75 lines
4.0 KiB
XML
75 lines
4.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<linker>
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<assembly fullname="UnityEngine">
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<namespace fullname="UnityEngine.Playables" preserve="all"/>
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<type fullname="UnityEngine.Playables.PlayableDirector" preserve="all"/>
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</assembly>
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<assembly fullname="Unity.Timeline" preserve="all"/>
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<assembly fullname="UnityEngine.Timeline" preserve="all"/>
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<assembly fullname="UnityEngine.CoreModule">
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<type fullname="UnityEngine.Color" preserve="all" />
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<type fullname="UnityEngine.Component" preserve="all" />
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<type fullname="UnityEngine.Coroutine" preserve="all" />
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<type fullname="UnityEngine.Debug" preserve="all" />
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<type fullname="UnityEngine.Events.UnityAction" preserve="all" />
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<type fullname="UnityEngine.Events.UnityEvent" preserve="all" />
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<type fullname="UnityEngine.GameObject" preserve="all" />
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<type fullname="UnityEngine.MonoBehaviour" preserve="all" />
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<type fullname="UnityEngine.Object" preserve="all" />
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<type fullname="UnityEngine.Quaternion" preserve="all" />
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<type fullname="UnityEngine.Resources" preserve="all" />
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<type fullname="UnityEngine.Space" preserve="all" />
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<type fullname="UnityEngine.Time" preserve="all" />
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<type fullname="UnityEngine.Transform" preserve="all" />
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<type fullname="UnityEngine.Vector3" preserve="all" />
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<type fullname="UnityEngine.WaitForSeconds" preserve="all" />
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<type fullname="UnityEngine.BoxCollider" preserve="all" />
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<type fullname="UnityEngine.MeshCollider" preserve="all" />
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<type fullname="UnityEngine.SphereCollider" preserve="all" />
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<type fullname="UnityEngine.CapsuleCollider" preserve="all" />
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<type fullname="UnityEngine.Collision" preserve="all" />
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<type fullname="UnityEngine.CollisionFlags" preserve="all" />
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<type fullname="UnityEngine.ContactPoint" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.UI">
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<type fullname="UnityEngine.UI.Graphic" preserve="all" />
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<type fullname="UnityEngine.UI.Image" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.AnimationModule">
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<type fullname="UnityEngine.Animator" preserve="all" />
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<type fullname="UnityEngine.Animation" preserve="all" />
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<type fullname="UnityEngine.AnimationState" preserve="all" />
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<type fullname="UnityEngine.AnimationClip" preserve="all" />
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<type fullname="UnityEngine.AnimationBlendMode" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.AudioModule">
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<type fullname="UnityEngine.AudioClip" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.VideoModule">
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<type fullname="UnityEngine.Video.VideoPlayer" preserve="all" />
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<type fullname="UnityEngine.Video.VideoClip" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine">
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<type fullname="UnityEngine.ParticleSystem" preserve="all" />
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<type fullname="UnityEngine.ParticleSystemRenderer" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine">
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<type fullname="UnityEngine.Rendering.Universal.RenderPipeline" preserve="all" />
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<type fullname="UnityEngine.Rendering.Universal.RenderPipelineAsset" preserve="all" />
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<type fullname="UnityEngine.Rendering.Universal.ScriptableRenderer" preserve="all" />
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<type fullname="UnityEngine.Rendering.Universal.ScriptableRendererData" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.Rendering.Universal">
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<type fullname="UnityEngine.Rendering.Universal.ShaderGraph" preserve="all" />
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<type fullname="UnityEngine.Rendering.Universal.ShaderGraph.Runtime" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.ShaderGraph">
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<type fullname="UnityEngine.ShaderGraph" preserve="all" />
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<type fullname="UnityEngine.ShaderGraph.Runtime" preserve="all" />
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<type fullname="UnityEngine.ShaderGraph.Runtime.ShaderGraphMaterial" preserve="all" />
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</assembly>
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<assembly fullname="Assembly-CSharp">
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<type fullname="YourNamespace.YourCustomShaderClass" preserve="all" />
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<type fullname="YourNamespace.YourCustomMaterialClass" preserve="all" />
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</assembly>
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</linker> |