo.UIFarme.IPanelSystem.PushQueue<object>(string,UnityEngine.Transform,string)
|
|
// System.Void Stary.Evo.UIFarme.IPanelSystem.SendPanelEvent<int,object,object>(int,object,object)
|
|
// object Stary.Evo.UnityEngineGameObjectExtension.GetOrAddComponent<object>(UnityEngine.Component)
|
|
// object Stary.Evo.UnityEngineGameObjectExtension.GetOrAddComponent<object>(UnityEngine.GameObject)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.BeginController.<OnTouchNegativeEvent>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.BeginController.<OnTouchNegativeEvent>d__9&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.X_04_01Domain.<OnEnterAsync>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.X_04_01Domain.<OnEnterAsync>d__3&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,Main.MainDomain.<OnEnterAsync>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,Main.MainDomain.<OnEnterAsync>d__2&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_01.BeginController.<OnTouchNegativeEvent>d__9>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_01.BeginController.<OnTouchNegativeEvent>d__9&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_01.X_04_01Domain.<OnEnterAsync>d__3>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_01.X_04_01Domain.<OnEnterAsync>d__3&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.BeginController.<OnTouchNegativeEvent>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.BeginController.<OnTouchNegativeEvent>d__9&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.X_04_01Domain.<OnEnterAsync>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.X_04_01Domain.<OnEnterAsync>d__3&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,Main.MainDomain.<OnEnterAsync>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,Main.MainDomain.<OnEnterAsync>d__2&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_01.BeginController.<OnTouchNegativeEvent>d__9>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_01.BeginController.<OnTouchNegativeEvent>d__9&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_01.X_04_01Domain.<OnEnterAsync>d__3>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_01.X_04_01Domain.<OnEnterAsync>d__3&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<Main.MainDomain.<OnEnterAsync>d__2>(Main.MainDomain.<OnEnterAsync>d__2&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<X_04_01.BeginController.<OnTouchNegativeEvent>d__9>(X_04_01.BeginController.<OnTouchNegativeEvent>d__9&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<X_04_01.X_04_01Domain.<OnEnterAsync>d__3>(X_04_01.X_04_01Domain.<OnEnterAsync>d__3&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotUpdate_Unit1.Unit1Manager.<LookMaterialButton>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotUpdate_Unit1.Unit1Manager.<LookMaterialButton>d__9&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotUpdate_Unit1.Unit1Manager.<LookOverReturnButton>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotUpdate_Unit1.Unit1Manager.<LookOverReturnButton>d__10&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.StartMenuManager.<HealthTeachButtonClick>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.StartMenuManager.<HealthTeachButtonClick>d__21&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.StartMenuManager.<MaterialTeachButtonClick>d__20>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.StartMenuManager.<MaterialTeachButtonClick>d__20&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.StartMenuManager.<OpenStartMenu>d__19>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.StartMenuManager.<OpenStartMenu>d__19&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.StartMenuManager.<TestButton2Click>d__23>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.StartMenuManager.<TestButton2Click>d__23&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.StartMenuManager.<TestButton3Click>d__24>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.StartMenuManager.<TestButton3Click>d__24&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.StartMenuManager.<TestButtonClick>d__22>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.StartMenuManager.<TestButtonClick>d__22&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Tree.BeginController.<BgFadeTween>d__5>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Tree.BeginController.<BgFadeTween>d__5&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Tree.BeginController.<GodOfWealthAppear>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Tree.BeginController.<GodOfWealthAppear>d__7&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Tree.BeginController.<LotPotAppear>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Tree.BeginController.<LotPotAppear>d__6&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.BeginController.<PlayParticleSystem>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.BeginController.<PlayParticleSystem>d__10&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.BeginController.<PlayVoiceOne>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.BeginController.<PlayVoiceOne>d__8&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.BeginController.<Start>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.BeginController.<Start>d__7&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.X_04_01Domain.<>c__DisplayClass3_0.<<OnEnterAsync>b__0>d>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.X_04_01Domain.<>c__DisplayClass3_0.<<OnEnterAsync>b__0>d&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<Main.AudioTableData.AudioToUIData>,Main.IntroPanel.<OnClickPreviousIntroAudio>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter<Main.AudioTableData.AudioToUIData>&,Main.IntroPanel.<OnClickPreviousIntroAudio>d__10&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,Main.IntroPanel.<OnClickPreviousIntro>d__9>(System.Runtime.CompilerServices.TaskAwaiter&,Main.IntroPanel.<OnClickPreviousIntro>d__9&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_01.BeginController.<PlayVoiceOne>d__8>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_01.BeginController.<PlayVoiceOne>d__8&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HotUpdate_Unit1.Unit1Manager.<LookMaterialButton>d__9>(HotUpdate_Unit1.Unit1Manager.<LookMaterialButton>d__9&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HotUpdate_Unit1.Unit1Manager.<LookOverReturnButton>d__10>(HotUpdate_Unit1.Unit1Manager.<LookOverReturnButton>d__10&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.AudioTableData.<OnInit>d__3>(Main.AudioTableData.<OnInit>d__3&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.IntroPanel.<OnAddAnimation>d__8>(Main.IntroPanel.<OnAddAnimation>d__8&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.IntroPanel.<OnClickPreviousIntro>d__9>(Main.IntroPanel.<OnClickPreviousIntro>d__9&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.IntroPanel.<OnClickPreviousIntroAudio>d__10>(Main.IntroPanel.<OnClickPreviousIntroAudio>d__10&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.StartMenuManager.<HealthTeachButtonClick>d__21>(Main.StartMenuManager.<HealthTeachButtonClick>d__21&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.StartMenuManager.<MaterialTeachButtonClick>d__20>(Main.StartMenuManager.<MaterialTeachButtonClick>d__20&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.StartMenuManager.<OpenStartMenu>d__19>(Main.StartMenuManager.<OpenStartMenu>d__19&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.StartMenuManager.<TestButton2Click>d__23>(Main.StartMenuManager.<TestButton2Click>d__23&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.StartMenuManager.<TestButton3Click>d__24>(Main.StartMenuManager.<TestButton3Click>d__24&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.StartMenuManager.<TestButtonClick>d__22>(Main.StartMenuManager.<TestButtonClick>d__22&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.VideoTableData.<OnInit>d__2>(Main.VideoTableData.<OnInit>d__2&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Tree.BeginController.<BgFadeTween>d__5>(Tree.BeginController.<BgFadeTween>d__5&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Tree.BeginController.<GodOfWealthAppear>d__7>(Tree.BeginController.<GodOfWealthAppear>d__7&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Tree.BeginController.<LotPotAppear>d__6>(Tree.BeginController.<LotPotAppear>d__6&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_01.BeginController.<PlayParticleSystem>d__10>(X_04_01.BeginController.<PlayParticleSystem>d__10&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_01.BeginController.<PlayVoiceOne>d__8>(X_04_01.BeginController.<PlayVoiceOne>d__8&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_01.BeginController.<Start>d__7>(X_04_01.BeginController.<Start>d__7&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_01.X_04_01Domain.<>c__DisplayClass3_0.<<OnEnterAsync>b__0>d>(X_04_01.X_04_01Domain.<>c__DisplayClass3_0.<<OnEnterAsync>b__0>d&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_04.UITableData.<OnInit>d__1>(X_04_04.UITableData.<OnInit>d__1&)
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// object UnityEngine.Component.GetComponent<object>()
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// object UnityEngine.Component.GetComponentInChildren<object>()
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// object UnityEngine.GameObject.AddComponent<object>()
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// object UnityEngine.GameObject.GetComponent<object>()
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// object[] UnityEngine.GameObject.GetComponentsInChildren<object>(bool)
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// object YooAsset.AssetHandle.GetAssetObject<object>()
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// YooAsset.AssetHandle YooAsset.ResourcePackage.LoadAssetAsync<object>(string,uint)
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// YooAsset.AssetHandle YooAsset.YooAssets.LoadAssetAsync<object>(string,uint)
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}
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} |